Habbo Air (for iPad) packetlog

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  1. #31
    Evil Italian Overlowrd Droppy is offline
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    Re: Habbo Air (for iPad) packetlog

    Quote Originally Posted by ACADEMiC View Post
    I don't know why Habbo use DNS names for the connection.info parameters. I know with a DNS server you can setup a DNS name to face to an IP and have clients look at that DNS server for the value, but can you do the same for an IP? I mean, can you setup on the DNS server, an IP and have it face a different host?
    Using IP would block hosts itself too, and since DNS can't be linked to ip, would definely block it aswell. So it rests us the proxy, which didn't work when I tried to use.

    A simple thing could block us for good.

  2. #32
    Ask me about Daoism FullmetalPride is offline
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    Re: Habbo Air (for iPad) packetlog

    Sulake browses this section. Let's not give them any ideas.


    Perhaps they've got a reason, but for now, shhhhhhh.

  3. #33
    Unspoiled Perfection AKllX is offline
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    Re: Habbo Air (for iPad) packetlog

    IPad isn't a good idea for retros. At least for my scenario. An Ipad 2 costs like $500 here in Brazil. All the cool and spoiled kids that actually can pay for it can also pay for habbo credits. Not worth developing any further IMO.

  4. #34
    1 + 3 + 3 = 7 EvilCoder is offline
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    Re: Habbo Air (for iPad) packetlog

    Quote Originally Posted by ACADEMiC View Post
    I don't know why Habbo use DNS names for the connection.info parameters. I know with a DNS server you can setup a DNS name to face to an IP and have clients look at that DNS server for the value, but can you do the same for an IP? I mean, can you setup on the DNS server, an IP and have it face a different host?
    If you think smart you will realize why Habbo does that. Habbo has over 100 places where they put the ip.. So what if that IP changes? They just modify the DNS record and all done.. Same way as I do it. Pritty dumb to use IP-addresses these days while you can do it much smarter.

  5. #35
    Ask me about Daoism FullmetalPride is offline
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    Re: Habbo Air (for iPad) packetlog

    Quote Originally Posted by EvilCoder View Post
    If you think smart you will realize why Habbo does that. Habbo has over 100 places where they put the ip.. So what if that IP changes? They just modify the DNS record and all done.. Same way as I do it. Pritty dumb to use IP-addresses these days while you can do it much smarter.
    I was thinking about it last night and came to this conclusion, too.

  6. #36
    1 + 3 + 3 = 7 EvilCoder is offline
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    Re: Habbo Air (for iPad) packetlog

    Quote Originally Posted by FullmetalPride View Post
    I was thinking about it last night and came to this conclusion, too.
    Haha it's pritty smart if you use DNS records instead of IP's. So yeah, thats actually the reason why.

    Also you can do these things with DNS records and build almost 20 proxy servers for your retro:

    Code:
    noc mvdworp # nslookup game.habbnet.nl
    Server:         217.117.***.***
    Address:        217.117.***.***
    
    Non-authoritative answer:
    Name:   game.habbnet.nl
    Address: 217.117.***.***
    Name:   game.habbnet.nl
    Address: 217.117.***.***
    Name:   game.habbnet.nl
    Address: 217.117.***.***
    Very nice. Prefer not to announce the IP's on forum. You can however do the nslookup yourself to my domain. And this works excellent. I'm using iptables to forward it to the right server on all the 3 ips listed above.

  7. #37
    Evil Italian Overlowrd Droppy is offline
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    Re: Habbo Air (for iPad) packetlog

    Quote Originally Posted by EvilCoder View Post
    If you think smart you will realize why Habbo does that. Habbo has over 100 places where they put the ip.. So what if that IP changes? They just modify the DNS record and all done.. Same way as I do it. Pritty dumb to use IP-addresses these days while you can do it much smarter.
    If the IP changes they could lunch an App Update. Anyway, ain't the best option, if they want to fix something up, they fix something up, not make jerry-rig with that, using IP address, if they want to fix it, they could simply fix it, but I'm getting to the conclusion they are lazy btw

  8. #38
    Ask me about Daoism FullmetalPride is offline
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    Re: Habbo Air (for iPad) packetlog

    Quote Originally Posted by Droppy View Post
    If the IP changes they could lunch an App Update. Anyway, ain't the best option, if they want to fix something up, they fix something up, not make jerry-rig with that, using IP address, if they want to fix it, they could simply fix it, but I'm getting to the conclusion they are lazy btw
    Think about it. A user can be forced into an upgrade like in MapleStory but that's not ideal for a user. app updates also have to be approved by apple, so there's no way to know when it'll get around to being updated, so all of Habbo would be offline to iPads until then.

