Re: Habbo.swf original source(structures and names, no code)
Still work on this ?
I located the start of flash data on HabboAir
https://i.gyazo.com/feb5221a5f31b3a6...7f03565e1e.png
but how locate the end of file ? I need apply ZLIB decompress after removing all before CWS
Re: Habbo.swf original source(structures and names, no code)
Quote:
Originally Posted by
BurakDev
The next 5 bytes(after "CWS") should be readable, it consist of the Version(1), and FileLengh(4). I'm not sure if you can find the end of the SWF without decompressing it first.
Edit: FileLength is the total size of the uncompressed SWF, it includes the header(8 bytes).
Re: Habbo.swf original source(structures and names, no code)
Quote:
Originally Posted by
BurakDev
Try decompressing the whole file and check again.
EDIT: probably doesn't work.
If you can send me the file I can see if I can decompress it.
Re: Habbo.swf original source(structures and names, no code)
Does somebody care to explain why these original names are of such big importance? I fail to see it myself.
Re: Habbo.swf original source(structures and names, no code)
Quote:
Originally Posted by
Gaby
Does somebody care to explain why these original names are of such big importance? I fail to see it myself.
The potential of having access to see how everything is handled? No, that's not important at all...
The original names would be easier to read instead of _-Ss
Re: Habbo.swf original source(structures and names, no code)
Quote:
Originally Posted by
ppntn
The potential of having access to see how everything is handled? No, that's not important at all...
The original names would be easier to read instead of _-Ss
What can the community achieve when the full source would be visible? I'm just curious since most of the things said in this thread sound like another language to me.
Re: Habbo.swf original source(structures and names, no code)
Quote:
Originally Posted by
Gaby
What can the community achieve when the full source would be visible? I'm just curious since most of the things said in this thread sound like another language to me.
We would be able to make every single packet proper functional, without having to packet log everything (for this revision), which I'd assume is a rather new revision.
Re: Habbo.swf original source(structures and names, no code)
Quote:
Originally Posted by
ppntn
We would be able to make every single packet proper functional, without having to packet log everything (for this revision), which I'd assume is a rather new revision.
I see, thanks for the explanation. Definitely going to keep an eye on this thread then. hahaha
Re: Habbo.swf original source(structures and names, no code)
Quote:
Originally Posted by
Gaby
I see, thanks for the explanation. Definitely going to keep an eye on this thread then. hahaha
Also, we would eventually be able to make in-game logic a lot better, since we'd have a better understanding on how it's handled. :):
Re: Habbo.swf original source(structures and names, no code)
Quote:
Originally Posted by
ppntn
We would be able to make every single packet proper functional, without having to packet log everything (for this revision), which I'd assume is a rather new revision.
You're talking nonsense.
Its not about the packet handling, its about a way to crack another platform and potentially use that also for retro's. Atleast thats what I'd like to see. Anything else in this is quite useless. Same server, same packets. Just a different interface.
I can already make every packet functional without packetlogging. Thats how I build almost everything in Arcturus.
Re: Habbo.swf original source(structures and names, no code)
Quote:
Originally Posted by
The General
You're talking nonsense.
Its not about the packet handling, its about a way to crack another platform and potentially use that also for retro's. Atleast thats what I'd like to see. Anything else in this is quite useless. Same server, same packets. Just a different interface.
I can already make every packet functional without packetlogging. Thats how I build almost everything in Arcturus.
Not saying we couldn't, just stating it'd be a hell of a lot easier with original names. :):
Re: Habbo.swf original source(structures and names, no code)
He can work ipad version?
Re: Habbo.swf original source(structures and names, no code)
Quote:
Originally Posted by
ppntn
Not saying we couldn't, just stating it'd be a hell of a lot easier with original names. :):
What the hell are you saying?
This thread is about Habbo Air. In this time no-one figured out how Decompress or Find the Habbo Air's SWF. That is literrally built-in with the APK Built Code.
We're trying to figure out where the SWF part begins and ends, to Decompress and have the source code. We don't know if Habbo's Air SWF is obfuscated likely Habbo's Desktop SWF, we don't know that, we trying to decompress it to see the source code and analyse. Maybe get the AS3 Source Code.
The fact is no-one already get that, and @The General is right, that will be good for the community starting development of Habbo's Mobile Version.
And agains the "cat and rat" game will start over... @Arachis
And the competition of who create the FIRST emulator of Habbo Air. Woah
This will be a really big war.
Re: Habbo.swf original source(structures and names, no code)
Quote:
Originally Posted by
ovflowd
What the hell are you saying?
This thread is about Habbo Air. In this time no-one figured out how Decompress or Find the Habbo Air's SWF. That is literrally built-in with the APK Built Code.
We're trying to figure out where the SWF part begins and ends, to Decompress and have the source code. We don't know if Habbo's Air SWF is obfuscated likely Habbo's Desktop SWF, we don't know that, we trying to decompress it to see the source code and analyse. Maybe get the AS3 Source Code.
The fact is no-one already get that, and @
The General is right, that will be good for the community starting development of Habbo's Mobile Version.
And agains the "cat and rat" game will start over... @
Arachis
And the competition of who create the FIRST emulator of Habbo Air. Woah
This will be a really big war.
You can actually just edit some internal hosts in apk file and rebuild your own android app.
Re: Habbo.swf original source(structures and names, no code)
The actual AVM2(DoAbc) instructions are missing in the SWF anyways, it was mentioned earlier in this thread that it was all converted to ARM(?). Which is, not cool bro.