[02-01-2012/13-01-2012] Habbo SWF's Cracked

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  1. #26
    Apprentice stovon is offline
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    Re: [02-01-2012/13-01-2012] Habbo SWF's Cracked

    This SWF Works Not for Phoenix,but?
    Sorry for my Bad englisch i'm German.
    Posted via Mobile Device
    Huginho?
    I'm cyber

  2. #27
    Account Upgraded | Title Enabled! ηєwв is offline
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    Re: [02-01-2012/13-01-2012] Habbo SWF's Cracked

    If you put this with phoenix you magically get snowstorm and working friendstream

  3. #28
    Account Upgraded | Title Enabled! American is offline
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    Re: [02-01-2012/13-01-2012] Habbo SWF's Cracked

    Quote Originally Posted by AllanHps View Post
    Funfa with phoenix 3.6.4 ?
    translator doesn't translate portuguese slangs..
    also I understand what you meant, I can speak Portuguese ^^

  4. #29
    Enthusiast pixel23 is offline
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    Re: [02-01-2012/13-01-2012] Habbo SWF's Cracked

    Amazing realise, loved it! Thanks
    But, HELP what emulator should I use?

  5. #30
    Account Upgraded | Title Enabled! DoctorCooper is offline
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    Re: [02-01-2012/13-01-2012] Habbo SWF's Cracked

    Quote Originally Posted by pixel23 View Post
    Amazing realise, loved it! Thanks
    But, HELP what emulator should I use?
    To my understanding you use your own EMU. Try it with PHX see what happens. >.>

  6. #31
    son, i am disappointed Squashing is offline
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    Re: [02-01-2012/13-01-2012] Habbo SWF's Cracked

    Its a nice release, People like him :3

  7. #32
    Enthusiast pixel23 is offline
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    Re: [02-01-2012/13-01-2012] Habbo SWF's Cracked

    help, i have loaded it and config. But when it finishes loading, I get black screen O.O? Help?

    PS: For those who the loader stops at 33% try with another navigator (like internet explorer).

  8. #33
    Ask me about Daoism FullmetalPride is offline
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    Re: [02-01-2012/13-01-2012] Habbo SWF's Cracked

    Quote Originally Posted by pixel23 View Post
    help, i have loaded it and config. But when it finishes loading, I get black screen O.O? Help?

    PS: For those who the loader stops at 33% try with another navigator (like internet explorer).
    Use chrome.

    Also, once more, this release does NOT work with Phoenix. If you try it, it won't work. SnowStorm is not functional unless it's been coded into your emu that I must know about right away.

  9. #34
    Member Badbygger is offline
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    Re: [02-01-2012/13-01-2012] Habbo SWF's Cracked

    Cant get this to work, loads the whole shizzle, and then just freezes, doesnt connect to emu or anything. Anyone willing to help on messenger, teamviewer, anything? :)

  10. #35
    Proficient Member wizcsharp is offline
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    Re: [02-01-2012/13-01-2012] Habbo SWF's Cracked

    Habbo.com protection; not removed.. Damn..

  11. #36
    Alpha Member Zak© is offline
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    Re: [02-01-2012/13-01-2012] Habbo SWF's Cracked

    Quote Originally Posted by BetterWay View Post
    Headers of 02-01-2012 (Itachi):

    Code:
    /*
     * To change this template, choose Tools | Templates
     * and open the template in the editor.
     */
    package neutrino.PacketsInformation;
    
    /**
     *
     * @author Julián
     */
    public class ClientEvents {
        // 2483, 3918 no
        public static int ReadRelease = 4000;
        public static int MyData = 2196;
        public static int LoadCredits = 3326;
        public static int LoadCatalog = 1069;
        public static int LoadFriends = 979;
        public static int LoadCatalogPage = 3040;
        public static int LoadClub = 69;
        public static int PurchaseCatalogItem = 2324;
        public static int LookOnMyRooms = 1889;
        public static int LookProfile = 1629;
        public static int EnterOnRoom = 1373;
        public static int SerializeHeightmap = 1427;
        public static int EndEnterRoom = 539;
        public static int ChangeLooks = 1258;
        public static int Talk = 2921;
        public static int Shout = 2921;
        public static int Walk = 1688;
        public static int Wave = 2608;
        public static int Sign = 2967;
        public static int LoadInventary = 2336;
        public static int LoadRoomData = 460;
        public static int Dance = 2178;
        public static int UpdatePapers = 3314;
        public static int AddItemToMyRoom = 1759;
    }
    Code:
    /*
     * To change this template, choose Tools | Templates
     * and open the template in the editor.
     */
    package neutrino.PacketsInformation;
    