  9. #39
    Evil Italian Overlowrd Droppy is offline
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    Re: Habbo Air (for iPad) packetlog

    Quote Originally Posted by FullmetalPride View Post
    Think about it. A user can be forced into an upgrade like in MapleStory but that's not ideal for a user. app updates also have to be approved by apple, so there's no way to know when it'll get around to being updated, so all of Habbo would be offline to iPads until then.
    Perfect point. I've been thinking about it, but how does iPad apps chance headers? Should it have some sort of http request that returns the header list? Or the app itself have some sort of calculator, since its differenrent from habbo, even if we decrypt it for getting the (possible) algorithm, the browser version would be intact.
    I have serious doubts about this.

  10. #40
    ☮TAKU???? seanrom is offline
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    Re: Habbo Air (for iPad) packetlog

    Awesome work!! !""#@!!!!

    Thank you, very much.

  11. #41
    hi academic is offline
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    Re: Habbo Air (for iPad) packetlog

    Quote Originally Posted by Droppy View Post
    Perfect point. I've been thinking about it, but how does iPad apps chance headers? Should it have some sort of http request that returns the header list? Or the app itself have some sort of calculator, since its differenrent from habbo, even if we decrypt it for getting the (possible) algorithm, the browser version would be intact.
    I have serious doubts about this.
    There is definitely an algorithm which would change the headers in each release.

    I mean, it would impractical to change them each release manually. However, I don't think you would get the chance to find that algorithm, as I wouldn't believe its something they have embedded into the client, I believe it would be applied before the release goes live.

    - - - Updated - - -

    Quote Originally Posted by EvilCoder View Post
    If you think smart you will realize why Habbo does that. Habbo has over 100 places where they put the ip.. So what if that IP changes? They just modify the DNS record and all done.. Same way as I do it. Pritty dumb to use IP-addresses these days while you can do it much smarter.
    Wow. Dumb question, please excuse my stupidity. Of course, I don't know why I didn't think of that. ^_^

  12. #42
    Developer BurakDev is offline
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    Re: Habbo Air (for iPad) packetlog

    Quote Originally Posted by ACADEMiC View Post
    There is definitely an algorithm which would change the headers in each release.

    I mean, it would impractical to change them each release manually. However, I don't think you would get the chance to find that algorithm, as I wouldn't believe its something they have embedded into the client, I believe it would be applied before the release goes live.

    - - - Updated - - -



    Wow. Dumb question, please excuse my stupidity. Of course, I don't know why I didn't think of that. ^_^
    Habbo assign packet handler to random header, I already tried to find algorithm but isn't math logic.

  13. #43
    hi academic is offline
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    Re: Habbo Air (for iPad) packetlog

    Quote Originally Posted by BurakDev View Post
    Habbo assign packet handler to random header, I already tried to find algorithm but isn't math logic.
    What I meant was, they would randomise or change the headers using an algorithm that is not part of the client, nor has anything to do with it. I believe it would be a process before they release it.

  14. #44
    Developer BurakDev is offline
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    Re: Habbo Air (for iPad) packetlog

    Quote Originally Posted by ACADEMiC View Post
    What I meant was, they would randomise or change the headers using an algorithm that is not part of the client, nor has anything to do with it. I believe it would be a process before they release it.
    Yes is a process before releasing it, random header or very hard algorithm (using RELEASE code for generate header)

  15. #45
    hi academic is offline
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    Re: Habbo Air (for iPad) packetlog

    Quote Originally Posted by BurakDev View Post
    Yes is a process before releasing it, random header or very hard algorithm (using RELEASE code for generate header)
    I suspect it may be a algorithm, based on the fact that the release header appears to be a constant value.

    Based on that very fact, I believe there is a possibility it's reversible or able to be predicted, because why would they need to have the header value a constant value, why wouldn't it change? So, there is a reason why that is, that's why I suspect it may be reversible or predicted.

    However, that also being said, that is a very far fetched theory, and one that is potentially unlikely.



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