Re: Battle Banzai Gate UPDATED!
Here's my battleball code :P
Code:
using (DatabaseClient dbClient = UberEnvironment.GetDatabase().GetClient())
{
string color = dbClient.ReadString("SELECT bb_ball FROM users WHERE id='" + User.HabboId + "'");
// Battleball Gates
if (Item.GetBaseItem().Name == "bb_gate_b")
{
if (color != "b")
{
int EffectId = 35;
ServerMessage Message = new ServerMessage(485);
Message.AppendInt32(User.VirtualId);
Message.AppendInt32(EffectId);
SendMessage(Message);
dbClient.ExecuteQuery("UPDATE users SET bb_ball = 'b' WHERE id = '" + User.HabboId + "' LIMIT 1");
}
else
{
int EffectId = 0;
ServerMessage Message = new ServerMessage(485);
Message.AppendInt32(User.VirtualId);
Message.AppendInt32(EffectId);
SendMessage(Message);
dbClient.ExecuteQuery("UPDATE users SET bb_ball = 'none' WHERE id = '" + User.HabboId + "' LIMIT 1");
}
}
if (Item.GetBaseItem().Name == "bb_gate_r")
{
if (color != "r")
{
int EffectId = 33;
ServerMessage Message = new ServerMessage(485);
Message.AppendInt32(User.VirtualId);
Message.AppendInt32(EffectId);
SendMessage(Message);
dbClient.ExecuteQuery("UPDATE users SET bb_ball = 'r' WHERE id = '" + User.HabboId + "' LIMIT 1");
}
else
{
int EffectId = 0;
ServerMessage Message = new ServerMessage(485);
Message.AppendInt32(User.VirtualId);
Message.AppendInt32(EffectId);
SendMessage(Message);
dbClient.ExecuteQuery("UPDATE users SET bb_ball = 'none' WHERE id = '" + User.HabboId + "' LIMIT 1");
}
}
if (Item.GetBaseItem().Name == "bb_gate_y")
{
if (color != "y")
{
int EffectId = 36;
ServerMessage Message = new ServerMessage(485);
Message.AppendInt32(User.VirtualId);
Message.AppendInt32(EffectId);
SendMessage(Message);
dbClient.ExecuteQuery("UPDATE users SET bb_ball = 'y' WHERE id = '" + User.HabboId + "' LIMIT 1");
}
else
{
int EffectId = 0;
ServerMessage Message = new ServerMessage(485);
Message.AppendInt32(User.VirtualId);
Message.AppendInt32(EffectId);
SendMessage(Message);
dbClient.ExecuteQuery("UPDATE users SET bb_ball = 'none' WHERE id = '" + User.HabboId + "' LIMIT 1");
}
}
if (Item.GetBaseItem().Name == "bb_gate_g")
{
if (color != "g")
{
int EffectId = 34;
ServerMessage Message = new ServerMessage(485);
Message.AppendInt32(User.VirtualId);
Message.AppendInt32(EffectId);
SendMessage(Message);
dbClient.ExecuteQuery("UPDATE users SET bb_ball = 'g' WHERE id = '" + User.HabboId + "' LIMIT 1");
}
else
{
int EffectId = 0;
ServerMessage Message = new ServerMessage(485);
Message.AppendInt32(User.VirtualId);
Message.AppendInt32(EffectId);
SendMessage(Message);
dbClient.ExecuteQuery("UPDATE users SET bb_ball = 'none' WHERE id = '" + User.HabboId + "' LIMIT 1");
}
}
// Battleball Patch
if (Item.GetBaseItem().Name == "bb_patch1")
{
if (color == "g")
{
if (Item.ExtraData != "8" && Item.ExtraData != "11" && Item.ExtraData != "14" && Item.ExtraData != "5")
{
if (Item.ExtraData == "0" || Item.ExtraData == "9" || Item.ExtraData == "10" || Item.ExtraData == "3" || Item.ExtraData == "4" || Item.ExtraData == "12" || Item.ExtraData == "13")
{
Item.ExtraData = "1";
}
else if (Item.ExtraData == "1" || Item.ExtraData == "9" || Item.ExtraData == "10" || Item.ExtraData == "3" || Item.ExtraData == "4" || Item.ExtraData == "12" || Item.ExtraData == "13")
{
Item.ExtraData = "6";
}
