Code:
item_begin etcitem 8003 [Summonlute_of_Karlik] item_type=etcitem slot_bit_type={none** armor_type=none etcitem_type=pet_collar blessed=0 weight=20 default_action=action_skill_maintain consume_type=consume_type_normal initial_count=1 maximum_count=1 soulshot_count=0 spiritshot_count=0 immediate_effect=0 price=0 default_price=1000 item_skill=[s_wolf_collar] critical_attack_skill=[none] material_type=steel crystal_type=none crystal_count=0 is_trade=1 is_drop=1 is_destruct=1 physical_damage=0 random_damage=0 weapon_type=none can_penetrate=0 critical=0 hit_modify=0 avoid_modify=0 dual_fhit_rate=0 shield_defense=0 shield_defense_rate=0 attack_range=0 effective_range=0 damage_range={** attack_speed=0 reuse_delay=0 mp_consume=0 magical_damage=0 durability=0 damaged=0 physical_defense=0 magical_defense=0 mp_bonus=0 category={** enchanted=0 html=[item_default.htm] equip_pet={0** magic_weapon=0 item_end
Code:
item_begin weapon 8047 [art_of_battle_axe*art_of_battle_axe] item_type=weapon slot_bit_type={lrhand** armor_type=none etcitem_type=none blessed=0 weight=2000 default_action=action_equip consume_type=consume_type_normal initial_count=1 maximum_count=1 soulshot_count=1 spiritshot_count=1 immediate_effect=1 price=0 default_price=20000000 item_skill=[none] critical_attack_skill=[s_stun_attack53] material_type=chrysolite crystal_type=a crystal_count=2000 is_trade=1 is_drop=1 is_destruct=1 physical_damage=260 random_damage=20 weapon_type=dual can_penetrate=0 critical=6 hit_modify=4.75 avoid_modify=0 dual_fhit_rate=50 shield_defense=0 shield_defense_rate=0 attack_range=40 effective_range=48 damage_range={0;0;40;120** attack_speed=325 reuse_delay=0 mp_consume=0 magical_damage=120 durability=95 damaged=0 physical_defense=0 magical_defense=0 mp_bonus=0 category={** enchanted=0 html=[item_default.htm] equip_pet={0** magic_weapon=0 item_end
Those 2 lines are examples of entries in Itemdata.txt
For pets, its easy, just look, you just need to add to npcpch.txt and npcdata.txt the npc ID and Name, and stats. Also in petdata.txt look to how wolf is made and make a similar for new pet. then make client side patch for textures..
For Dual weapon its also easy, just make lrhand(left and right hand) weapon, and make stats for the weapon, then insert item ID and name into itempch.txt, then just make client side patch with weapongrp.txt and the textures for the items, look at other dual swords for example