[C#] Woodpecker v3 [Shockwave][MySQL]

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  1. #31
    Alpha Member Zak© is offline
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    Re: [C#] Woodpecker v3 [Shockwave][MySQL]

    Quote Originally Posted by scottstamp851 View Post
    This doesn't exist anywhere else.
    In my final remark;
    Fuck you Predict;
    Fuck you Niggus (or Nilz, whatever retarded-ass username he's using now);
    Fuck you wichard;
    And fuck ANYONE who has ever touched the uber* Projects and released a fork of the code without giving credit. You destroyed the project enough by opening the source code in the first place.
    Amen, nice release mate.

  2. #32
    Learning C# - Developer wy479 is offline
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    Re: [C#] Woodpecker v3 [Shockwave][MySQL]

    500 VIRUS' INSIDE DO NOT OPEN OR YOULL GET ALL OF THEM!
    Just kidding. I was thinking the other day of when this would show up.

  3. #33
    x Bifi2000 is offline
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    Re: [C#] Woodpecker v3 [Shockwave][MySQL]

    Nice, its like a xmas gift :D

  4. #34
    Account Upgraded | Title Enabled! Akimbo is offline
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    Re: [C#] Woodpecker v3 [Shockwave][MySQL]

    Quote Originally Posted by scottstamp851 View Post
    This doesn't exist anywhere else.
    This project is NOT finished, though it does run stable enough to support a hotel with over 3000 users (this has been tested and proven.)

    I'm not providing instructions, if you want to use it, do so. If you don't know how, fuck off. This is my last contribution to this already destroyed community.

    If anyone wants to yell "VIRUS!", this is the source code. If you don't trust my binaries (which are included, x64-specific I think), don't use them.

    Woodpecker_final.rar

    A lot of this code was written by Nillus, but additions to create a stable environment, introduce non-static public rooms and create dynamic bots are all my own. There is no CMS.

    In my final remark;
    Fuck you Predict;
    Fuck you Niggus (or Nilz, whatever retarded-ass username he's using now);
    Fuck you wichard;
    And fuck ANYONE who has ever touched the uber* Projects
    and released a fork of the code without giving credit. You destroyed the project enough by opening the source code in the first place.

    Cobe, hit me up by the usual means if you want. I'll be on MSN tomorrow.
    Niggus LOL! Btw, nice release :)

  5. #35
    Ex-Supervisor Sean is offline
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    Re: [C#] Woodpecker v3 [Shockwave][MySQL]

    Nice release Scott!

    Only person I actually knew who had it was Moogly ^_^

  6. #36
    Apprentice SocialDistance is offline
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    Re: [C#] Woodpecker v3 [Shockwave][MySQL]

    sql importing doesnt work. Trolololol. Wow, I'm going to sound like a right n00b.

  7. #37
    Valued Member BetterWay is offline
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    Re: [C#] Woodpecker v3 [Shockwave][MySQL]

    Quote Originally Posted by SocialDistance View Post
    sql importing doesnt work. Trolololol. Wow, I'm going to sound like a right n00b.
    You really got no idea of SQL Importing I think..

  8. #38
    Account Upgraded | Title Enabled! Predict is offline
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    Re: [C#] Woodpecker v3 [Shockwave][MySQL]

    LOL love your post <3

    It's a shame nobody is going to use it, probably because nobody will code a functional CMS, all the noobs wants R63+, all the hotel owners are here to make money, so in reality its a shit release and thanks again for your amazing post about me.

  9. #39
    C# / Java Programmer scottstamp851 is offline
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    Re: [C#] Woodpecker v3 [Shockwave][MySQL]

    Wasn't really a post about you, I just don't like you. ;)
    And in regards to the SQL, replace all instances of "kegel" with "key", somehow the included SQL dump was an older one I'd made, a mate of mine's got the full copy that I made, when he gets online I'll upload it and edit the first post.

  10. #40
    Account Upgraded | Title Enabled! Predict is offline
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    Re: [C#] Woodpecker v3 [Shockwave][MySQL]

    Quote Originally Posted by scottstamp851 View Post
    Wasn't really a post about you, I just don't like you. ;)
    And in regards to the SQL, replace all instances of "kegel" with "key", somehow the included SQL dump was an older one I'd made, a mate of mine's got the full copy that I made, when he gets online I'll upload it and edit the first post.
    Wrong.

    The preposition definition for "About" is:
    "Be involved or to do with;"
    Source: Google

    I was involved (about) your post because you used my forum username.

    Oh and not liking me because of what everyone does is kinda pathetic (e.g: not giving credit). You best not like anyone then because somebody has copied someone without giving credit.

    Oh and thanks for the information, I might use it sometime, that's if I ever download the source.

  11. #41
    Alpha Member Moogly is offline
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    Re: [C#] Woodpecker v3 [Shockwave][MySQL]

    Quote Originally Posted by Superfun View Post
    I wrote the CMS for the orginal woodpecker plus housekeeping, what im more curious about, is how you obtained this, since it was on a secure SVN.

    PS: did you fix CFH as well, that was the biggest problem ive experienced.
    Scott is a legit developer so naturally he would be someone who'd be trusted with such code.

