@Zack, do you parse some Room entering Packets?
I got a Problem with it :D
look @ this:
http://v4roke.de/help.png
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@Zack, do you parse some Room entering Packets?
I got a Problem with it :D
look @ this:
http://v4roke.de/help.png
Divide x>
Code:/* Client Init */
public static class OutgoingMessages
{
/* Client Init */
public const int ClientInit = 3196;
public const int UserInit = 3587;
public const int CreditsInit = 2084;
public const int club_habboInit = 3552; // TODO Pixel and that stuff
public const int FriendBarInit = 2251;
/* Catalog */
public const int CatalogInit = 3365;
public const int CatalogPageInit = 153;
}
public static class IncomingMessages
{
/* Client Init Stuff */
public const int ReadVersion = 4000;
public const int InitClientStuff = 169;
/* Catalog */
public const int CatalogInit = 620;
public const int CatalogPageInit = 2260;
}
You can get the Integer's and the other stuff from the Packetlist from Page 1.
These Packets are working 100% :=)
Then you have the wrong packet xd
Posted via Mobile Device
Alright i'll parse the room packets.
And if i'm not busy i'll even code the server message appends.
Well, when I was trying to use it,
there was automaticly habbo.com appended to my connection.info.host.
Meaning 192.168.2.100 is getting 192.habbo.com !!!
packetloggaa .fi xD
Love to see our (Imadj and mine) posts are deleted, shows how kindy the Mod's actually are...
Shows that moderators are actually here doing work -- cleaning spam, and attempting to sort through the drama/flame-wars that occur so easily in this section.
I appreciate your concern.