That's true, emulator are not made in a month... (Unless you seriously just rip)
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Back to topic, if you all cared about using THE SAME arbitrary names for un-named composers and events, the updating process would result a lot easier...
OP, is it from Joopie's app base?
Anyway, I was working on a same app, which worked same way, but still not finished it, well done! ;)
Still a lot of manual coding. Would be easier to make a file, with the headers in it. (With names aswell)
I based a program on joopie's app, and it works great. :P
made it do like that :3 (though, some of the names is incorrect.)Code:public static int HotelViewMessageComposer = 559;
public static int LoadUserProfileMessageComposer = 2646;
public static int UserInfoMessageComposer = 3283;
public static int UserNotificationMessageComposer = 316;
public static int MOTDNotificationComposer = 3479;
public static int NewBuddyRequestComposer = 1538;
public static int MessengerInitComposer = 138;
public static int UpdateFriendState = 3886;
public static int TalkOnChat = 944;
public static int CatalogPageMessageComposer = 2568;
public static int BroughtItem = 3910;
public static int FurniListUpdateComposer = 2174;
public static int FurniListRemoveComposer = 3736;
public static int FurniListInsertComposer = 1733;
public static int CanCreateRoomComposer = 2365;
public static int SendRoom = 1219;
public static int OwnRooms = 2887;
public static int RoomFull = 125;
public static int InitRoomProcess = 3295;
public static int ModelAndId = 2763;
public static int SendFloorItem = 1349;
public static int RemoveFloorItem = 1243;
public static int RoomUsers = 3566;
public static int RoomPanel = 2170;
public static int RoomData = 3905;
public static int LeaveRoom = 2872;
public static int UpdateInfo = 777;
That's what should have been done :P
Anyway Jos' app only works for composers, and even if I had not the opportunity to compare it with my app (my last build, the one I'm working on), I'm pretty sure it does not work 100%, because there are too many variables to consider :P