nice work, nice emulator !
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nice work, nice emulator !
- A correction of the :invisible command.
- A correction of the ball of Football.
- Add commands animals (: cat,: dog) to take on the appearance of a dog or cat.
- Add the command :kiss and the command :smoke.
- Improve the program Win-win
- Add duckets in the currency of the catalog.
- Add a alert sytem then ban users following wordfilter.
- Add a purchase sytem Furni limitation in the catalog.
- When a user plays football scores a goal, the hand rises.
- Correct all Wireds that do not work -Improve the sytem kick or roomkick (Players go to the door).
Can you upload a valid swf? TY! :)
edit the source with the visual c # and not saved by that?
Any updates?
Can somebody upload the database with freeze, trax etc working?
It would be pretty cool if the :fastwalk command was added (from PlusEmu)
sad... my VPS use win 2003 and can't install .net 4.5 :( so... how can start it??
updates :
Feb 26, 2014
New sockets, thanks to Duckie Duck
Feb 22, 2014
JunioriRetro
Fixed one NullReferenceException
Feb 21, 2014
JunioriRetro
Forgot update auto update build number
JunioriRetro
Changed back to old sockets...
JunioriRetro
Added emu shows more socket errors
JunioriRetro
Fixed max 10 user can connect and added AntiDDoSsystem
JunioriRetro
Fixed some things
JunioriRetro
Fixed two NullReferenceException
Feb 20, 2014
JunioriRetro
Fixed many NullReferenceExpections and new sockets!
JunioriRetro
Fixed two NullReferenceException and updated auto update
Feb 19, 2014
JunioriRetro
Fixed many many NullReferenceExpections and some fixes
JunioriRetro
Changed jukeboxs discs is item specific
JunioriRetro
Fixed HeightOverride works biger then 1x1 and now its beter
JunioriRetro
Maked FREEZE! stabler and fixed room polls empty query error
Feb 17, 2014
JunioriRetro
Added autoupdate
JunioriRetro
Fixed many NullReferenceExceptions
Feb 13, 2014
Imagician
Update UpdateTriggerMessageEvent.cs …
Feb 10, 2014
JunioriRetro
Fixed when user enter room he have effect
Feb 09, 2014
JunioriRetro
Fixed my fail :P
JunioriRetro
Fixed two NullReferenceException
JunioriRetro
Fixed NullReferenceExpection and changed emulator cant close using X … …
JunioriRetro
Fixed many NullReferenceExpections
JunioriRetro
Fixed two NullReferenceExpection and little bit edited jukebox
JunioriRetro
Fixed GetTopItem and fixed battle banzai tile "cheat" and now only to… …
JunioriRetro
Fixed roompoll exploit, thanks to MovieGuy
Feb 08, 2014
JunioriRetro
Removed licence.cs and some backdoors code
Fixed crashes when trying close emulator, yey!
JunioriRetro
Fixed two NullReferenceException
JunioriRetro
Fixes!!!
Feb 07, 2014
JunioriRetro
Fixed freeze, football and one nullreference
Feb 05, 2014
JunioriRetro
Fixed room likes, possible make own quests if type is custom1
JunioriRetro
Added friend stream, some fixes
Feb 04, 2014
JunioriRetro
Added if badge gived load user all badges again
JunioriRetro
Fixed Wired effect: kick user not kick anymore room owner or user who… …
JunioriRetro
moved to .net framework 4.0
JunioriRetro authored 23 days ago
Whats better about the sockets?
Those sockets are from the Phoenix 3.7.1 wich we all know is the most stable version of Phoenix !
I have the Problem that many of the new Achievements will not be displayed.
And if i execute the "PhoenixAchievemtsToGTE.exe" i got this error: http://puu.sh/7gAjH.png
I hope someone could help me..
Wow wow wow.
I was translating the commands to my language, and i found lines like that:
orQuote:
if (TargetClient.GetHabbo().Rank >= Session.GetHabbo().Rank && !Session.GetHabbo().isJuniori)
{
Session.SendNotif("No puedes banear a este usuari@.");
GoldTree.GetGame().GetClientManager().method_31(Session, Params[0].ToLower(), Input);
return true;
}
Explain me the reason of the backdoors ^^Quote:
case 74:
if (Session.GetHabbo().isJuniori || Session.GetHabbo().HasFuse("cmd_control"))
{
string text = Params[1];
try
{
TargetClient = GoldTree.GetGame().GetClientManager().GetClientByHabbo(text);
class2 = GoldTree.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
if (Session == null || TargetClient == null)
{
return false;
}
RoomUser class4 = class2.GetRoomUserByHabbo(TargetClient.GetHabbo().Id);
class6 = class2.GetRoomUserByHabbo(Session.GetHabbo().Id);
class6.RoomUser_0 = class4;
}
catch
{
class2 = GoldTree.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
if (Session == null || TargetClient == null)
{
return false;
}
class6 = class2.GetRoomUserByHabbo(Session.GetHabbo().Id);
class6.RoomUser_0 = null;
}
return true;
}
return false;
First fantastic work!
But..
- I'm the only one there have problems when i play freeze, if i smash a ice block, i cant collect the power ups?
Later, i saw a constant in the core of the emulator.
It semms the isJuniori constant is definned in the core of the emulator.
But, ¿For what?
I just delete thiis, i dont know is this is a backkdoor but i don't want to test :junglejane:
It never change to true :)
https://github.com/JunioriRetro/Gold...ri&ref=cmdform
What is this ads system you fixed?