
Originally Posted by
djoeyk
Is there a .sql that update the datebase for people who have a older version datebase? i cant start my emu now when i run it. i habe add thinks what the emu says there was missing but still i got a error
http://prntscr.com/6bh6sh
Run these in your database:
Code:
ALTER TABLE `server_fuses` ADD COLUMN `alias` varchar(255) NOT NULL;
And:
Code:
ALTER TABLE `rooms_data` CHANGE `allow_hidewall` `hidewall` ENUM('0','1') CHARACTER SET latin1 COLLATE latin1_swedish_ci NOT NULL DEFAULT '0';
If anyone else has any of djoeyk errors, run these above in your,
Database..
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Originally Posted by
Anibaaal
Ok, here're some bugs I found. Some of them are arleady reported and others aren't:
-Game gates: You have to start the game once and stop it in order to unlock the gates.
-Stacked gates: Gates over a furni can be opened but can't be closed.
-Pressure plates: Pressure plates are not changing the furni state. For example, both Wired Pressure plate and the Habbowood tile should light up when standing on them.
-Room promotion: is buyable but not workin as intended. Event doesn't show up in the navigator.
-Avatar effects: The client crashes when you buy an Avatar effect in the catalogue and you have to either create a new account or clear your avatar effects from database.
-White wallpapers and floors: Some spaces are missing and show as white wallpapers or white floor. I don't know if it's a SWF problem.
-Groups:
---Group gates are not working correctly, they only open for the group owner. If you stand in the tile the gate is in, in doesn't close after you walk away.
---Group furni doesn't show group colors.
-Furnis with variable height: This furnis don't work correctly when stacked.-Red and Blue Spades Card Tile: There's no interaction for this furnis, it's supposed to act like Banzai Random teleport. If you set the interaction type the same as Banzai tele, they will interact to each other. For example, if you stand on a Halloween tele you can get telepored to a banzai tele.
-Clothing gates: not working.
-Move-Rotate wired: this wired is teleporting furni instead of moving it.
---Example:
------Current wired does this █░░░░░█
------Habbo wired does this (fluid movement) █ █ █ █ █
-Monsterplants: not working.
Good luck!
Some of these are Already on our Issues list,
thanks for reporting the rest, we will add the ones that are not on the list :)