C# Habbo structures

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  1. #31
    Live Ocottish Sverlord Joopie is offline
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    Re: Habbo structures

    Quote Originally Posted by Emerica View Post
    https://github.com/EmGeneer/Updater

    Here you go, but actually there is no code for the comparer atm. Its just a different version from the StructureWriter (ATM )
    First thing is that you use "readInteger", "readString" etc, however, those method names can change very release! Such as the "readInteger". ;)

  2. #32
    C# | C++ Emerica is offline
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    Re: Habbo structures

    Quote Originally Posted by Joopie View Post
    First thing is that you use "readInteger", "readString" etc, however, those method names can change very release! Such as the "readInteger". ;)
    I thought that the person who uses the program can use str + h to rename these strings..
    But oke, I'll code a function which detects the names automatic

    --------------------------------------------------
    Edit:

    I added the automatic detection for the function names :)

    Last edited by Emerica; 01-08-14 at 04:28 PM.

  3. #33

    Re: Habbo structures

    Your program is pretty good, I also did a similar one.
    This is an example output: http://pastebin.com/1hTs7X74
    Is programmed in Java

  4. #34
    C# | C++ Emerica is offline
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    Re: Habbo structures

    I posted an updated version on GitHub. There is only one issue (Posted here: https://github.com/EmGeneer/Updater/issues)
    The version on Git is more clean. Maybe someone can fix the duplicate error

  5. #35
    Right here, right now.. jordynegen11 is offline
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    Re: Habbo structures

    Quote Originally Posted by Emerica View Post
    I'm going to setup a git in a few days / in a week, so everyone whos interessed can help. I'm going to work on this..



    [522] is a MessageComposer, you can't get structure from it :D
    thanks.

  6. #36
    C# | C++ Emerica is offline
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    Re: Habbo structures



    Finally fixed the duplicate error. The structure finder seems to work without bugs now. I'll push the update now on Git.. :=)

  7. #37
    PHP & C# Developer Stevehabbz is offline
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    Re: Habbo structures

    Still don't know how to get Habbo_script.txt , I had download AS3 Sorcerer .

  8. #38
    Right here, right now.. jordynegen11 is offline
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    Re: Habbo structures

    Quote Originally Posted by Stevehabbz View Post
    Still don't know how to get Habbo_script.txt , I had download AS3 Sorcerer .
    Just open it with AS3 sorcerer and: save everything to one file

  9. #39
    C# | C++ Emerica is offline
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    Re: C# Habbo structures




    Later I'll set this on Git. I implemented the Levenshtein algorithm to compare the old structure with the new one.
    And it compares the old parse method with the new one.
    There is still a lot todo.
    Last edited by Emerica; 02-08-14 at 12:12 PM.

  10. #40
    Alpha Member Emily is offline
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    Re: C# Habbo structures

    Quote Originally Posted by Emerica View Post



    Later I'll set this on Git. I implemented the Levenshtein algorithm to compare the old structure with the new one.
    And it compares the old parse method with the new one.
    There is still a lot todo.
    Is that algorithm accurate? Because that would help the retro community a lot since you don't really have to update headers yourself ^^ Then you just make an updater and poof: headers updated :)

  11. #41
    C# | C++ Emerica is offline
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    Re: C# Habbo structures

    Quote Originally Posted by Mr Game N Watch View Post
    Is that algorithm accurate? Because that would help the retro community a lot since you don't really have to update headers yourself ^^ Then you just make an updater and poof: headers updated :)
    http://en.wikipedia.org/wiki/Levenshtein_distance

    It is an algorithm to get the difference count from two strings. So there is some work left you have to do yourself :)
    But I'm working on this. I have some problems with comparing a whole method.

    But in my tests it updates 3/4 headers :)

    Here is an example for a structure like "S,S"
    There is only one match with 0 difference, so this is the packet..

    Last edited by Emerica; 02-08-14 at 12:27 PM.

  12. #42
    Account Upgraded | Title Enabled! Jamal7 is offline
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    Re: C# Habbo structures

    Quote Originally Posted by Emerica View Post
    http://en.wikipedia.org/wiki/Levenshtein_distance

    It is an algorithm to get the difference count from two strings. So there is some work left you have to do yourself :)
    But I'm working on this. I have some problems with comparing a whole method.

    But in my tests it updates 3/4 headers :)

    Here is an example for a structure like "S,S"
    There is only one match with 0 difference, so this is the packet..

    Looks amazing :$

    Maybe you could start an development thread for further update's? (Just an idea)

  13. #43
    PHP & C# Developer Stevehabbz is offline
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    Re: Habbo structures

    Quote Originally Posted by jordynegen11 View Post
    Just open it with AS3 sorcerer and: save everything to one file
    Should I buy the licence ? .-.

    - - - Updated - - -

    Quote Originally Posted by jordynegen11 View Post
    Just open it with AS3 sorcerer and: save everything to one file
    Should I buy the licence ? .-.

  14. #44
    Alpha Member Emily is offline
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    Re: Habbo structures

    Quote Originally Posted by Stevehabbz View Post
    Should I buy the licence ? .-.

    - - - Updated - - -



    Should I buy the licence ? .-.
    No, don't do it. I'll release the program + crack in a few mins.

  15. #45
    PHP & C# Developer Stevehabbz is offline
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    Re: Habbo structures

    Quote Originally Posted by Mr Game N Watch View Post
    No, don't do it. I'll release the program + crack in a few mins.
    Thank :)



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