Habbo Client & Server Messages in C++14

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  1. #1
    Apprentice FatPanda is offline
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    Habbo Client & Server Messages in C++14

    The following release contains the client and server message modules, and respective drivers illustrating their usage. The source code is written in C++14.

    These modules facilitate any interactions with C>>S and S>>C payload data (post-shuffle Habbo). Consider these as small tools in your arsenal.

    Download:

    Link - Messages: take me there

    Snippet:

    Last edited by FatPanda; 24-04-15 at 04:09 PM.


  2. #2
    Account Upgraded | Title Enabled! TheOleg is offline
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    Re: Habbo Client & Server Messages in C++14

    ANSI or UTF8?

  3. #3
    Live Ocottish Sverlord Joopie is offline
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    Re: Habbo Client & Server Messages in C++14

    Quote Originally Posted by TheOleg View Post
    ANSI or UTF8?
    Funny enough, the std:string has no encoding. It just holds down the bytes you put in. By looking at the source you will notice it will read the bytes one by one according to the length and put it in the std:string type. It's up to you how you wanna represent it (UTF8 is recommend)

    Did some research, you might find this interesting: http://www.differencebetween.net/tec...nsi-and-utf-8/
    Last edited by Joopie; 21-04-15 at 01:49 PM.



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