    Also just an FYI for all you Nillus enthiasts, before you look at Woodpecker, download Thor and look at it closely (which was coded before) and then look at Woodpecker. Do the same with Holograph and JASE. Your big 'ole legend is nothing special.

  12. #42
    Alpha Member Caustik is offline
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    Re: [C#] Woodpecker v3 [Shockwave][MySQL]

    Quote Originally Posted by TheAJ View Post
    So wait, you're telling us that using code without reference/credit is OK?
    Don't be surprised, he's doing it with his CMS

  13. #43
    The Omega Superfun is offline
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    Re: [C#] Woodpecker v3 [Shockwave][MySQL]

    For anyone wondering how to use the Net/Remote handler

    Each number stand for a interaction, like:
    User (moderator) alert
    31,userid,targetuserid,message,extrainfo

    Example:
    Send to the server from whitelisted host:
    31CHR(1)useridCHR(1)targetuseridCHR(1)messageCHR(1)extrainfo

    Taken from the housekeeping:
    //Stop Woodpecker
    //0,reason
    //Hotel Alert
    //1,alert
    //Offline in x minutes alert
    //2,minutes
    //Remote user alert
    //31,userid,targetuserid,message,extrainfo
    //Remote user kick
    //32,userid,targetuserid,message,extrainfo
    //Remote User Ban
    //33,userid,targetuserid,hours,banip 1yes 0no,banmachine 1yes 0no,message,extra info
    //Remote room alert
    //34,userid,roomid,message,extra info
    //Remote room kick
    //35,userid,roomid,message,extrainfo

  14. #44
    C# / Java Programmer scottstamp851 is offline
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    Re: [C#] Woodpecker v3 [Shockwave][MySQL]

    Quote Originally Posted by Superfun View Post
    For anyone wondering how to use the Net/Remote handler

    Each number stand for a interaction, like:
    User (moderator) alert
    31,userid,targetuserid,message,extrainfo

    Example:
    Send to the server from whitelisted host:
    31CHR(1)useridCHR(1)targetuseridCHR(1)messageCHR(1)extrainfo

    Taken from the housekeeping:
    //Stop Woodpecker
    //0,reason
    //Hotel Alert
    //1,alert
    //Offline in x minutes alert
    //2,minutes
    //Remote user alert
    //31,userid,targetuserid,message,extrainfo
    //Remote user kick
    //32,userid,targetuserid,message,extrainfo
    //Remote User Ban
    //33,userid,targetuserid,hours,banip 1yes 0no,banmachine 1yes 0no,message,extra info
    //Remote room alert
    //34,userid,roomid,message,extra info
    //Remote room kick
    //35,userid,roomid,message,extrainfo
    Nice to see someone bothered to document that. I actually have a working example that I made when PEjump and I were working on the project, but I have no idea where it is. His basic CMS at the time had a pretty usable housekeeping based around the remote features.

    For anyone silly enough to need this, here's a function in PHP to let you send requests:
    Code:
    public function sendRemote()
    {
        $numargs = func_num_args();
        
        if ($numargs > 2) // One or less arguments supplied, not a valid remote request.
            break;
            
        $args = func_get_args();
        $remoteData = $args[1];
        for ($i = 1; $i < $numargs; $i++)
            $remoteData += chr(1) . $args[$i];
        
        $sock = @socket_create(AF_INET, SOCK_STREAM, getprotobyname('tcp'));
        @socket_connect($sock, '127.0.0.1', 3090); // Change this!
        @socket_send($sock, $remoteData, strlen($remoteData), MSG_DONTROUTE);    
        @socket_close($sock);
    }
    
    // Example of use:
    sendRemote('31', 'userid', 'targetuserid', 'message', 'extrainfo');
    Anyone who wants to use that function exactly as stated, feel free to do so. Some of it was snagged out of the Mus function I wrote in uberCMS so many moons ago. This is, theoretically, the most efficient way of managing a remote request.

    While I'm here, pooling information for a public room bot is done from the item manager class. It's rough, but it works pretty well. Just thought anyone interested in working on the source should know.

    Sorry for the dubs.

  15. #45
    Demi-god on these 'ere wa DominicGunn is offline
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    Re: [C#] Woodpecker v3 [Shockwave][MySQL]

    Quote Originally Posted by Moogly View Post
    Scott is a legit developer so naturally he would be someone who'd be trusted with such code.

    Also just an FYI for all you Nillus enthiasts, before you look at Woodpecker, download Thor and look at it closely (which was coded before) and then look at Woodpecker. Do the same with Holograph and JASE. Your big 'ole legend is nothing special.
    I did notice that immediately after I had a look at this source code. But lets be honest, there's nothing wrong with adapting, modifying and bettering existing code.

    It's all that's ever done in this community, I mean. I learnt all my programming practices from things Habbo related. For instance I still use a naming technique I saw JoeH using in some of his source codes, 'sString', 'iInt', 'bBoolean' (a very simple Hungarian notation I guess), I'll also admit that I learnt everything I know about cryptology from office.boy, and the research papers/documents he found.

    Adapting. and making things easier and better for ourselves is the Human way!
    Last edited by DominicGunn; 25-12-11 at 07:18 AM.



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