Re: [REL][SERVICE] Making Holograph Commands! [SERVICE][REL]
i never thought how useful this would be until i read into it.
Re: [REL][SERVICE] Making Holograph Commands! [SERVICE][REL]
Quote:
Originally Posted by
iRetro™
NOT TESTED I just done this from the top of my head.
Code:
#region :Arrest x
case "arrest":
{
if (_Rank < 6)
break;
{
virtualUser Target = userManager.getUser(args[1]);
if (Target.roomUser != roomUser && (roomUser.X + 1 == Target.roomUser.X || roomUser.X - 1 == Target.roomUser.X || roomUser.Y + 1 == Target.roomUser.Y || roomUser.Y - 1 == Target.roomUser.Y))
if (Target.roomUser.walkLock == false)
{
Room.sendShout(roomUser, "*Tried to arrest " + Target._Username + " but failed as they aren't cuffed*");
}
else
{
Target.sendData("D^" + "H" + Encoding.encodeVL64(103));
Target.sendData("BKArrested!");
Room.sendShout(roomUser, "*Arrests " + Target._Username + "*");
Target._Figure = "hr-831-61.hd-180-1.ch-220-94.lg-280-94.sh-290-94";
Target._Mission = "Convict";
Target.refreshAppearance(false, true, true);
}
}
break;
}
#endregion
What a liar, you didn't do that on the top of your head, it was already made, and I can tell by the Targeted Mission...... :thumbdown:
Re: [REL][SERVICE] Making Holograph Commands! [SERVICE][REL]
Quote:
Originally Posted by
iRetro™
Allready posted? ;o
if u didnt relize i edited some of it so its atcully a Different code ;P Noobs
Yeah you edited it 2 hrs ago.... Dude honestly, you fail in life, and making a code from "your empty head" isn't editing, it's making YOUR OWN CODE.
Re: [REL][SERVICE] Making Holograph Commands! [SERVICE][REL]
- dissi edit v26
- pixel system
- every 15 minute's get online users 10/15 pixels
Re: [REL][SERVICE] Making Holograph Commands! [SERVICE][REL]
HAHAHA, DJ you do say V26, i dont think pixels was coded then ;P
Maybe add a Table to users called Pixels. What are they going to use theses pixels for anywayz ? There isnt any pixels on R.26 Servers ;P
~ Giggity Giggity
Re: [REL][SERVICE] Making Holograph Commands! [SERVICE][REL]
Quote:
Originally Posted by
iRetro™
HAHAHA, DJ you do say V26, i dont think pixels was coded then ;P
Maybe add a Table to users called Pixels. What are they going to use theses pixels for anywayz ? There isnt any pixels on R.26 Servers ;P
~ Giggity Giggity
Pixels are easy to just add into it. Find catalogue buying and add in the section Id of the page 'Pixels' now use a new function and anything bought from that page will use 'Pixels' instead of 'Credits'. This isn't hard to achieve as long as you know what you are doing.
Much love,
Ryno.
Re: [REL][SERVICE] Making Holograph Commands! [SERVICE][REL]
i have dissi's edit v26 holograph...
and i wanna have a script for random getting credits...
.. i mean..
everry 15 minutes getting 200credits...
who can make a code for me :cool:
Re: [REL][SERVICE] Making Holograph Commands! [SERVICE][REL]
Quote:
Originally Posted by
iRetro™
HAHAHA, DJ you do say V26, i dont think pixels was coded then ;P
Maybe add a Table to users called Pixels. What are they going to use theses pixels for anywayz ? There isnt any pixels on R.26 Servers ;P
~ Giggity Giggity
well I made a web catalog for pixels, where you can buy badges and rare's, but I want people who are online, only pixels get, do you understand?
Re: [REL][SERVICE] Making Holograph Commands! [SERVICE][REL]
Quote:
Originally Posted by
toperwin
i have dissi's edit v26 holograph...
and i wanna have a script for random getting credits...
.. i mean..
everry 15 minutes getting 200credits...
who can make a code for me :cool:
Not tested, I just made it... Don't got time, so try it and see.
PHP Code:
private void coin_System (int goodness)
{
using (DatabaseClient dbClient = Eucalypt.dbManager.GetClient())
{
goodness = 200;
dbClient.runQuery("UPDATE users SET credits (credits + '" + goodness + "') WHERE id = '" + userID + "'");
}
Thread.Sleep(900000);
}
Re: [REL][SERVICE] Making Holograph Commands! [SERVICE][REL]
Quote:
Originally Posted by
Obvilion
Not tested, I just made it... Don't got time, so try it and see.
PHP Code:
private void coin_System (int goodness)
{
using (DatabaseClient dbClient = Eucalypt.dbManager.GetClient())
{
goodness = 200;
dbClient.runQuery("UPDATE users SET credits (credits + '" + goodness + "') WHERE id = '" + userID + "'");
}
Thread.Sleep(900000);
}
tnx.. i'm gonna test it directly :P
EDIT: he dont work... :S i get debugging errors... (yes i place him at the @h case)
EDIT2: i am now using TDBP caching edition :P
Re: [REL][SERVICE] Making Holograph Commands! [SERVICE][REL]
Quote:
Originally Posted by
toperwin
tnx.. i'm gonna test it directly :P
EDIT: he dont work... :S i get debugging errors... (yes i place him at the @h case)
EDIT2: i am now using TDBP caching edition :P
Add towards the bottom, where the BRBLooping is.
Re: [REL][SERVICE] Making Holograph Commands! [SERVICE][REL]
Quote:
Originally Posted by
toperwin
tnx.. i'm gonna test it directly :P
EDIT: he dont work... :S i get debugging errors... (yes i place him at the @h case)
EDIT2: i am now using TDBP caching edition :P
TDBP caching edition is also from dissi:tongue:
Re: [REL][SERVICE] Making Holograph Commands! [SERVICE][REL]
Quote:
Originally Posted by
TakeDown
TDBP caching edition is also from dissi:tongue:
It is from Cecer1 get your facts straight and stop being a smart alick
Re: [REL][SERVICE] Making Holograph Commands! [SERVICE][REL]
Quote:
Originally Posted by
Obvilion
Add towards the bottom, where the BRBLooping is.
sorry for my stupid question.. but how?
Re: [REL][SERVICE] Making Holograph Commands! [SERVICE][REL]
Quote:
Originally Posted by
toperwin
sorry for my stupid question.. but how?
In virtualUser.cs look for this:
PHP Code:
#region Misc Thread Loops
private void showBrb()
{
int iCount = 0;
try
{
while (true)
{
refreshAppearance(false, false, true);
Room.sendShout(roomUser, "\n\n\n I'm brb! .\n I'm already gone for: " + (iCount / 2).ToString() + " minutes.\n\n\n ik ben al 00 minuten weg ");
iCount++;
if (iCount > 30)
{
Room.sendShout(roomUser, "\n\n\n I'm gone for over 30 minutes now. ");
Thread.CurrentThread.Abort();
brbLooper = null;
}
Thread.Sleep(30000);
}
}
catch
{
Thread.CurrentThread.Abort();
brbLooper = null;
}
}
#endregion
and place above the #endregion.