terrain exploits

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  1. #1
    Newbie Karl Kory is offline
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    Nov 2004 Join Date
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    terrain exploits

    Quote Originally Posted by c2 patch notes
    To prevent terrain exploits to hunt monsters, if a monster cannot find the path to the destination, it will teleport there.
    some1 make it?
    in ai.obj present any number of tp functions
    may be when monster attacked create timer, check monster loc, and if same loc present, tp monster to player?


  2. #2
    Sorcerer Supreme Choix is offline
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    Personaly I think cliffing as it is called is a good thing. In reality if you where hunting somthing from say a bridge with a bow and it was below you it shouldnt be able to magicaly spawn right next to you just because its fair game.

  3. #3
    Elite Member BiGBoY1 is offline
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    In l2server.ini set "UserPathFind=True" instead of False as default value.
    The mob will be able to chase u down to hell if u gonna run that far ;)

  4. #4
    Newbie Karl Kory is offline
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    not so easy :(
    ppl use some ladders (cemetery/FG), mountains, bridge (in DVC, DE wiz 44lvl with d-grade weap, alone kill Ishka).
    monsters can't find path in that place, this to hard for ai.

  5. #5
    Member Osito2Dancer is offline
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    Humm... even if you set userpathfind, if you attack something from upper ground, there wouldnt be a path for monsters to follow. Is different if you trap them, then if userpathfind=true, they will "unlock" themselves from it.

    He wants to know if there's a way for NPCs to teleport near the player, not that they follow their trail.

    Oso

  6. #6
    Newbie elmaestro is offline
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    lol
    here comes the teleporting elpys from hell

  7. #7
    Sorcerer Supreme Choix is offline
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    By the way another point I would like to make if a monster warped to a player if it cant make contact then you are going to have a hard time running away from it arnt you?

  8. #8
    Member Osito2Dancer is offline
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    whenever diff(Z) > 100, apply teleport. If a monster is in a cliff and the player is above him, Z values would be different by a 100 or more. That could cover it.

    Oso

  9. #9
    Newbie _seih_ is offline
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    Feb 2005 Join Date
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    i'm not sure i've understand, in our server, the problem is that people collect agros and trap them in exe wall, i mean, one attracts the agros and another one is waiting up in the wall and attack them, but the monsters aren't able to track the way to the attackers, the wall is a bit higher than the floor, also people trap mobs south of oren, there are railings along the way, and they got stuck trying to find the way to avoid it

    i know my english sucks >_<



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