Gold Tree Emulator (Phoenix edit)

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  1. #181
    Novice qadartje is offline
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    Mar 2014 Join Date
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    Re: Gold Tree Emulator (Phoenix edit)

    Quote Originally Posted by Juniori View Post
    And you dont know what mean code cleanup. We have too future plans rewrite many things :)
    Hey could you please tell me how to fix the problem that nobody can create HC or VIP room(model) while they are hc or vip. This is the only problem, the rest is perfect luv it!

  2. #182
    Member TiD is offline
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    Nov 2013 Join Date
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    Re: Gold Tree Emulator (Phoenix edit)

    I would prefer if you didn't have to force update.

  3. #183
    Apprentice RafitaRL is offline
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    Re: Gold Tree Emulator (Phoenix edit)

    Sorry for english, i speak spanish. When I ignite emulator, all good, but the users me do not enter to the client, to whom it owes?

  4. #184
    Valued Member Juniori is offline
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    Re: Gold Tree Emulator (Phoenix edit)

    Alpha 7 is out and includes friend stream working 99%! Now it shows new friend ships, rooms likes, new achievements and motto changes! Too possible like them if you have turned it on your variables on (friendbar.stream.liking.enabled)

    Why its 99%?
    Because if you have enabled friend stream and you reload client it shows its not enabled.

    Including too some bug fixes :)

    Get it now! https://github.com/JunioriRetro/Gold-Tree-Emulator-3

    - - - Updated - - -

    Friend stream 100%!

  5. #185
    I am a Conqueror Explicable is offline
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    Re: Gold Tree Emulator (Phoenix edit)

    Does it update automatically when you start it up? If not why does it have to connect to your server for stuff?

  6. #186
    Member xKADOx is offline
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    Re: Gold Tree Emulator (Phoenix edit)

    Yes, it update automatically when you start it up.

  7. #187
    I am a Conqueror Explicable is offline
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    Re: Gold Tree Emulator (Phoenix edit)

    Okay just checking. Thanks

  8. #188
    Account Upgraded | Title Enabled! Joe Richardson is offline
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    Feb 2013 Join Date
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    Re: Gold Tree Emulator (Phoenix edit)

    Bug - When you have the friendstream open, and accept a friend request, it makes you reload. But, if it's closed and you accept one, it's fine

  9. #189
    Apprentice flesjed is offline
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    Jul 2012 Join Date
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    Re: Gold Tree Emulator (Phoenix edit)

    Since the alpha version I couldn't update since the items_fireworks and item_extra_data tables stay empty, even if the emu says it's done these tables stay empty, this is probably since I run my DB server on a different server than my emu.. Also, the ram pops up from 1GB to 10GB during the emu start-up. Is there an SQL I can run to achieve the same thing @Juniori?
    Last edited by flesjed; 27-04-14 at 11:56 PM.

  10. #190
    Keep your head up. FlyHotel is offline
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    Apr 2011 Join Date
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    Re: Gold Tree Emulator (Phoenix edit)

    @Juniori Is it maybe possible to update GTE to the newest release from Habbo?

  11. #191
    I am a Conqueror Explicable is offline
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    Re: Gold Tree Emulator (Phoenix edit)

    @FlyHotel so basically.. you want to turn an r63a emulator into r63b.... Yeah no... But you could make it "look" similar if you customized the habbo.swf

  12. #192
    Alpha Member Twan is offline
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    Jun 2010 Join Date
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    Re: Gold Tree Emulator (Phoenix edit)

    Is there any complete SWF pack for this?

  13. #193
    Valued Member Nicolajhansen97 is offline
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    Re: Gold Tree Emulator (Phoenix edit)

    Quote Originally Posted by Twan View Post
    Is there any complete SWF pack for this?
    Its the same SWF

  14. #194
    Member Terry Lgm is offline
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    Nov 2013 Join Date
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    Re: Gold Tree Emulator (Phoenix edit)

    I have this error:
    Logging login error because you are on alpha test!
    Exception has ben saved

  15. #195
    j’aime ma famille dominic is offline
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    Re: Gold Tree Emulator (Phoenix edit)

    Quote Originally Posted by Mextur View Post
    Oh serioulsy..

    Why are you guys using decompiled sources..

    And that TimedLock. Please explain me why u use TimedLock. And what does it do?

    I think you better can use, parallelism and concurrent collections. Don't lock anything. Only if you're blazing the object with updates, like a timer.

    Threadsafety, that's all.

    - - - Updated - - -

    And..

    Code:
    try { %code% } catch (Exception ex) { }
    Everywhere, if you want to avoid OutOfMemoryException.
    Error catching only for code that is set to get errors! Like bullshit coding ;-)



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