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- Aug 10, 2011
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Build 0.3.0
Config:
data:
wasm Code:
wasm Framework:
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Client seems to have been written in C# and compiled using il2cpp to webassembly (wasm).
Config:
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wasm Code:
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wasm Framework:
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Code:
<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Unity WebGL Player | habbo2020</title>
<link rel="shortcut icon" href="assets/images/favicon.ico">
<link rel="stylesheet" href="assets/css/reset.css">
<link rel="stylesheet" href="assets/css/style.css">
<script src="assets/js/jquery-3.4.1.min.js"></script>
<script src="assets/js/UnityProgress.js"></script>
<script src="Build/UnityLoader.js"></script>
<script>
var unityInstance = UnityLoader.instantiate("unityContainer", "Build/habbo2020-global-prod.json", {
onProgress: UnityProgress
});
</script>
</head>
<body>
<div class="webgl-content">
<div id="unityContainer"></div>
</div>
<script src="assets/js/CanvasScaler.js"></script>
</body>
</html>
Furni Url Format:
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Furni Manifest Url Format:
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hh_human_body:
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Client seems to have been written in C# and compiled using il2cpp to webassembly (wasm).
Last edited: