Auto Packet Header Updater - BST (Boycot Sulake Today)q

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  1. #26
    Account Upgraded | Title Enabled! W00dL3cs is offline
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    Quote Originally Posted by MrMime View Post
    So you better wish no emulators? Because I think they're all shit (unfinished, unstable, non updated etc..)
    Yes, it's better not to have emulators, instead of having dozens copy/pasted ones. I would have released my tool weeks ago, if only the people who attempt this section had deserved it.

    And yes, it's real.
    And yes, it works.
    And yes, someone already has its source code: one of the few people here on Rage who I really wanted to give it to :P

  2. #27
    Alpha Member Zak© is offline
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    Re: Auto Packet Header Updater - BST (Boycot Sulake Today)q

    Quote Originally Posted by W00dL3cs View Post
    Yes, it's better not to have emulators, instead of having dozens copy/pasted ones. I would have released my tool weeks ago, if only the people who attempt this section had deserved it.

    And yes, it's real.
    And yes, it works.
    And yes, someone already has its source code: one of the few people here on Rage who I really wanted to give it to :P
    Yeah, i can vouch for Alex's tool.

  3. #28
    Developer Quackster is offline
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    Re: Auto Packet Header Updater - BST (Boycot Sulake Today)q

    Quote Originally Posted by MrMime View Post
    So you better wish no emulators? Because I think they're all shit (unfinished, unstable, non updated etc..)
    Oh please, you release shit emulators all the time. The releases you make fit that criteria you listed exactly!

    - Unfinished
    - Unstable

  4. #29
    Evil Italian Overlowrd Droppy is offline
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    Re: Auto Packet Header Updater - BST (Boycot Sulake Today)q

    Quote Originally Posted by Quackster View Post
    Oh please, you release shit emulators all the time. The releases you make fit that criteria you listed exactly!

    - Unfinished
    - Unstable
    Thats a Lie, Quackster. He is very good in what hes done. We doing alot of things, emulator stable, etc. Btw, I dont see anything from you, since Sierra. I think we posting more, will help more people. We think that. Ok, the program is Unfinished, but, we do a base. No one posts that since when we post. So, we deserve a credit for that.

  5. #30
    Developer Quackster is offline
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    Re: Auto Packet Header Updater - BST (Boycot Sulake Today)q

    Quote Originally Posted by Droppy View Post
    Thats a Lie
    No it's not.

    Quote Originally Posted by Droppy View Post
    He is very good in what hes done.
    No, he isn't actually.

    Also this doesn't concern you, but now since you quoted me I guess it does -.-

    Quote Originally Posted by Droppy View Post
    Btw, I dont see anything from you
    Quite frankly. This is because what I release is always unique and I don't rush my work. Bases/framework are all the same in terms with Josh.

  6. #31
    Alpha Member Zak© is offline
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    Re: Auto Packet Header Updater - BST (Boycot Sulake Today)q

    Quote Originally Posted by Quackster View Post
    No it's not.



    No, he isn't actually.

    Also this doesn't concern you, but now since you quoted me I guess it does -.-



    Quite frankly. This is because what I release is always unique and I don't rush my work. Bases/framework are all the same in terms with Josh.
    That's true, emulator are not made in a month... (Unless you seriously just rip)

  7. #32
    Account Upgraded | Title Enabled! W00dL3cs is offline
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    Back to topic, if you all cared about using THE SAME arbitrary names for un-named composers and events, the updating process would result a lot easier...

