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L2O Deadlock and Super-lag?

Junior Spellweaver
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Anyone have a clue about this (see circle)

~Nyx~ - Deadlock and Super-lag? - RaGEZONE Forums



Deadlock or superlag... when this happens, the Soul shots and items stop working then eventually server will crash

Anyone had this problem or know about it?

Thanks as always :)
 
Skilled Illusionist
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it means that one of the servers freezes... It happened 2 or 3 times to me... nothing serious, just reboot =)
 
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Junior Spellweaver
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hum it happens to me a lot lately, wonder if my SQL driver is bad :(... I wonder maybe because I have dual procs, i need 64 bit MSSQl 2000?
 
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K

kkkk345

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i have the same problem with cacheD process when l2npc process is initializing . . ..

Need some help with that. Thanks.
 
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Newbie Spellweaver
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you guys need to leave iobuffer at default or lower it from the 3000 setting. Don't increase it. Increasing it will cause alot of lag after a few hours of running time
 
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well my pending write is high. It almost seems like it might not even matter?? even if I close server nothing seems like it was still writing. I guess the only thing that would lower the pending write thing is more RAM I guess. Hopefully now that I put iobuffer to 3000 server will not have bad lag spikes every so often every 3-5 minutes.
 
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If you have dual proxs (probably Xeon's) they are 32-bit. some people think thats 64-bit (2x32 :p) but it isn't. so you don't need the 64-bit SQL drivers unless you use 64-bit processors with an 64-bit OS.
 
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Skilled Illusionist
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Damien, did you tell me you were on windows 2003?

Im on windows 2000 server now.. and my server hasnt crashed since i ran it... working great..

Only problem im having is that when i load l2server.exe and pathnode loads, i get an error that it cant load , everything else loads fine and the server still runs without pathnode.bin parsed, but sometimes l2server.exe spams a pathing error in path.cp
 
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my server is running fine too. I had to use memturbo though after i launched the server with 0 user limit to recover 1.5gb of ram thats what i put for. Now I can have tons of users :) without lag :)
 
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Hm, im running on win2k3 standard, no need for any RAM cleaner. everything is going fine.
3.17GB virtual ram used
and 723MB of the 2048MB Psychical RAM used.
 
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nVidiaFreak said:
Hm, im running on win2k3 standard, no need for any RAM cleaner. everything is going fine.
3.17GB virtual ram used
and 723MB of the 2048MB Psychical RAM used.


full server specs and whats your iobuffer? jsut wondering. That sort of information is pretty useful.
 
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Dual Xeon 2.8ghz
2048MB RAM
Windows 2003 Standard
120GB S-ATA HD

iobuffer = 3000

with /3gb in the boot.ini.
User limit = 2500
 
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Junior Spellweaver
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I have no lag or RAM issues, I have 4 gigs of RAM. We had 2600 players average 1100 on low times to ovr 2000 on peaks with very little lag, however this deadlock likes to rear its ugly head. This post is from quite a while ago. Ive since got another server and am splitting it to see if that might help :/. I dont think its really a deadlock since I ran traceflags and profiler traces and they came up with nothing.
 
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