EpicEmu r2.0 [R63, C#]

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  1. #1
    Proficient Member DjInTrouble is offline
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    EpicEmu r2.0 [R63, C#]

    Sorry my emulator was dead so I needed a new base.
    The download link is EpicEMU R2.0.rar

    Features:
    Heart shop
    Quests (more in db)
    Banzai
    Football

    Sql query's(needed)
    PHP Code:
    ALTER TABLE `catalog_itemsADD `quest_activeINT255 NOT NULL ,
    ADD `quest_costINT255 NOT NULL ,
    ADD `quest_typeVARCHAR500 NOT NULL DEFAULT 'val' COMMENT 'val = valentyne quest; snow = snowflakes quest' 
    PHP Code:
     CREATE TABLE IF NOT EXISTS `user_quests` (
      `
    idint(11NOT NULL AUTO_INCREMENT,
      `
    userint(11NOT NULL,
      `
    questint(11NOT NULL,
      `
    processint(11NOT NULL,
      
    PRIMARY KEY (`id`)
    ENGINE=MyISAM  DEFAULT CHARSET=latin1 
    PHP Code:
    ALTER TABLE  `usersADD  `heartsINT11 NOT NULL DEFAULT  '0'
    PHP Code:
    -- phpMyAdmin SQL Dump
    -- version 3.2.4
    -- http://www.phpmyadmin.net
    --
    -- 
    Machinelocalhost
    -- Genereertijd06 Feb 2011 om 21:14
    -- Serverversie5.1.41
    -- PHP-Versie5.3.1

    SET SQL_MODE
    ="NO_AUTO_VALUE_ON_ZERO";

    --
    -- 
    Database: `epic-db`
    --

    -- --------------------------------------------------------

    --
    -- 
    Tabelstructuur voor tabel `quests`
    --

    CREATE TABLE IF NOT EXISTS `quests` (
      `
    idint(11NOT NULL AUTO_INCREMENT,
      `
    itemvarchar(255NOT NULL,
      `
    timevarchar(255NOT NULL,
      `
    datavarchar(255NOT NULL,
      `
    heartsint(10NOT NULL DEFAULT '1',
      
    PRIMARY KEY (`id`)
    ENGINE=MyISAM  DEFAULT CHARSET=latin1 AUTO_INCREMENT=173 ;

    --
    -- 
    Gegevens worden uitgevoerd voor tabel `quests`
    --

    INSERT INTO `quests` (`id`, `item`, `time`, `data`, `hearts`) VALUES
    (4'bling11_towels''1296975600000''DAY04'5),
    (
    3'bling_toilet''1296889200000''DAY03'5),
    (
    2'bling_bed''1296802800000''DAY02'5),
    (
    1'bath''1296716400000''DAY01'5),
    (
    5'safe_silo''1297062000000''DAY05'5),
    (
    6'val_table1''1297062000000''EXTRA02'1),
    (
    7'bling_chair_c''1297062000000''EXTRA01'1); 
    credits:
    meth0d = uberemu
    toperwin = some fixs
    me = edit


  2. #2
    Member efferinie is offline
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    Re: EpicEmu r2.0 [R63, C#]

    Nice Release!
    Keep it up!

  3. #3
    Banned Beny. is offline
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    Re: EpicEmu r2.0 [R63, C#]

    Ooh ! NICE! Add my msn, id like to help in v3
    beny_boy@live.CO.UK

  4. #4
    Proud to be Persian DarkBreakX is offline
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    Re: EpicEmu r2.0 [R63, C#]

    First: How can a Emulator die? XDDDD Is it a human?
    Second: Please focus on Stability...
    Third: It isn't hard to join up all Fixes in one Emu.. But it will help Newbs :)

    -Slaxxer
    Posted via Mobile Device

  5. #5
    swagggggg Livar is offline
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    Re: EpicEmu r2.0 [R63, C#]

    Deffo using :P

  6. #6
    Member Guese is offline
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    Re: EpicEmu r2.0 [R63, C#]

    Freeze ? Skate ? Rollers ?

  7. #7
    Member Wolf X is offline
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    Re: EpicEmu r2.0 [R63, C#]

    I'll use but show screenies of it working

  8. #8
    Proficient Member DjInTrouble is offline
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    Re: EpicEmu r2.0 [R63, C#]

    hmm I get something weird
    1. takes lot of time to login
    2. only message and nav icon working, can't enter rooms

  9. #9
    Member Wolf X is offline
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    Re: EpicEmu r2.0 [R63, C#]

    ;O Fix up your pathfinder

  10. #10
    Proficient Member DjInTrouble is offline
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    Re: EpicEmu r2.0 [R63, C#]

    no I click on a room nav closes and nothing happens

  11. #11
    swagggggg Livar is offline
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    Re: EpicEmu r2.0 [R63, C#]

    Mind releasing the datbase, or have you removed that text3 stuff ;P

  12. #12

    herp a derp

    vLife is offline

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    Re: EpicEmu r2.0 [R63, C#]

    Wait, I am not understanding you quite clear.
    You created an emulator with these "so-called fixes", but your having trouble yourself with fixing it?

  13. #13
    Banned Beny. is offline
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    Re: EpicEmu r2.0 [R63, C#]

    dj in trouble, add my msn please, its on 2nd reply

  14. #14
    Member Wolf X is offline
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    Re: EpicEmu r2.0 [R63, C#]

    Quote Originally Posted by vLife View Post
    Wait, I am not understanding you quite clear.
    You created an emulator with these "so-called fixes", but your having trouble yourself with fixing it?
    True ... :@

  15. #15
    Member lars1080 is offline
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    Re: EpicEmu r2.0 [R63, C#]

    Awsome Thanks Josh :)

  16. #16
    Banned Beny. is offline
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    Re: EpicEmu r2.0 [R63, C#]

    dj in trouble, I CAN HELP YOU FIX !! I USE TO GET THAT PROBLEM, ADD MY MSN !!

  17. #17
    swagggggg Livar is offline
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    Re: EpicEmu r2.0 [R63, C#]

    What the fuck? It's released when it doesn't even work? :L

  18. #18
    Habbo helper kevin4life is offline
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    Re: EpicEmu r2.0 [R63, C#]

    there no db in it? 0.0

  19. #19
    Banned PEjump2 is offline
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    Re: EpicEmu r2.0 [R63, C#]

    Yay! Another rip-from-another-rip-thats-ripped-from-another-renamed-emulator, When's coming Renamed-V3? ^_^

  20. #20
    Banned Beny. is offline
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    Re: EpicEmu r2.0 [R63, C#]

    It does, Sorta. his navigator cs has an error. it sends wrong packet.

  21. #21
    swagggggg Livar is offline
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    Re: EpicEmu r2.0 [R63, C#]

    Hmm, this is probally the worst. But I suggest people stop adding features unless they know it'll work fully. For example Banzai (cached), wired furniture, quests. Srsly.

  22. #22
    Banned Beny. is offline
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    Re: EpicEmu r2.0 [R63, C#]

    PEfag shutup. Do you ever read the forum rules ?
    Youve had like 50 infractions -,-

    ONTOPIC: quests arent fully done -,-

  23. #23
    i didnt do this. Donkjam is offline
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    Re: EpicEmu r2.0 [R63, C#]

    pretty useless?



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