else if (Item.ExtraData == "6" || Item.ExtraData == "9" || Item.ExtraData == "10" || Item.ExtraData == "3" || Item.ExtraData == "4" || Item.ExtraData == "12" || Item.ExtraData == "13")
{
Item.ExtraData = "7";
}
else if (Item.ExtraData == "7")
{
Item.ExtraData = "8";
}
Item.UpdateState();
}
}
if (color == "r")
{
if (Item.ExtraData != "8" && Item.ExtraData != "11" && Item.ExtraData != "14" && Item.ExtraData != "5")
{
if (Item.ExtraData == "0" || Item.ExtraData == "6" || Item.ExtraData == "7" || Item.ExtraData == "9" || Item.ExtraData == "10" || Item.ExtraData == "12" || Item.ExtraData == "13")
{
Item.ExtraData = "1";
}
else if (Item.ExtraData == "1" || Item.ExtraData == "6" || Item.ExtraData == "7" || Item.ExtraData == "9" || Item.ExtraData == "10" || Item.ExtraData == "12" || Item.ExtraData == "13")
{
Item.ExtraData = "3";
}
else if (Item.ExtraData == "3" || Item.ExtraData == "6" || Item.ExtraData == "7" || Item.ExtraData == "9" || Item.ExtraData == "10" || Item.ExtraData == "12" || Item.ExtraData == "13")
{
Item.ExtraData = "4";
}
else if (Item.ExtraData == "4")
{
Item.ExtraData = "5";
}
Item.UpdateState();
}
}
if (color == "y")
{
if (Item.ExtraData != "8" && Item.ExtraData != "11" && Item.ExtraData != "14" && Item.ExtraData != "5")
{
if (Item.ExtraData == "0" || Item.ExtraData == "6" || Item.ExtraData == "7" || Item.ExtraData == "9" || Item.ExtraData == "10" || Item.ExtraData == "3" || Item.ExtraData == "4")
{
Item.ExtraData = "1";
}
else if (Item.ExtraData == "1" || Item.ExtraData == "6" || Item.ExtraData == "7" || Item.ExtraData == "9" || Item.ExtraData == "10" || Item.ExtraData == "3" || Item.ExtraData == "4")
{
Item.ExtraData = "12";
}
else if (Item.ExtraData == "12" || Item.ExtraData == "6" || Item.ExtraData == "7" || Item.ExtraData == "9" || Item.ExtraData == "10" || Item.ExtraData == "3" || Item.ExtraData == "4")
{
Item.ExtraData = "13";
}
else if (Item.ExtraData == "13")
{
Item.ExtraData = "14";
}
Item.UpdateState();
}
}
if (color == "b")
{
if (Item.ExtraData != "8" && Item.ExtraData != "11" && Item.ExtraData != "14" && Item.ExtraData != "5")
{
if (Item.ExtraData == "0" || Item.ExtraData == "6" || Item.ExtraData == "7" || Item.ExtraData == "3" || Item.ExtraData == "4" || Item.ExtraData == "12" || Item.ExtraData == "13")
{
Item.ExtraData = "1";
}
else if (Item.ExtraData == "1" || Item.ExtraData == "6" || Item.ExtraData == "7" || Item.ExtraData == "3" || Item.ExtraData == "4" || Item.ExtraData == "12" || Item.ExtraData == "13")
{
Item.ExtraData = "9";
}
else if (Item.ExtraData == "9" || Item.ExtraData == "6" || Item.ExtraData == "7" || Item.ExtraData == "3" || Item.ExtraData == "4" || Item.ExtraData == "12" || Item.ExtraData == "13")
{
Item.ExtraData = "10";
}
else if (Item.ExtraData == "10")
{
Item.ExtraData = "11";
}
Item.UpdateState();
}
}
}
// Battleball teleport
if (Item.GetBaseItem().Name == "bb_rnd_tele")
{
int aleat0 = DateTime.Now.Millisecond;
Random newX = new Random(DateTime.Now.Millisecond);
Random NewY = new Random(DateTime.Now.Millisecond);
Random NewZ = new Random(DateTime.Now.Millisecond);
int aleat1 = newX.Next(1, Model.MapSizeX);
int aleat2 = NewY.Next(1, Model.MapSizeY);
int aleat3 = NewZ.Next(100, 999999999);
int aleat4 = newX.Next(1, 6);
int X = aleat1;
int Y = aleat2;
User.SetPos(aleat1, aleat2, User.Z);
//User.MoveTo(aleat1, aleat2);
}
}
Credits: Kekomundo, Me, Getloose, =dj.matias=
Re: Battle Banzai Gate UPDATED!
