Hi i've followed the tutorial and i've got the cms set up etc and the emulator seems to be working fine however the client isn't loading properly and I have also added an image of what comes up on the emu, as you can see in the attachment... can anyone help me with this problem via msn or teamviewer please???? Also how can I make my user into admin. My msn is
CashtasticUK@hotmail.co.uk
This is what I get in the error log:
19/06/2011 02:56:39
System.ArgumentException: Column 'activated' does not belong to table .
at System.Data.DataRow.GetDataColumn(String columnName)
at System.Data.DataRow.get_Item(String columnName)
at Uber.HabboHotel.Users.Subscriptions.SubscriptionManager.LoadSubscriptions() in C:\Users\Alex\Documents\Hoxor Motel\Hoxor Motel\Uber\Uber\HabboHotel\Users\Subscriptions\SubscriptionManager.cs:line 143
at Uber.HabboHotel.Users.Habbo.LoadData() in C:\Users\Alex\Documents\Hoxor Motel\Hoxor Motel\Uber\Uber\HabboHotel\Users\Habbo.cs:line 247
at Uber.HabboHotel.GameClients.GameClient.Login(String AuthTicket) in C:\Users\Alex\Documents\Hoxor Motel\Hoxor Motel\Uber\Uber\HabboHotel\GameClients\GameClient.cs:line 88
at Uber.Messages.GameClientMessageHandler.SSOLogin() in C:\Users\Alex\Documents\Hoxor Motel\Hoxor Motel\Uber\Uber\Messages\Requests\Handshake.cs:line 40
at Uber.Messages.GameClientMessageHandler.HandleRequest(ClientMessage Request) in C:\Users\Alex\Documents\Hoxor Motel\Hoxor Motel\Uber\Uber\Messages\GameClientMessageHandler.cs:line 58
at Uber.HabboHotel.GameClients.GameClient.HandleConnectionData(Byte[]& data) in C:\Users\Alex\Documents\Hoxor Motel\Hoxor Motel\Uber\Uber\HabboHotel\GameClients\GameClient.cs:line 281
at Uber.Net.TcpConnection.RouteData(Byte[]& Data) in C:\Users\Alex\Documents\Hoxor Motel\Hoxor Motel\Uber\Uber\Net\TcpConnection.cs:line 220
at Uber.Net.TcpConnection.DataReceived(IAsyncResult iAr) in C:\Users\Alex\Documents\Hoxor Motel\Hoxor Motel\Uber\Uber\Net\TcpConnection.cs:line 210
at System.Net.LazyAsyncResult.Complete(IntPtr userToken)
at System.Net.ContextAwareResult.CompleteCallback(Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Net.ContextAwareResult.Complete(IntPtr userToken)
at System.Net.LazyAsyncResult.ProtectedInvokeCallback(Object result, IntPtr userToken)
at System.Net.Sockets.BaseOverlappedAsyncResult.CompletionPortCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped)
at System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP)