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- Oct 26, 2012
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There's no HTML5 client working 100% just like there's no emulator working 100%. This community is built on 40% releases, not 50, 60 or 80. 40%. The most well known emulators barely have achievements working, none of them have the mini games working by default, let's not even try to acknowledge wired which may or may not work just at the cost of a memory leak decimating your 2 user daily hotel.
Community can upgrade to HTML5 or die. Nobody wants to download some shenanigans, especially built on Electron which requires a 50 terabyte computer for a 1mb angular project
40%? I'd like to know where the 40% is coming from. I think most emulators have a terrible achievement system (where logging in X days in a row works as amount of logins) and no minigames but the main part is complete. I would call it an 80 to 95% finished emulator. 50 terabyte? That sounds stupid, no offense.
Also, regarding your other post; you make a point, keep in mind it isn't bad if a game supports a web client and a desktop client. And, the 5 user thing will only get fixed if HTML5 is done the right way, when it works flawlessly on the phone. Hell, I'd be against this and say the client needs an app which works the same way as the HTML5 client. Smartphones are the way to go, people like being on their phone more than being on their PC or laptop. Making it easier for those people is gonna fix the 5 user hotels, not JUST upgrading to HTML5.