Upgrading Emulators to New Builds.

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  1. #1
    Member Jemz is offline
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    May 2014 Join Date
    63Posts

    Upgrading Emulators to New Builds.

    I've always been curious but how would you go about for example changing 'BCStorm' to the Latest UI. I'm trying to learn C# and I just wondered why and how it happens.


  2. #2
    Check http://arcturus.pw The General is offline
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    Aug 2011 Join Date
    7,613Posts

    Re: Upgrading Emulators to New Builds.

    Updating the headers and also fixing any structure changes.

  3. #3
    Member Jemz is offline
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    May 2014 Join Date
    63Posts

    Re: Upgrading Emulators to New Builds.

    Quote Originally Posted by The General View Post
    Updating the headers and also fixing any structure changes.
    What are the headers?

  4. #4
    Check http://arcturus.pw The General is offline
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    Aug 2011 Join Date
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    Re: Upgrading Emulators to New Builds.

    Headers are unique identifiers for every packet. This can be what a packet looks like:

    1337 - Header

    String
    String
    Int
    Bool
    Int
    Int

    It is to tell the Habbo.swf what stuff needs to be done. For example, two packets can have the same structure but have different headers as they both have different purposes.

  5. #5
    Member Jemz is offline
    MemberRank
    May 2014 Join Date
    63Posts

    Re: Upgrading Emulators to New Builds.

    Quote Originally Posted by The General View Post
    Headers are unique identifiers for every packet. This can be what a packet looks like:

    1337 - Header

    String
    String
    Int
    Bool
    Int
    Int

    It is to tell the Habbo.swf what stuff needs to be done. For example, two packets can have the same structure but have different headers as they both have different purposes.
    Ok, sorry, last question. Where do I update the headers as in what file?



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