Not sure what i do wrong, i set the item interaction types and for some reason it doesn't work for me.
Re: Battle Banzai Gate UPDATED!
Quote:
Originally Posted by
PEjump2
Here's my battleball code :P
Code:
using (DatabaseClient dbClient = UberEnvironment.GetDatabase().GetClient())
{
string color = dbClient.ReadString("SELECT bb_ball FROM users WHERE id='" + User.HabboId + "'");
// Battleball Gates
if (Item.GetBaseItem().Name == "bb_gate_b")
{
if (color != "b")
{
int EffectId = 35;
ServerMessage Message = new ServerMessage(485);
Message.AppendInt32(User.VirtualId);
Message.AppendInt32(EffectId);
SendMessage(Message);
dbClient.ExecuteQuery("UPDATE users SET bb_ball = 'b' WHERE id = '" + User.HabboId + "' LIMIT 1");
}
else
{
int EffectId = 0;
ServerMessage Message = new ServerMessage(485);
Message.AppendInt32(User.VirtualId);
Message.AppendInt32(EffectId);
SendMessage(Message);
dbClient.ExecuteQuery("UPDATE users SET bb_ball = 'none' WHERE id = '" + User.HabboId + "' LIMIT 1");
}
}
if (Item.GetBaseItem().Name == "bb_gate_r")
{
if (color != "r")
{
int EffectId = 33;
ServerMessage Message = new ServerMessage(485);
Message.AppendInt32(User.VirtualId);
Message.AppendInt32(EffectId);
SendMessage(Message);
dbClient.ExecuteQuery("UPDATE users SET bb_ball = 'r' WHERE id = '" + User.HabboId + "' LIMIT 1");
}
else
{
int EffectId = 0;
ServerMessage Message = new ServerMessage(485);
Message.AppendInt32(User.VirtualId);
Message.AppendInt32(EffectId);
SendMessage(Message);
dbClient.ExecuteQuery("UPDATE users SET bb_ball = 'none' WHERE id = '" + User.HabboId + "' LIMIT 1");
}
}
if (Item.GetBaseItem().Name == "bb_gate_y")
{
if (color != "y")
{
int EffectId = 36;
ServerMessage Message = new ServerMessage(485);
Message.AppendInt32(User.VirtualId);
Message.AppendInt32(EffectId);
SendMessage(Message);
dbClient.ExecuteQuery("UPDATE users SET bb_ball = 'y' WHERE id = '" + User.HabboId + "' LIMIT 1");
}
else
{
int EffectId = 0;
ServerMessage Message = new ServerMessage(485);
Message.AppendInt32(User.VirtualId);
Message.AppendInt32(EffectId);
SendMessage(Message);
dbClient.ExecuteQuery("UPDATE users SET bb_ball = 'none' WHERE id = '" + User.HabboId + "' LIMIT 1");
}
}
if (Item.GetBaseItem().Name == "bb_gate_g")
{
if (color != "g")
{
int EffectId = 34;
ServerMessage Message = new ServerMessage(485);
Message.AppendInt32(User.VirtualId);
Message.AppendInt32(EffectId);
SendMessage(Message);
dbClient.ExecuteQuery("UPDATE users SET bb_ball = 'g' WHERE id = '" + User.HabboId + "' LIMIT 1");
}
else
{
int EffectId = 0;
ServerMessage Message = new ServerMessage(485);
Message.AppendInt32(User.VirtualId);
Message.AppendInt32(EffectId);
SendMessage(Message);
dbClient.ExecuteQuery("UPDATE users SET bb_ball = 'none' WHERE id = '" + User.HabboId + "' LIMIT 1");
}
}
// Battleball Patch
if (Item.GetBaseItem().Name == "bb_patch1")
{
if (color == "g")
{
if (Item.ExtraData != "8" && Item.ExtraData != "11" && Item.ExtraData != "14" && Item.ExtraData != "5")
{
if (Item.ExtraData == "0" || Item.ExtraData == "9" || Item.ExtraData == "10" || Item.ExtraData == "3" || Item.ExtraData == "4" || Item.ExtraData == "12" || Item.ExtraData == "13")
{
Item.ExtraData = "1";
}
else if (Item.ExtraData == "1" || Item.ExtraData == "9" || Item.ExtraData == "10" || Item.ExtraData == "3" || Item.ExtraData == "4" || Item.ExtraData == "12" || Item.ExtraData == "13")
{
Item.ExtraData = "6";
}