    /**
     *
     * @author Julián
     */
    public class ServerEvents {
        public static int InitSystem = 2258;
        public static int InitData = 3758;
        public static int SetHome = 2281;
        //public static int Gifts = 1608;
        public static int SetFavs = 72;
        public static int InventoryWarn = 4550;
        public static int FuseRights = 3077;
        public static int MoreData = 1618;
        public static int UnData = 3898;
        public static int Pixels = 1599;
        public static int Snow = 3894;
        public static int Alert = 411; // 3012
        public static int MyInformation = 1422;
        public static int SendCredits = 3132;
        public static int SendAchievements = 2358;
        public static int SendCatalogPage = 685;
        public static int SendCatalogPageData = 3187;
        public static int GameState = 1729;
        public static int ClubBuy = 3952;
        public static int ClubData = 1349;
        public static int ModTools = 1310;
        public static int LookRooms = 1900;
        public static int WatchProfile = 2767;
        public static int InitRoomProcess = 296;
        public static int RoomData1 = 3129;
        public static int Papers = 2268;
        public static int RoomData2 = 1894;
        public static int RoomData3 = 979;
        public static int RoomData4 = 791;
        public static int RoomEvents = 204;
        public static int WallItems = 2154;
        public static int sFloorItems = 1223;
        public static int HeightMap1 = 1921;
        public static int HeightMap2 = 2270;
        public static int RoomData5 = 2709;
        public static int RoomData6 = 3658;
        public static int FloorItems = 2866;
        public static int preUserData = 3358;
        public static int UserData = 2709;
        public static int RoomData7 = 2060;
        public static int RoomPanel = 772;
        public static int RoomData = 1329;
        public static int Talk = 2912;
        public static int UpdateState = 2441;
        public static int Wave = 1478;
        public static int Dance = 2387;
        public static int UpdateInfo = 1567;
        public static int Friends = 2172;
        public static int SerializeRoomData = 2126;
        public static int SendItem = 2412;
        public static int SendInventory = 2894;
        public static int UpdateInventory = 2891;
        public static int AddFloorItem = 3924;
    }
    Cheers for the headers.

    But is there any packet logs from this revision?

  12. #37
    Live Ocottish Sverlord Joopie is online now
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    Re: [02-01-2012/13-01-2012] Habbo SWF's Cracked

    Quote Originally Posted by Zak© View Post
    Cheers for the headers.

    But is there any packet logs from this revision?
    I heard the most of the packets are the same as the version before the new stuff

  13. #38
    Alpha Member Zak© is offline
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    Re: [02-01-2012/13-01-2012] Habbo SWF's Cracked

    Quote Originally Posted by joopie View Post
    I heard the most of the packets are the same as the version before the new stuff
    I just need some logs Haha.

    The ones released by Dj somthing is for a totally new revision

  14. #39
    Live Ocottish Sverlord Joopie is online now
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    Re: [02-01-2012/13-01-2012] Habbo SWF's Cracked

    Quote Originally Posted by Zak© View Post
    I just need some logs Haha.

    The ones released by Dj somthing is for a totally new revision
    Uhh, The content is the same? only the headers are changed *ghehe*

  15. #40
    Alpha Member Zak© is offline
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    Oct 2007 Join Date
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    Re: [02-01-2012/13-01-2012] Habbo SWF's Cracked

    Quote Originally Posted by joopie View Post
    Uhh, The content is the same? only the headers are changed *ghehe*
    Yeah sorry i got confused with Dj's packet logs.



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