BrickEmulator

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  1. #126
    Sorcerer Supreme Shredinator is offline
    Member +Rank
    May 2011 Join Date
    399Posts

    Re: BrickEmulator

    ItemReactor.cs

    Before:
    Code:
    public void AddNewUpdate(int Id, int TabId, int HabboId)
            {
                ItemUpdates.Add(new KeyValuePair<int, int>(Id, TabId), HabboId);
    
                // Doing SeenItem queru
                using (QueryReactor Reactor = BrickEngine.GetQueryReactor())
                {
                    Reactor.SetQuery("INSERT INTO new_item_updates (user_id, tab_id, item_id) VALUES (@habboid, @tabid, @itemid)");
                    Reactor.AddParam("habboid", HabboId);
                    Reactor.AddParam("tabid", TabId);
                    Reactor.AddParam("itemid", Id);
                    Reactor.ExcuteQuery();
                }
            }
    After:
    Code:
    /*public void AddNewUpdate(int Id, int TabId, int HabboId)
            {
                ItemUpdates.Add(new KeyValuePair<int, int>(Id, TabId), HabboId);
    
                // Doing SeenItem queru
                using (QueryReactor Reactor = BrickEngine.GetQueryReactor())
                {
                    Reactor.SetQuery("INSERT INTO new_item_updates (user_id, tab_id, item_id) VALUES (@habboid, @tabid, @itemid)");
                    Reactor.AddParam("habboid", HabboId);
                    Reactor.AddParam("tabid", TabId);
                    Reactor.AddParam("itemid", Id);
                    Reactor.ExcuteQuery();
                }
            }*/
    Before:
    Code:
    AddNewUpdate(Item.Id, TabId, HabboId);
    After:
    Code:
    //AddNewUpdate(Item.Id, TabId, HabboId);
    PetReactor.cs

    Before:
    Code:
    BrickEngine.GetItemReactor().AddNewUpdate(Pet.Id, 3, UserId);
    After:
    Code:
    //BrickEngine.GetItemReactor().AddNewUpdate(Pet.Id, 3, UserId);
    And delete the query after DatabaseEngine.Initialize(); in BrickEngine.cs

    Probably missed something, but you get the idea.

  2. #127
    Grand Master Predict is offline
    Grand MasterRank
    Aug 2008 Join Date
    760Posts

    Re: BrickEmulator

    Quote Originally Posted by Shredinator View Post
    ItemReactor.cs

    Before:
    Code:
    public void AddNewUpdate(int Id, int TabId, int HabboId)
            {
                ItemUpdates.Add(new KeyValuePair<int, int>(Id, TabId), HabboId);
    
                // Doing SeenItem queru
                using (QueryReactor Reactor = BrickEngine.GetQueryReactor())
                {
                    Reactor.SetQuery("INSERT INTO new_item_updates (user_id, tab_id, item_id) VALUES (@habboid, @tabid, @itemid)");
                    Reactor.AddParam("habboid", HabboId);
                    Reactor.AddParam("tabid", TabId);
                    Reactor.AddParam("itemid", Id);
                    Reactor.ExcuteQuery();
                }
            }
    After:
    Code:
    /*public void AddNewUpdate(int Id, int TabId, int HabboId)
            {
                ItemUpdates.Add(new KeyValuePair<int, int>(Id, TabId), HabboId);
    
                // Doing SeenItem queru
                using (QueryReactor Reactor = BrickEngine.GetQueryReactor())
                {
                    Reactor.SetQuery("INSERT INTO new_item_updates (user_id, tab_id, item_id) VALUES (@habboid, @tabid, @itemid)");
                    Reactor.AddParam("habboid", HabboId);
                    Reactor.AddParam("tabid", TabId);
                    Reactor.AddParam("itemid", Id);
                    Reactor.ExcuteQuery();
                }
            }*/
    Before:
    Code:
    AddNewUpdate(Item.Id, TabId, HabboId);
    After:
    Code:
    //AddNewUpdate(Item.Id, TabId, HabboId);
    PetReactor.cs

    Before:
    Code:
    BrickEngine.GetItemReactor().AddNewUpdate(Pet.Id, 3, UserId);
    After:
    Code:
    //BrickEngine.GetItemReactor().AddNewUpdate(Pet.Id, 3, UserId);
    And delete the query after DatabaseEngine.Initialize(); in BrickEngine.cs

    Probably missed something, but you get the idea.
    It would be easier to delete it, rather than keep something which doesn't function properly. I understand you're disabling the code, but who here is going to recode this crap?

  3. #128
    Sorcerer Supreme Shredinator is offline
    Member +Rank
    May 2011 Join Date
    399Posts

    Re: BrickEmulator

    dno, its pretty much useless code - but a couple of kb never hurt anyone.

  4. #129
    Member ReHabbo is offline
    MemberRank
    Sep 2011 Join Date
    39Posts

    Re: BrickEmulator

    What makes this emulator different to others? That's the question.

  5. #130
    Newbie Zackorz is offline
    MemberRank
    Aug 2011 Join Date
    11Posts

    Re: BrickEmulator

    Quote Originally Posted by joopie View Post
    Then you must quit making retro's
    SHUTUP Joopie dont be mean you know im new at this.... Atleast help..?

  6. #131
    Grand Master George2000 is offline
    Grand MasterRank
    Jul 2011 Join Date
    The NetherlandsLocation
    1,150Posts

    Re: BrickEmulator

    The reason that you cannot login is you cannot leave anything empty in user db. And I don''t really like this, I see nothing special. We have to wait untill Wired comes out :)

  7. #132
    Sorcerer Supreme 1ntel is offline
    Member +Rank
    Jul 2006 Join Date
    401Posts

    Re: BrickEmulator

    Oops posted in wrong thread, delete haha!

  8. #133
    Eye Eye Capt'n Spheral is offline
    Grand MasterRank
    May 2010 Join Date
    TumptonshireLocation
    2,488Posts

    Re: BrickEmulator

    When is full version released? with rare pets and horses, and maybe some other features.

    Needs full banzai, football, freeze, wired.

  9. #134
    Live Ocottish Sverlord Joopie is offline
    LegendRank
    Jun 2010 Join Date
    The NetherlandsLocation
    2,773Posts

    Re: BrickEmulator

    Quote Originally Posted by JohnHearfield View Post
    When is full version released? with rare pets and horses, and maybe some other features.

    Needs full banzai, football, freeze, wired.
    Uhm, Let me say it clear:

    THE END

  10. #135
    Grand Master Zak© is offline
    Grand MasterRank
    Oct 2007 Join Date
    2,693Posts

    Re: BrickEmulator

    If i was you guys i'd code of IHabbo it's fucking more then 10x better.

    I may complete IHabbo when i got the time

  11. #136
    Newbie N0XuZ is offline
    MemberRank
    Aug 2011 Join Date
    15Posts

    Re: BrickEmulator

    Okay...my bug is terrible.

    I try and register and it says invalid capacha code each time I enter it correctly. Also, it had xampp errors in the register.php file, so, I deleted those lines and it started to work correctly. Also, how do I remove this bug? It's really annoying me...

  12. #137

    Re: BrickEmulator

    Thank! Good post



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