Re: Auto Packet Header Updater - BST (Boycot Sulake Today)q
Quote:
Originally Posted by
W00dL3cs
Yes, it's better not to have emulators, instead of having dozens copy/pasted ones. I would have released my tool weeks ago, if only the people who attempt this section had deserved it.
And yes, it's real.
And yes, it works.
And yes, someone already has its source code: one of the few people here on Rage who I really wanted to give it to :P
Yeah, i can vouch for Alex's tool.
Re: Auto Packet Header Updater - BST (Boycot Sulake Today)q
Quote:
Originally Posted by
MrMime
So you better wish no emulators? Because I think they're all shit (unfinished, unstable, non updated etc..)
Oh please, you release shit emulators all the time. The releases you make fit that criteria you listed exactly!
- Unfinished
- Unstable
Re: Auto Packet Header Updater - BST (Boycot Sulake Today)q
Quote:
Originally Posted by
Quackster
Oh please, you release shit emulators all the time. The releases you make fit that criteria you listed exactly!
- Unfinished
- Unstable
Thats a Lie, Quackster. He is very good in what hes done. We doing alot of things, emulator stable, etc. Btw, I dont see anything from you, since Sierra. I think we posting more, will help more people. We think that. Ok, the program is Unfinished, but, we do a base. No one posts that since when we post. So, we deserve a credit for that.
Re: Auto Packet Header Updater - BST (Boycot Sulake Today)q
Quote:
Originally Posted by
Droppy
Thats a Lie
No it's not.
Quote:
Originally Posted by
Droppy
He is very good in what hes done.
No, he isn't actually.
Also this doesn't concern you, but now since you quoted me I guess it does -.-
Quote:
Originally Posted by
Droppy
Btw, I dont see anything from you
Quite frankly. This is because what I release is always unique and I don't rush my work. Bases/framework are all the same in terms with Josh.
Re: Auto Packet Header Updater - BST (Boycot Sulake Today)q
Quote:
Originally Posted by
Quackster
No it's not.
No, he isn't actually.
Also this doesn't concern you, but now since you quoted me I guess it does -.-
Quite frankly. This is because what I release is always unique and I don't rush my work. Bases/framework are all the same in terms with Josh.
That's true, emulator are not made in a month... (Unless you seriously just rip)
Re: Auto Packet Header Updater - BST (Boycot Sulake Today)q
OP, is it from Joopie's app base?
Anyway, I was working on a same app, which worked same way, but still not finished it, well done! ;)
Re: Auto Packet Header Updater - BST (Boycot Sulake Today)q
Still a lot of manual coding. Would be easier to make a file, with the headers in it. (With names aswell)
Re: Auto Packet Header Updater - BST (Boycot Sulake Today)q
Quote:
Originally Posted by
W00dL3cs
Most of the events/composers names are known, so if you have valid couples (name + id) of a revision, you can also obtain new couples of a newer one.
The problem is that you have not those names XD
I based a program on joopie's app, and it works great. :P
Code:
public static int HotelViewMessageComposer = 559;
public static int LoadUserProfileMessageComposer = 2646;
public static int UserInfoMessageComposer = 3283;
public static int UserNotificationMessageComposer = 316;
public static int MOTDNotificationComposer = 3479;
public static int NewBuddyRequestComposer = 1538;
public static int MessengerInitComposer = 138;
public static int UpdateFriendState = 3886;
public static int TalkOnChat = 944;
public static int CatalogPageMessageComposer = 2568;
public static int BroughtItem = 3910;
public static int FurniListUpdateComposer = 2174;
public static int FurniListRemoveComposer = 3736;
public static int FurniListInsertComposer = 1733;
public static int CanCreateRoomComposer = 2365;
public static int SendRoom = 1219;
public static int OwnRooms = 2887;
public static int RoomFull = 125;
public static int InitRoomProcess = 3295;
public static int ModelAndId = 2763;
public static int SendFloorItem = 1349;
public static int RemoveFloorItem = 1243;
public static int RoomUsers = 3566;
public static int RoomPanel = 2170;
public static int RoomData = 3905;
public static int LeaveRoom = 2872;
public static int UpdateInfo = 777;
made it do like that :3 (though, some of the names is incorrect.)
Re: Auto Packet Header Updater - BST (Boycot Sulake Today)q
Quote:
Originally Posted by
W00dL3cs
That's what should have been done :P
Anyway Jos' app only works for composers, and even if I had not the opportunity to compare it with my app (my last build, the one I'm working on), I'm pretty sure it does not work 100%, because there are too many variables to consider :P
Well, the events is anyway the easiest to get..
Re: Auto Packet Header Updater - BST (Boycot Sulake Today)q
Quote:
Originally Posted by
W00dL3cs
A valid header updater should be able to get them too u.u
Well, yes. But they are easy enough to get, just by loading an regular emulator, which writes out the received headers.
Re: Auto Packet Header Updater - BST (Boycot Sulake Today)q
Quote:
Originally Posted by
W00dL3cs
What about when you receive many messages at same time? How could you distinguish them?
True. But how would you do that with the updater?
Re: Auto Packet Header Updater - BST (Boycot Sulake Today)q
Quote:
Originally Posted by
W00dL3cs
What about when you receive many messages at same time? How could you distinguish them?
If you have skills you know what they mean easily without a header updater.
Re: Auto Packet Header Updater - BST (Boycot Sulake Today)q
Quote:
Originally Posted by
W00dL3cs
If you had skills, you would have an automatic updater.
I only meant that your problem is just stupid for somebody like you.
PHP Code:
What about when you receive many messages at same time? How could you distinguish them?
I thought somebody as smart as you would easily know what they mean ;)
Re: Auto Packet Header Updater - BST (Boycot Sulake Today)q
George why are you trying to defend your crappy program here?
You're extremely egotistical, and you need to start being a bit more down to earth before you start chatting bs.
Re: Auto Packet Header Updater - BST (Boycot Sulake Today)q
Quote:
Originally Posted by
JohnHearfield
Im telling you, R63B is the most closed devlopment in RaGEZONE, even with open source emulators. Noone even give us clues on how to get packet headers and shit, they just show off their programs and apps.
And yet you don't even contact us developers. I'm always eager to teach people but they need to find us, not us find them.
(I taught Cobe about the new protocol ;D)