Re: [Holograph] LatinEMU r60 [C#][OpenSource]
Seems Like a good release, unless you leaked it but
i dont bother in r50-60 unless its RP, quit them a long time ago
Re: [Holograph] LatinEMU r60 [C#][OpenSource]
Recode the flash client, its not that hard.
Re: [Holograph] LatinEMU r60 [C#][OpenSource]
Everyone: Fuck up with stupid flash_clients..
Latin is not good..
1) You can login(whoo)
2) Rooms are d/c
3) Furniture_data is wrong.
4) MOD-Tool is untested because you can't go in a room.
offtopic:I will post an recode of HabboX that's 100% better(with achievements)
Re: [Holograph] LatinEMU r60 [C#][OpenSource]
Quote:
Originally Posted by
HFTB
Everyone: Fuck up with stupid flash_clients..
Latin is not good..
1) You can login(whoo)
2) Rooms are d/c
3) Furniture_data is wrong.
4) MOD-Tool is untested because you can't go in a room.
offtopic:I will post an recode of HabboX that's 100% better(with achievements)
It all works for me? :p
Re: [Holograph] LatinEMU r60 [C#][OpenSource]
Suck..
This is just a rip of two or more other servers..
First of all the first Baboh Emulator version:
That GUI was coded by Nillus for Woodpecker, and I adapted it to Holo..
Second, another version of Baboh (Rikku's version), because if you take a look at the "marketplace" file etc they're almost the same as Torpeedo, because when I coded marketplace on Torpeedo, I passed my files to Rikku so he could port it to Holo...
You Spanish, Brazilian or "wherever you're from" SUX!
EDIT:
Take a look at the file "frmmain.cs" in the /GUI folder..
What do you see?
I see:
Code:
/*=====================================================================================*\
|| # Baboh Emulator Project ||
|+=====================================================================================+|
|| # Copyright © 2009 Baboh Team. All rights reserved. ||
|| # http://www.BabohEmulator.net ||
|+=====================================================================================+|
|| # This file is part of The Baboh Server Project. ||
|+=====================================================================================+|
|| # The Baboh Server Project is free software: you can redistribute it and/or modify ||
|| # it under the terms of the GNU General Public License as published by ||
|| # the Free Software Foundation, either version 3 of the License, or ||
|| # (at your option) any later version. ||
|+=====================================================================================+|
|| # The Baboh Server Project is distributed in the hope that it will be useful, ||
|| # but WITHOUT ANY WARRANTY; without even the implied warranty of ||
|| # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ||
|| # GNU General Public License for more details. ||
|+=====================================================================================+|
|| # You should have received a copy of the GNU General Public License ||
|| # along with The Baboh Server Project. If not, see <http://www.gnu.org/licenses/>. ||
|| # warrenty of any kind. BabohCMS is free software! ||
\*=====================================================================================*/
EDIT 2:
Decompile .exe is a noob's art..
Take a look into messageManager.cs
Code:
private Packet[] mPacket = new Packet[0x1869f];
In a non-decompiled file, it should result like this:
Code:
private Packet[] mPacket = new Packet[2002];
Re: [Holograph] LatinEMU r60 [C#][OpenSource]
Quote:
Originally Posted by
DJAlexxstyle
Suck..
This is just a rip of two or more other servers..
First of all the first Baboh Emulator version:
That GUI was coded by Nillus for Woodpecker, and I adapted it to Holo..
Second, another version of Baboh (Rikku's version), because if you take a look at the "marketplace" file etc they're almost the same as Torpeedo, because when I coded marketplace on Torpeedo, I passed my files to Rikku so he could port it to Holo...
You Spanish, Brazilian or "wherever you're from" SUX!
EDIT:
Take a look at the file "frmmain.cs" in the /GUI folder..
What do you see?
I see:
Code:
/*=====================================================================================*\
|| # Baboh Emulator Project ||
|+=====================================================================================+|
|| # Copyright © 2009 Baboh Team. All rights reserved. ||
|| # http://www.BabohEmulator.net ||
|+=====================================================================================+|
|| # This file is part of The Baboh Server Project. ||
|+=====================================================================================+|
|| # The Baboh Server Project is free software: you can redistribute it and/or modify ||
|| # it under the terms of the GNU General Public License as published by ||
|| # the Free Software Foundation, either version 3 of the License, or ||
|| # (at your option) any later version. ||
|+=====================================================================================+|
|| # The Baboh Server Project is distributed in the hope that it will be useful, ||
|| # but WITHOUT ANY WARRANTY; without even the implied warranty of ||
|| # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ||
|| # GNU General Public License for more details. ||
|+=====================================================================================+|
|| # You should have received a copy of the GNU General Public License ||
|| # along with The Baboh Server Project. If not, see <http://www.gnu.org/licenses/>. ||
|| # warrenty of any kind. BabohCMS is free software! ||
\*=====================================================================================*/
EDIT 2:
Decompile .exe is a noob's art..
Take a look into messageManager.cs
Code:
private Packet[] mPacket = new Packet[0x1869f];
In a non-decompiled file, it should result like this:
Code:
private Packet[] mPacket = new Packet[2002];
Hello, I've never copy any project, I only use Torpeedo Interface, all codes was made by me.
If you envy, bad luck, but what is
Re: [Holograph] LatinEMU r60 [C#][OpenSource]
Re: [Holograph] LatinEMU r60 [C#][OpenSource]
Quote:
Originally Posted by
LittleJ
Hello, I've never copy any project, I only use Torpeedo Interface, all codes was made by me.
If you envy, bad luck, but what is
All Codes are by you?
When this is "Holograph"
Re: [Holograph] LatinEMU r60 [C#][OpenSource]
Quote:
Originally Posted by
Shacobesaurus
All Codes are by you?
When this is "Holograph"
BetaCODE, based on Lavvo Emulator R42 and some codes from Meethar, others, in a year's work
Re: [Holograph] LatinEMU r60 [C#][OpenSource]
Quote:
Originally Posted by
HFTB
Everyone: Fuck up with stupid flash_clients..
Latin is not good..
1) You can login(whoo)
2) Rooms are d/c
3) Furniture_data is wrong.
4) MOD-Tool is untested because you can't go in a room.
offtopic:I will post an recode of HabboX that's 100% better(with achievements)
just use the habbo furnidata and latin is better of habbox.
Re: [Holograph] LatinEMU r60 [C#][OpenSource]
Em... latinemu isn´t a fake littleJ working in latinpack one year, i´m see her progess and ISN´T A FAKE
Don´t talk to say stupidity of the day
Re: [Holograph] LatinEMU r60 [C#][OpenSource]
But what the hell are you talking about, LatinEMU is the best emulator out there and the most stable, and nothing is fake, what happens to you that you have envy that you can never create an emulator like this.
Re: [Holograph] LatinEMU r60 [C#][OpenSource]
Quote:
Originally Posted by
The Daniiel
But what the hell are you talking about, LatinEMU is the best emulator out there and the most stable, and nothing is fake, what happens to you that you have envy that you can never create an emulator like this.
LOL holograph is stable Holograph is base of latin.
Re: [Holograph] LatinEMU r60 [C#][OpenSource]
Quote:
Originally Posted by
djbam
LOL holograph is stable Holograph is base of latin.
But he improved twice LittleJ stability, if you want to check it yourself, everyone we have verified KM.
Re: [Holograph] LatinEMU r60 [C#][OpenSource]
Hi, I saw how this server rubbed and Devo say that is 100% authentic their codes ....
If you are jealous is not the fault of Little, because he is very good ...
pd: HabboX has too many bugs, so I leave ...