else if (Item.ExtraData == "6" || Item.ExtraData == "9" || Item.ExtraData == "10" || Item.ExtraData == "3" || Item.ExtraData == "4" || Item.ExtraData == "12" || Item.ExtraData == "13")
{
Item.ExtraData = "7";
}
else if (Item.ExtraData == "7")
{
Item.ExtraData = "8";
}
Item.UpdateState();
}
}
if (color == "r")
{
if (Item.ExtraData != "8" && Item.ExtraData != "11" && Item.ExtraData != "14" && Item.ExtraData != "5")
{
if (Item.ExtraData == "0" || Item.ExtraData == "6" || Item.ExtraData == "7" || Item.ExtraData == "9" || Item.ExtraData == "10" || Item.ExtraData == "12" || Item.ExtraData == "13")
{
Item.ExtraData = "1";
}
else if (Item.ExtraData == "1" || Item.ExtraData == "6" || Item.ExtraData == "7" || Item.ExtraData == "9" || Item.ExtraData == "10" || Item.ExtraData == "12" || Item.ExtraData == "13")
{
Item.ExtraData = "3";
}
else if (Item.ExtraData == "3" || Item.ExtraData == "6" || Item.ExtraData == "7" || Item.ExtraData == "9" || Item.ExtraData == "10" || Item.ExtraData == "12" || Item.ExtraData == "13")
{
Item.ExtraData = "4";
}
else if (Item.ExtraData == "4")
{
Item.ExtraData = "5";
}
Item.UpdateState();
}
}
if (color == "y")
{
if (Item.ExtraData != "8" && Item.ExtraData != "11" && Item.ExtraData != "14" && Item.ExtraData != "5")
{
if (Item.ExtraData == "0" || Item.ExtraData == "6" || Item.ExtraData == "7" || Item.ExtraData == "9" || Item.ExtraData == "10" || Item.ExtraData == "3" || Item.ExtraData == "4")
{
Item.ExtraData = "1";
}
else if (Item.ExtraData == "1" || Item.ExtraData == "6" || Item.ExtraData == "7" || Item.ExtraData == "9" || Item.ExtraData == "10" || Item.ExtraData == "3" || Item.ExtraData == "4")
{
Item.ExtraData = "12";
}
else if (Item.ExtraData == "12" || Item.ExtraData == "6" || Item.ExtraData == "7" || Item.ExtraData == "9" || Item.ExtraData == "10" || Item.ExtraData == "3" || Item.ExtraData == "4")
{
Item.ExtraData = "13";
}
else if (Item.ExtraData == "13")
{
Item.ExtraData = "14";
}
Item.UpdateState();
}
}
if (color == "b")
{
if (Item.ExtraData != "8" && Item.ExtraData != "11" && Item.ExtraData != "14" && Item.ExtraData != "5")
{
if (Item.ExtraData == "0" || Item.ExtraData == "6" || Item.ExtraData == "7" || Item.ExtraData == "3" || Item.ExtraData == "4" || Item.ExtraData == "12" || Item.ExtraData == "13")
{
Item.ExtraData = "1";
}
else if (Item.ExtraData == "1" || Item.ExtraData == "6" || Item.ExtraData == "7" || Item.ExtraData == "3" || Item.ExtraData == "4" || Item.ExtraData == "12" || Item.ExtraData == "13")
{
Item.ExtraData = "9";
}
else if (Item.ExtraData == "9" || Item.ExtraData == "6" || Item.ExtraData == "7" || Item.ExtraData == "3" || Item.ExtraData == "4" || Item.ExtraData == "12" || Item.ExtraData == "13")
{
Item.ExtraData = "10";
}
else if (Item.ExtraData == "10")
{
Item.ExtraData = "11";
}
Item.UpdateState();
}
}
}
// Battleball teleport
if (Item.GetBaseItem().Name == "bb_rnd_tele")
{
int aleat0 = DateTime.Now.Millisecond;
Random newX = new Random(DateTime.Now.Millisecond);
Random NewY = new Random(DateTime.Now.Millisecond);
Random NewZ = new Random(DateTime.Now.Millisecond);
int aleat1 = newX.Next(1, Model.MapSizeX);
int aleat2 = NewY.Next(1, Model.MapSizeY);
int aleat3 = NewZ.Next(100, 999999999);
int aleat4 = newX.Next(1, 6);
int X = aleat1;
int Y = aleat2;
User.SetPos(aleat1, aleat2, User.Z);
//User.MoveTo(aleat1, aleat2);
}
}
Credits: Kekomundo, Me, Getloose, =dj.matias=
The Patch dont light up :*:
help
Re: Battle Banzai Gate UPDATED!