  8. #33
    Account Upgraded | Title Enabled! TheOleg is offline
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    Re: Auto Packet Header Updater - BST (Boycot Sulake Today)q

    OP, is it from Joopie's app base?
    Anyway, I was working on a same app, which worked same way, but still not finished it, well done! ;)

  9. #34
    j’aime ma famille dominic is offline
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    Re: Auto Packet Header Updater - BST (Boycot Sulake Today)q

    Still a lot of manual coding. Would be easier to make a file, with the headers in it. (With names aswell)

  10. #35
    Account Upgraded | Title Enabled! W00dL3cs is offline
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    Quote Originally Posted by mikkelfriis View Post
    Still a lot of manual coding. Would be easier to make a file, with the headers in it. (With names aswell)
    Most of the events/composers names are known, so if you have valid couples (name + id) of a revision, you can also obtain new couples of a newer one.
    The problem is that you have not those names XD

  11. #36
    j’aime ma famille dominic is offline
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    Re: Auto Packet Header Updater - BST (Boycot Sulake Today)q

    Quote Originally Posted by W00dL3cs View Post
    Most of the events/composers names are known, so if you have valid couples (name + id) of a revision, you can also obtain new couples of a newer one.
    The problem is that you have not those names XD
    I based a program on joopie's app, and it works great. :P
    Code:
    public static int HotelViewMessageComposer = 559;
    public static int LoadUserProfileMessageComposer = 2646;
    public static int UserInfoMessageComposer = 3283;
    public static int UserNotificationMessageComposer = 316;
    public static int MOTDNotificationComposer = 3479;
    public static int NewBuddyRequestComposer = 1538;
    public static int MessengerInitComposer = 138;
    public static int UpdateFriendState = 3886;
    public static int TalkOnChat = 944;
    public static int CatalogPageMessageComposer = 2568;
    public static int BroughtItem = 3910;
    public static int FurniListUpdateComposer = 2174;
    public static int FurniListRemoveComposer = 3736;
    public static int FurniListInsertComposer = 1733;
    public static int CanCreateRoomComposer = 2365;
    public static int SendRoom = 1219;
    public static int OwnRooms = 2887;
    public static int RoomFull = 125;
    public static int InitRoomProcess = 3295;
    public static int ModelAndId = 2763;
    public static int SendFloorItem = 1349;
    public static int RemoveFloorItem = 1243;
    public static int RoomUsers = 3566;
    public static int RoomPanel = 2170;
    public static int RoomData = 3905;
    public static int LeaveRoom = 2872;
    public static int UpdateInfo = 777;
    made it do like that :3 (though, some of the names is incorrect.)

  12. #37
    Account Upgraded | Title Enabled! W00dL3cs is offline
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    Quote Originally Posted by mikkelfriis View Post
    I based a program on joopie's app, and it works great. :P
    Code:
    public static int HotelViewMessageComposer = 559;
    public static int LoadUserProfileMessageComposer = 2646;
    public static int UserInfoMessageComposer = 3283;
    public static int UserNotificationMessageComposer = 316;
    public static int MOTDNotificationComposer = 3479;
    public static int NewBuddyRequestComposer = 1538;
    public static int MessengerInitComposer = 138;
    public static int UpdateFriendState = 3886;
    public static int TalkOnChat = 944;
    public static int CatalogPageMessageComposer = 2568;
    public static int BroughtItem = 3910;
    public static int FurniListUpdateComposer = 2174;
    public static int FurniListRemoveComposer = 3736;
    public static int FurniListInsertComposer = 1733;
    public static int CanCreateRoomComposer = 2365;
    public static int SendRoom = 1219;
    public static int OwnRooms = 2887;
    public static int RoomFull = 125;
    public static int InitRoomProcess = 3295;
    public static int ModelAndId = 2763;
    public static int SendFloorItem = 1349;
    public static int RemoveFloorItem = 1243;
    public static int RoomUsers = 3566;
    public static int RoomPanel = 2170;
    public static int RoomData = 3905;
    public static int LeaveRoom = 2872;
    public static int UpdateInfo = 777;
    made it do like that :3 (though, some of the names is incorrect.)
    That's what should have been done :P
    Anyway Jos' app only works for composers, and even if I had not the opportunity to compare it with my app (my last build, the one I'm working on), I'm pretty sure it does not work 100%, because there are too many variables to consider :P

  13. #38
    j’aime ma famille dominic is offline
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    Re: Auto Packet Header Updater - BST (Boycot Sulake Today)q

    Quote Originally Posted by W00dL3cs View Post
    That's what should have been done :P
    Anyway Jos' app only works for composers, and even if I had not the opportunity to compare it with my app (my last build, the one I'm working on), I'm pretty sure it does not work 100%, because there are too many variables to consider :P
    Well, the events is anyway the easiest to get..

