Re: Azure Emulator 1.0 [Dev Release] - [Regularly Updated] - [Stable and Fast]
Mirror (of an Good SWF that is working fine with my prvt demo)
https://mega.co.nz/#!Gd0AHZIA!7HbonF...UlOdfl4vcNaa54
Because I see more posts come every single day with Swf isnt working so here my own SWF that is working FINE
Re: Azure Emulator 1.0 [Dev Release] - [Regularly Updated] - [Stable and Fast]
Re: Azure Emulator 1.0 [Dev Release] - [Regularly Updated] - [Stable and Fast]
Azure Emulator 0175
Included:
- Source
- Database
- Debug folder
- Changelog
Download
Have a nice day:thumbup:
Re: Azure Emulator 1.0 [Dev Release] - [Regularly Updated] - [Stable and Fast]
As the New System Works Youtube?
Re: Azure Emulator 1.0 [Dev Release] - [Regularly Updated] - [Stable and Fast]
Quote:
Originally Posted by
Sir Jamal
Azure Emulator 0175
Included:
- Source
- Database
- Debug folder
- Changelog
Download
Have a nice day:thumbup:
I have added the new version to my mirror
http://sulake.cc/azure/
Re: Azure Emulator 1.0 [Dev Release] - [Regularly Updated] - [Stable and Fast]
Quote:
Originally Posted by
sant0ro
No. See the difference to 208,428 and 33. Also Azure sometimes can use only 4mb.
Actually, this depends on a lot of factors. If the heap size grows, the CLR will try and avoid going down on the memory usage unless the host is low on memory. This is to avoid having to re-allocate memory for the process, but it usually depends on several factors such as heap usage vs free memory.
Usually if a bfly server had about 2k users online at daytime and 200 online during nighttime, it could easily use 1GB+ ram at nighttime.
A good example is if you attach a memory profiler to the server you will see that the server is not using all of the memory that it has allocated, as much of it was used for initialization/garbage/etc. during startup.
Also, @Shorty, the reason why everyone's whining is that those who use this server has so many issues with it and every coder on a decent level complains that it is an entire mess. And I don't see why performance shouldn't be a concern.
Re: Azure Emulator 1.0 [Dev Release] - [Regularly Updated] - [Stable and Fast]
the lever does not work if you do not give permission
https://forum.ragezone.com/cache.php...%2FtQKvqVU.png
Re: Azure Emulator 1.0 [Dev Release] - [Regularly Updated] - [Stable and Fast]
Can someone explain how to install in quick steps with the requirements?
Thanks
Re: Azure Emulator 1.0 [Dev Release] - [Regularly Updated] - [Stable and Fast]
Why don't you use the "automatic alert" (http://forum.ragezone.com/f353/autom...oators-994473/) for the banned hotels ? It is easier for the moderators.
Thank you for this release :)
Re: Azure Emulator 1.0 [Dev Release] - [Regularly Updated] - [Stable and Fast]
I'm a disappointed of having to use the new navigator, it's so ugly! (that's my opinion though). Shame Habbo forced it upon us, to have the latest updates we all must update to latest build(s). In my opinion you should of just worked on the current build and kept on improving it, though kudos to you all for continuing the project and not letting it die.
Re: Azure Emulator 1.0 [Dev Release] - [Regularly Updated] - [Stable and Fast]
Miscommunication in the project team. Build (0180) will be out soon,
Re: Azure Emulator 1.0 [Dev Release] - [Regularly Updated] - [Stable and Fast]
Quote:
Originally Posted by
Vimsoration
This emulator is not secure. I can drop the whole database on a hotel , who's using Azure. Fix that SQL injections and filter more things like the navigator / bots in-game
Can you provide exacly where's the sql injections? It isnt much of a help that without telling such.
Re: Azure Emulator 1.0 [Dev Release] - [Regularly Updated] - [Stable and Fast]
Quote:
Originally Posted by
Mustache
Please fix those shitty wireds, almost nothing works.
Then please, explain what is wrong with the wireds in your post. Isn't much of a help for the team just pointing there's a bug somewhere in the code, but didn't stating where it is exactly, nor what kind of bug it is. Would be a great help for the Azure Team if you could provide such.
Re: Azure Emulator 1.0 [Dev Release] - [Regularly Updated] - [Stable and Fast]
Listed below is a list of wired furniture which doesn't work.
Wired Negative Condition: Not Team Member
Wired Effect: Give Points
Wired Effect: Kick User
Wired Condition: Has Furni On
wf_trg_at_time_long name
wf_cnd_not_wearing_fx name
Wired Effect: Timer Reset
Wired Effect: Toggle Furni to Random State
Wired Trigger: At Set Time
Wired Trigger: Repeat Effect
Wired Effect: Move Triggering Furni
Unsure:
Wired Trigger: Score is Achieved
Wired Condition: Furni Type DOESN'T Match
Wired Condition: Furni Type Matches
https://forum.ragezone.com/cache.php...d4c520518e.png
Re: Azure Emulator 1.0 [Dev Release] - [Regularly Updated] - [Stable and Fast]
Quote:
Originally Posted by
Anibaaal
Guys, by this I don't mean I don't like your work and I'm very grateful for what you've been doing but come on... less than half the wireds work, and a few work partially. That's not deniable so don't reply with things like ask Sulake because it's clearly not their fault and it makes you look childish.
There are more important things than wired at this moment. We have a issue list with this all included. There are like 200+ bugs fixed and there are still 39 open. I mean it needs time. I dont know where you guys get your issues from but many of the wireds work here :')