Gold Tree Emulator (Phoenix edit)

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  1. #136
    Apprentice ZigZag is offline
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    Sep 2013 Join Date
    MalaysiaLocation
    7Posts

    Re: Gold Tree Emulator (Phoenix edit)

    If you have problem with the catalogue, try run this SQL : http://pastebin.com/rYRT1YPy

    Sorry for my bad english :p

  2. #137
    Enthusiast JAysz0n is offline
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    Apr 2014 Join Date
    BelgiumLocation
    41Posts

    Re: Gold Tree Emulator (Phoenix edit)

    Well i'm using GTE for a while, just updated the emu to 3.18.1 but still the kick wired is kicking me or staffs. So I went looking for a fix;

    Orignal code:
    Code:
    case "wf_act_kick_user":
                                        current2.ExtraData = "1";
                                        current2.UpdateState(false, true);
                                        current2.ReqUpdate(1);
                                        GameClient GetPlayerSession = GoldTree.GetGame().GetClientManager().GetClientByHabbo(RoomUser_1.GetClient().GetHabbo().Username);
                                        if (GetPlayerSession != null)
                                        {
                                            Room class2 = RoomUser_1.GetClient().GetHabbo().CurrentRoom;
                                            if (!(class2.Owner == GetPlayerSession.GetHabbo().Username && GetPlayerSession.GetHabbo().HasFuse("acc_unkickable")))
                                            {
                                                class2.method_47(GetPlayerSession, true, false);
                                                if (current2.string_2.Length > 0)
                                                {
                                                    GetPlayerSession.SendNotif(current2.string_2);
                                                }
                                                else
                                                {
                                                    GetPlayerSession.SendNotif("Wired: Potki käyttäjä wired-tavara on potkinut sinut huoneesta!");
                                                }
                                            }
                                            flag2 = true;
                                        }
                                        break;
    My code:
    Code:
    case "wf_act_kick_user":
                                        current2.ExtraData = "1";
                                        current2.UpdateState(false, true);
                                        current2.ReqUpdate(1);
                                        GameClient GetPlayerSession = GoldTree.GetGame().GetClientManager().GetClientByHabbo(RoomUser_1.GetClient().GetHabbo().Username);
                                        if (GetPlayerSession != null)
                                        {
                                            Room class2 = RoomUser_1.GetClient().GetHabbo().CurrentRoom;
                                            if (!(class2.Owner == GetPlayerSession.GetHabbo().Username || GetPlayerSession.GetHabbo().HasFuse("acc_unkickable")))
                                            {
                                                class2.method_47(GetPlayerSession, true, false);
                                                if (current2.string_2.Length > 0)
                                                {
                                                    GetPlayerSession.SendNotif(current2.string_2);
                                                }
                                                else
                                                {
                                                    GetPlayerSession.SendNotif("Wired: Potki käyttäjä wired-tavara on potkinut sinut huoneesta!");
                                                }
                                            }
                                            flag2 = true;
                                        }
                                        break;
    So here's an explanation; In the original code it checked if you are a room owner and have the permission for not getting kicked, in my code it checks if you have the permission for not getting kicked or are a room owner. It's not a 'big' difference. Sorry if my English isn't that great I'm from Belgium. (:

  3. #138
    Enthusiast Alexus54321 is offline
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    May 2011 Join Date
    39Posts

    Re: Gold Tree Emulator (Phoenix edit)

    Can someone help me where i can find the commands :furni & :chooser
    I can't find it in the file ChatCommandHandler.cs

  4. #139
    Enthusiast JAysz0n is offline
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    Apr 2014 Join Date
    BelgiumLocation
    41Posts

    Re: Gold Tree Emulator (Phoenix edit)

    Quote Originally Posted by Alexus54321 View Post
    Can someone help me where i can find the commands :furni & :chooser
    I can't find it in the file ChatCommandHandler.cs
    Why would you need it?

  5. #140
    Enthusiast Alexus54321 is offline
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    May 2011 Join Date
    39Posts

    Re: Gold Tree Emulator (Phoenix edit)

    Quote Originally Posted by JAysz0n View Post
    Why would you need it?
    I want to disable it..

  6. #141
    C# Developer neto737 is offline
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    Oct 2010 Join Date
    Environment.csLocation
    274Posts

    Re: Gold Tree Emulator (Phoenix edit)

    I thought the cool emulator ..

    TetraHotel.com

  7. #142
    Enthusiast JAysz0n is offline
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    Apr 2014 Join Date
    BelgiumLocation
    41Posts

    Re: Gold Tree Emulator (Phoenix edit)

    Quote Originally Posted by Alexus54321 View Post
    I want to disable it..
    They're both very usefull as a Staff, furni for unclickable furniture & chooser for checking people's logs. So I don't know why you should disable them.

  8. #143
    Novice WebRetro is offline
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    Nov 2013 Join Date
    2Posts

    Re: Gold Tree Emulator (Phoenix edit)

    Does it have the swf' files?

  9. #144
    Valued Member iTzScronnie is offline
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    Sep 2013 Join Date
    104Posts

    Re: Gold Tree Emulator (Phoenix edit)

    Swfs for this? I can't seem to find any. And I'm getting a gametcp.bindip error

  10. #145
    Novice Tiimo is offline
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    Apr 2012 Join Date
    2Posts

    Re: Gold Tree Emulator (Phoenix edit)

    who is the database? ._.

  11. #146
    Valued Member Juniori is offline
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    Dec 2013 Join Date
    104Posts

    Re: Gold Tree Emulator (Phoenix edit)

    Hellooo!! Finally first GTE 3.19.0 alpha version is pushed to github! Over 1000 line code added / changed! Remember get database backup because items tables columns is changed and emulator automatically update it. REMEMBER RUN UPDATE SQL! YOU CAN FIND IT IN SQL FILES FOLDER!

    Why its alpha?
    All coming 3.19.0 changes currently not made :(

    Want help test new features? Come: http://goldtreehotel.net

  12. #147
    Keep your head up. FlyHotel is offline
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    Apr 2011 Join Date
    The NetherlandsLocation
    570Posts

    Re: Gold Tree Emulator (Phoenix edit)

    Quote Originally Posted by Juniori View Post
    Hellooo!! Finally first GTE 3.19.0 alpha version is pushed to github! Over 1000 line code added / changed! Remember get database backup because items tables columns is changed and emulator automatically update it. REMEMBER RUN UPDATE SQL! YOU CAN FIND IT IN SQL FILES FOLDER!

    Why its alpha?
    All coming 3.19.0 changes currently not made :(

    Want help test new features? Come: http://goldtreehotel.net
    Thanks, but what are the new features?

  13. #148
    Apprentice Mike Cool is offline
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    Dec 2013 Join Date
    10Posts

    Re: Gold Tree Emulator (Phoenix edit)

    How can i fix groups on this emulator?

  14. #149
    Apprentice Micki is offline
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    Feb 2010 Join Date
    14Posts

    Re: Gold Tree Emulator (Phoenix edit)

    fixed !!
    Last edited by Micki; 18-04-14 at 10:16 PM. Reason: Problem fixed

  15. #150
    Proficient Member CrEcEp is offline
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    Oct 2011 Join Date
    166Posts

    Re: Gold Tree Emulator (Phoenix edit)




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