Some useful methods are those like:
which basically `cleans` the emulator's cache, i.e
Code:
Moderation.dropExpiredBans();
Messenger.Postmaster.dropInvalidMessages();
Rooms.dropInvalidFavoriteRoomEntries();
Rooms.destroyInactiveRoomInstances();
The built in garbage collector is called to free resources:
Code:
GC.Collect(); // Force garbage collecting
This determines how many connections one can make through their IP
Code:
mMaxConnectionsPerIP;
In "clientMessageTargetMethodNames.cs", you can find a huge list of packets (I believe) and what they do.
Private Paste - Pastie
Those are raw, they need to be encoded
This is probably useless, just thought I'd add a little something ^^