Do you actually replace the WHOLE Battle-ball interaction that you gave us the first time, or add below the new, I'm kind of confused?
Re: Battle Banzai Gate UPDATED!
My code is the whole code, you don't need to add interactions only the bb_ball to the users table :P
So just replace it and it will work.
Re: Battle Banzai Gate UPDATED!
Quote:
Originally Posted by
PEjump2
My code is the whole code, you don't need to add interactions only the bb_ball to the users table :P
So just replace it and it will work.
i dont understand, what interaction type i put on bb_patch1 ?
i put interaction type bb_patch1 and dont work :s
help me please !
sorry my bad english, im brazilian:(:
Re: Battle Banzai Gate UPDATED!
Quote:
Originally Posted by
PEjump2
My code is the whole code, you don't need to add interactions only the bb_ball to the users table :P
So just replace it and it will work.
I just added without replacing anything so I guess either way it still works.
Re: Battle Banzai Gate UPDATED!
Quote:
Originally Posted by
PEjump2
My code is the whole code, you don't need to add interactions only the bb_ball to the users table :P
So just replace it and it will work.
PEjump2 the teleport doesn't work they teleport to black not to a another teleport ;p But nice progress!
Re: Battle Banzai Gate UPDATED!
Just worked out, you NEED to add it under the other one he provided. So paste this whole thing under the last interaction type. Roller or w.e. So add this, this is the first and the newest coloring snippet he gave, this is what you would use:
Code:
//Battle-Ball Interactions
if (Item.GetBaseItem().InteractionType.ToLower() == "bb_red_gate")
{
using (DatabaseClient dbClient = UberEnvironment.GetDatabase().GetClient())
{
dbClient.ExecuteQuery("UPDATE users SET bb_ball = 'r' WHERE id = '" + User.HabboId + "' LIMIT 1");
}
}
if (Item.GetBaseItem().InteractionType.ToLower() == "bb_yellow_gate")
{
using (DatabaseClient dbClient = UberEnvironment.GetDatabase().GetClient())
{
dbClient.ExecuteQuery("UPDATE users SET bb_ball = 'y' WHERE id = '" + User.HabboId + "' LIMIT 1");
}
}
if (Item.GetBaseItem().InteractionType.ToLower() == "bb_blue_gate")
{
using (DatabaseClient dbClient = UberEnvironment.GetDatabase().GetClient())
{
dbClient.ExecuteQuery("UPDATE users SET bb_ball = 'b' WHERE id = '" + User.HabboId + "' LIMIT 1");
}
}
if (Item.GetBaseItem().InteractionType.ToLower() == "bb_green_gate")
{
using (DatabaseClient dbClient = UberEnvironment.GetDatabase().GetClient())
{
dbClient.ExecuteQuery("UPDATE users SET bb_ball = 'g' WHERE id = '" + User.HabboId + "' LIMIT 1");
}
}
if (Item.GetBaseItem().InteractionType.ToLower() == "bb_plate")
{
string pallo;
using (DatabaseClient dbClient = UberEnvironment.GetDatabase().GetClient())
{
pallo = dbClient.ReadString("SELECT bb_ball FROM users WHERE id = '" + User.HabboId + "' LIMIT 1");
}
if (pallo == "r")
{
ServerMessage Message = new ServerMessage(485);
Message.AppendInt32(User.VirtualId);
Message.AppendInt32(33);
SendMessage(Message);
}
if (pallo == "y")
{
ServerMessage Message = new ServerMessage(485);
Message.AppendInt32(User.VirtualId);
Message.AppendInt32(36);
SendMessage(Message);
}
if (pallo == "g")
{
ServerMessage Message = new ServerMessage(485);
Message.AppendInt32(User.VirtualId);
Message.AppendInt32(34);
SendMessage(Message);
}
if (pallo == "b")
{
ServerMessage Message = new ServerMessage(485);
Message.AppendInt32(User.VirtualId);
Message.AppendInt32(35);
SendMessage(Message);
}
}
}
