Seems that you got a problem with the messenger
you could maybe try to delete the friendlists and messenger chatlog (backup first)
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Friend Stream not updated, is still, as it always was in Phoenix, only happens to me?
PRINT: http://prntscr.com/34mhj5
Someone needs to like a room, and then when you reload the hotel, it'll be there.
http://prntscr.com/34mlhm
Can someone tell me all the MUS-Commands from Gold-Tree? Roomalert, alert, hal don't works.. :(
For all: Friend stream not updating because i dont know packets. And too same reason i cant make friend stream is active when you reconnect but your db remember that and follow it. And only likes works because i'm not best with packets.. Something broken if i try add achievements, motto changes, new friends etc that possible.
If you want, that you can Post things from yourselfe in the Friendstream, you have to change some things in the SWF, its really easy..
Thanks for your great Emulator, i will Edit somethings.. :)
when i use Jess's cata, the emu'll broke
#BadEnglish #Fact
I pruned db spend gold to revcms treen 1.9.9.9 is urgent
PS: My English is bad because I'm from Colombia and Spanish ablo
I done but it stills appearing.
It's appear when somebody add other to their friend console.
If you have problem with the catalogue, try run this SQL : http://pastebin.com/rYRT1YPy
Sorry for my bad english :p
Well i'm using GTE for a while, just updated the emu to 3.18.1 but still the kick wired is kicking me or staffs. So I went looking for a fix;
Orignal code:
My code:Code:case "wf_act_kick_user":
current2.ExtraData = "1";
current2.UpdateState(false, true);
current2.ReqUpdate(1);
GameClient GetPlayerSession = GoldTree.GetGame().GetClientManager().GetClientByHabbo(RoomUser_1.GetClient().GetHabbo().Username);
if (GetPlayerSession != null)
{
Room class2 = RoomUser_1.GetClient().GetHabbo().CurrentRoom;
if (!(class2.Owner == GetPlayerSession.GetHabbo().Username && GetPlayerSession.GetHabbo().HasFuse("acc_unkickable")))
{
class2.method_47(GetPlayerSession, true, false);
if (current2.string_2.Length > 0)
{
GetPlayerSession.SendNotif(current2.string_2);
}
else
{
GetPlayerSession.SendNotif("Wired: Potki käyttäjä wired-tavara on potkinut sinut huoneesta!");
}
}
flag2 = true;
}
break;
So here's an explanation; In the original code it checked if you are a room owner and have the permission for not getting kicked, in my code it checks if you have the permission for not getting kicked or are a room owner. It's not a 'big' difference. Sorry if my English isn't that great I'm from Belgium. (:Code:case "wf_act_kick_user":
current2.ExtraData = "1";
current2.UpdateState(false, true);
current2.ReqUpdate(1);
GameClient GetPlayerSession = GoldTree.GetGame().GetClientManager().GetClientByHabbo(RoomUser_1.GetClient().GetHabbo().Username);
if (GetPlayerSession != null)
{
Room class2 = RoomUser_1.GetClient().GetHabbo().CurrentRoom;
if (!(class2.Owner == GetPlayerSession.GetHabbo().Username || GetPlayerSession.GetHabbo().HasFuse("acc_unkickable")))
{
class2.method_47(GetPlayerSession, true, false);
if (current2.string_2.Length > 0)
{
GetPlayerSession.SendNotif(current2.string_2);
}
else
{
GetPlayerSession.SendNotif("Wired: Potki käyttäjä wired-tavara on potkinut sinut huoneesta!");
}
}
flag2 = true;
}
break;
Can someone help me where i can find the commands :furni & :chooser
I can't find it in the file ChatCommandHandler.cs
I thought the cool emulator ..
TetraHotel.com
Does it have the swf' files?
Swfs for this? I can't seem to find any. And I'm getting a gametcp.bindip error
who is the database? ._.
Hellooo!! Finally first GTE 3.19.0 alpha version is pushed to github! Over 1000 line code added / changed! Remember get database backup because items tables columns is changed and emulator automatically update it. REMEMBER RUN UPDATE SQL! YOU CAN FIND IT IN SQL FILES FOLDER!
Why its alpha?
All coming 3.19.0 changes currently not made :(
Want help test new features? Come: http://goldtreehotel.net
How can i fix groups on this emulator?
fixed !!
Jukebox removed?
http://awesomescreenshot.com/0132oesfdf