  14. #39
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    Quote Originally Posted by mikkelfriis View Post
    Well, the events is anyway the easiest to get..
    A valid header updater should be able to get them too u.u

  15. #40
    j’aime ma famille dominic is offline
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    Re: Auto Packet Header Updater - BST (Boycot Sulake Today)q

    Quote Originally Posted by W00dL3cs View Post
    A valid header updater should be able to get them too u.u
    Well, yes. But they are easy enough to get, just by loading an regular emulator, which writes out the received headers.

  16. #41
    Account Upgraded | Title Enabled! W00dL3cs is offline
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    Quote Originally Posted by mikkelfriis View Post
    Well, yes. But they are easy enough to get, just by loading an regular emulator, which writes out the received headers.
    What about when you receive many messages at same time? How could you distinguish them?

  17. #42
    j’aime ma famille dominic is offline
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    Re: Auto Packet Header Updater - BST (Boycot Sulake Today)q

    Quote Originally Posted by W00dL3cs View Post
    What about when you receive many messages at same time? How could you distinguish them?
    True. But how would you do that with the updater?

  18. #43
    Account Upgraded | Title Enabled! W00dL3cs is offline
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    Quote Originally Posted by mikkelfriis View Post
    True. But how would you do that with the updater?
    Can't tell you. But I actually do :P

  19. #44
    Banned MrMime is offline
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    Re: Auto Packet Header Updater - BST (Boycot Sulake Today)q

    Quote Originally Posted by W00dL3cs View Post
    What about when you receive many messages at same time? How could you distinguish them?
    If you have skills you know what they mean easily without a header updater.

  20. #45
    Account Upgraded | Title Enabled! W00dL3cs is offline
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    Quote Originally Posted by MrMime View Post
    If you have skills you know what they mean easily without a header updater.
    If you had skills, you would have an automatic updater.

  21. #46
    Banned MrMime is offline
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    Re: Auto Packet Header Updater - BST (Boycot Sulake Today)q

    Quote Originally Posted by W00dL3cs View Post
    If you had skills, you would have an automatic updater.
    I only meant that your problem is just stupid for somebody like you.

    PHP Code:
    What about when you receive many messages at same timeHow could you distinguish them
    I thought somebody as smart as you would easily know what they mean ;)

  22. #47
    Account Upgraded | Title Enabled! W00dL3cs is offline
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    Quote Originally Posted by MrMime View Post
    I only meant that your problem is just stupid for somebody like you.

    PHP Code:
    What about when you receive many messages at same timeHow could you distinguish them
    I thought somebody as smart as you would easily know what they mean ;)
    If someone is willing to write a proper emulator, with proper message invocations and so on, it's instead a big deal.
    Of course when you login and have the events of subscriptions, user details etc it may not be a problem to exchange them, 'cause are simultaneous... but that would not be proper. Just working.
    And if a new message added in the client, you'll never notify it. :P

  23. #48
    Alpha Member Caustik is offline
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    Re: Auto Packet Header Updater - BST (Boycot Sulake Today)q

    George why are you trying to defend your crappy program here?
    You're extremely egotistical, and you need to start being a bit more down to earth before you start chatting bs.

  24. #49
    Developer Quackster is offline
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    Re: Auto Packet Header Updater - BST (Boycot Sulake Today)q

    Quote Originally Posted by JohnHearfield View Post
    Im telling you, R63B is the most closed devlopment in RaGEZONE, even with open source emulators. Noone even give us clues on how to get packet headers and shit, they just show off their programs and apps.
    And yet you don't even contact us developers. I'm always eager to teach people but they need to find us, not us find them.

    (I taught Cobe about the new protocol ;D)



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