if (Item.GetBaseItem().Name == "bb_gate_r")
{
ServerMessage GateR = new ServerMessage(485);
GateR.AppendInt32(User.VirtualId);
GateR.AppendInt32(33);
SendMessage(GateR);
using (DatabaseClient dbClient = UberEnvironment.GetDatabase().GetClient())
{
dbClient.ExecuteQuery("UPDATE users SET bb_ball = 'r' WHERE id = '" + User.HabboId + "' LIMIT 1");
}
}
if (Item.GetBaseItem().Name == "bb_gate_y")
{
ServerMessage GateY = new ServerMessage(485);
GateY.AppendInt32(User.VirtualId);
GateY.AppendInt32(36);
SendMessage(GateY);
using (DatabaseClient dbClient = UberEnvironment.GetDatabase().GetClient())
{
dbClient.ExecuteQuery("UPDATE users SET bb_ball = 'y' WHERE id = '" + User.HabboId + "' LIMIT 1");
}
}
if (Item.GetBaseItem().Name == "bb_gate_g")
{
ServerMessage GateG = new ServerMessage(485);
GateG.AppendInt32(User.VirtualId);
GateG.AppendInt32(34);
SendMessage(GateG);
using (DatabaseClient dbClient = UberEnvironment.GetDatabase().GetClient())
{
dbClient.ExecuteQuery("UPDATE users SET bb_ball = 'g' WHERE id = '" + User.HabboId + "' LIMIT 1");
}
}
if (Item.GetBaseItem().Name == "bb_gate_b")
{
ServerMessage GateB = new ServerMessage(485);
GateB.AppendInt32(User.VirtualId);
GateB.AppendInt32(35);
SendMessage(GateB);
using (DatabaseClient dbClient = UberEnvironment.GetDatabase().GetClient())
{
dbClient.ExecuteQuery("UPDATE users SET bb_ball = 'b' WHERE id = '" + User.HabboId + "' LIMIT 1");
}
}
if (Item.GetBaseItem().InteractionType.ToLower() == "bb_patch")
{
string pallo;
using (DatabaseClient dbClient = UberEnvironment.GetDatabase().GetClient())
{
pallo = dbClient.ReadString("SELECT bb_ball FROM users WHERE id = '" + User.HabboId + "' LIMIT 1");
}
if (pallo == "r")
{
string Color1 = "5";
ServerMessage ColorPlate = new ServerMessage(88);
ColorPlate.AppendStringWithBreak(Item.Id.ToString());
ColorPlate.AppendStringWithBreak(Color1);
SendMessage(ColorPlate);
}
if (pallo == "y")
{
string Color2 = "14";
ServerMessage ColorPlate = new ServerMessage(88);
ColorPlate.AppendStringWithBreak(Item.Id.ToString());
ColorPlate.AppendStringWithBreak(Color2);
SendMessage(ColorPlate);
}
if (pallo == "g")
{
string Color3 = "8";
ServerMessage ColorPlate = new ServerMessage(88);
ColorPlate.AppendStringWithBreak(Item.Id.ToString());
ColorPlate.AppendStringWithBreak(Color3);
SendMessage(ColorPlate);
}
if (pallo == "b")
{
string Color4 = "11";
ServerMessage ColorPlate = new ServerMessage(88);
ColorPlate.AppendStringWithBreak(Item.Id.ToString());
ColorPlate.AppendStringWithBreak(Color4);
SendMessage(ColorPlate);
}
}
}
}
Re: Battle Banzai Gate UPDATED!
Quote:
Originally Posted by
Getloose
PEjump2 the teleport doesn't work they teleport to black not to a another teleport ;p But nice progress!
:o, :(
Re: Battle Banzai Gate UPDATED!
Due to it being MySQL and this line
Code:
pallo = dbClient.ReadString("SELECT bb_ball FROM users WHERE id = '" + User.HabboId + "' LIMIT 1");
Makes Server Crash!!
Re: Battle Banzai Gate UPDATED!
No wait, you can modify the mysql connection through the config :P
And if youve set it to 1000 / 2000 then it won't lagg ( If you have an good MySQL server :P )
Re: Battle Banzai Gate UPDATED!
Quote:
Originally Posted by
=dj.matias=
Add bb_patch interaction to furniture bb_batch1.
Cant select that interaction. Only bb_plate and bb_gates
Re: Battle Banzai Gate UPDATED!
Quote:
Originally Posted by
Hubbo-Hotel
Cant select that interaction. Only bb_plate and bb_gates
You have to add it before it shows in the list (:
Re: Battle Banzai Gate UPDATED!