How to make dual blunts and new pets?

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  1. #1
    Member yellowperil is offline
    MemberRank
    Aug 2004 Join Date
    28Posts

    How to make dual blunts and new pets?

    Well it is been sometime now that i am scanning this forums and i come up with the bellow 2 questions.

    1:How can someone create dual blunts-daggers-staffs-books etc????
    2:How can someone create a new custom pet?

    I know that some people in here do have the knowledge and did already that in the servers they run.
    I am simply asking for a tutorial on making those.

    Thanx for spending time reading this.


  2. #2
    Grand Master BoTGoD is offline
    Grand MasterRank
    Oct 2004 Join Date
    SacramentoLocation
    511Posts
    Code:
    item_begin	etcitem	8003	[Summonlute_of_Karlik]	item_type=etcitem	slot_bit_type={none**	armor_type=none	etcitem_type=pet_collar	blessed=0	weight=20	default_action=action_skill_maintain	consume_type=consume_type_normal	initial_count=1	maximum_count=1	soulshot_count=0	spiritshot_count=0	immediate_effect=0	price=0	default_price=1000	item_skill=[s_wolf_collar]	critical_attack_skill=[none]	material_type=steel	crystal_type=none	crystal_count=0	is_trade=1	is_drop=1	is_destruct=1	physical_damage=0	random_damage=0	weapon_type=none	can_penetrate=0	critical=0	hit_modify=0	avoid_modify=0	dual_fhit_rate=0	shield_defense=0	shield_defense_rate=0	attack_range=0	effective_range=0	damage_range={**	attack_speed=0	reuse_delay=0	mp_consume=0	magical_damage=0	durability=0	damaged=0	physical_defense=0	magical_defense=0	mp_bonus=0	category={**	enchanted=0	html=[item_default.htm]	equip_pet={0**	magic_weapon=0	item_end
    Code:
    item_begin	weapon	8047	[art_of_battle_axe*art_of_battle_axe]	item_type=weapon	slot_bit_type={lrhand**	armor_type=none	etcitem_type=none	blessed=0	weight=2000	default_action=action_equip	consume_type=consume_type_normal	initial_count=1	maximum_count=1	soulshot_count=1	spiritshot_count=1	immediate_effect=1	price=0	default_price=20000000	item_skill=[none]	critical_attack_skill=[s_stun_attack53]	material_type=chrysolite	crystal_type=a	crystal_count=2000	is_trade=1	is_drop=1	is_destruct=1	physical_damage=260	random_damage=20	weapon_type=dual	can_penetrate=0	critical=6	hit_modify=4.75	avoid_modify=0	dual_fhit_rate=50	shield_defense=0	shield_defense_rate=0	attack_range=40	effective_range=48	damage_range={0;0;40;120**	attack_speed=325	reuse_delay=0	mp_consume=0	magical_damage=120	durability=95	damaged=0	physical_defense=0	magical_defense=0	mp_bonus=0	category={**	enchanted=0	html=[item_default.htm]	equip_pet={0**	magic_weapon=0	item_end
    Those 2 lines are examples of entries in Itemdata.txt

    For pets, its easy, just look, you just need to add to npcpch.txt and npcdata.txt the npc ID and Name, and stats. Also in petdata.txt look to how wolf is made and make a similar for new pet. then make client side patch for textures..
    For Dual weapon its also easy, just make lrhand(left and right hand) weapon, and make stats for the weapon, then insert item ID and name into itempch.txt, then just make client side patch with weapongrp.txt and the textures for the items, look at other dual swords for example
    Last edited by BoTGoD; 05-01-05 at 12:53 PM.



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