Re: Holy thread of packets! (useful for R63B Development)
Quote:
Originally Posted by EliteRoyal
If someone need another release with RC4 Disable just PM!
And i will disable it!
I don't get it... rather than avoiding the problem and disabling it, why don't you actually fix it for later releases too..?
19-12-12
ItachiKM
Re: Holy thread of packets! (useful for R63B Development)
Quote:
Originally Posted by tweeney
I don't get it... rather than avoiding the problem and disabling it, why don't you actually fix it for later releases too..?
Why fixing it when is quite easy using a xploit to disable all your work to make it work properly and have fun break your hotel cause you think rc4 is strong enough to don't think on patch sql injections for example!
19-12-12
Spheral
Re: Holy thread of packets! (useful for R63B Development)
Just some snippets from the Latest SWF for Resolution
private var _-2s0:Boolean = false;
private var _container:_-0g7 = null;
public function get disposed():Boolean
{
return (this._-2s0);
}
public function get type():String
{
return (_-0st._-4iM);
}
public function set container(_arg1:_-0g7):void
{
this._container = _arg1;
}
public function dispose():void
{
this._-2s0 = true;
this._container = null;
}
public function _-0p4():Array
{
return ([_-33J._-4Jj, _-33J._-3yO]);
}
public function processWidgetMessage(_arg1:_-2Ek):_-3cd
{
var _local2:_-33J;
var _local3:_-3Q;
var k:_-XT;
var k:StringArrayStuffData;
var k:String;
var k:String;
var k:String;
var k:String;
var k:String;
var k:_-1Ov;
if (((this.disposed) || ((_arg1 == null))))
{
return (null);
};
switch (_arg1.type)
{
case _-33J._-4Jj:
_local2 = (_arg1 as _-33J);
_local3 = this._container.roomEngine.getRoomObject(_local2.roomId, _local2.roomCategory, _local2.id, _local2.category);
if (_local3 != null)
{
k = _local3.getModel();
if (k != null)
{
k = new StringArrayStuffData();
k.initializeFromRoomObjectModel(k);
k = this._container.localization.getBadgeName(k.getValue(1));
k = this._container.localization.getBadgeDesc(k.getValue(1));
k = k.getValue(2);
k = k.getValue(3);
k = this._container.localization._-2KQ("resolution.engraving.text", "%badgename%", "badgename", k, "badgedesc", k);
if (k == null)
{
};
k = new _-1Ov(_-1Ov._-2QI, 0, k, k, k, 0);
this._container.events.dispatchEvent(k);
};
};
break;
case _-33J._-3yO:
this._container.windowManager.simpleAlert("${resolution.failed.title}", "${resolution.failed.subtitle}", "${resolution.failed.text}", null, null, "help_error_state");
break;
};
return (null);
}
Re: Holy thread of packets! (useful for R63B Development)
Working on release from 121212 since few days. Already pretty much thins working (catalogue, navigator, help stuff, pets, groups, room creation). But I've some problems with entering a room:
Detailled info: when clicking on Me tab when I have no rooms, it works, when I create a room it enters shows toolbar a second and disconnects at recreiving packet 1005 (#toServer>[1005]>[0][0][0][2][3]í).
When re-login and going to the Me tab (now I have a room, it disconnects after clicking it...
Does somebody know something about this, or can give me bit help to move on?
Re: Holy thread of packets! (useful for R63B Development)
It's great that you guys are logging the distinctive features, but you are missing the basics, you still need to log them for the Id's unless you wanna spend hours finding them
20-12-12
Spheral
Re: Holy thread of packets! (useful for R63B Development)
It's great that you guys are logging the distinctive features, but you are missing the basics, you still need to log them for the Id's unless you wanna spend hours finding them
What do you mean log them for the ID's? If you explained alot more, then i could possibly do that :)
20-12-12
Harrison
Re: Holy thread of packets! (useful for R63B Development)
Seems like the download for NovoFatum is messed, anybody got a copy that they could upload?
20-12-12
Spheral
Re: Holy thread of packets! (useful for R63B Development)
Quote:
Originally Posted by Harrison
Seems like the download for NovoFatum is messed, anybody got a copy that they could upload?
Uh, which copy?
Check out my website for the update version, and wait a minute for the full package, its on its way, uploading to dropbox
Log the header id's for the basic functions of Habbo, such as navigator id's, catalog id's, messenger id's etc.
Header ID's? You mean the private static inc Message=302? something like that?
20-12-12
Superbomm
Re: Holy thread of packets! (useful for R63B Development)
Quote:
Originally Posted by JohnHearfield
Header ID's? You mean the private static inc Message=302? something like that?
I think he means that to get a thing working, you also need the packets from other things...
I've spend many hours on finding packets, and I'm not yet on 50% off them... It takes indeed a long time. Even my navigator don't yet work complete.
21-12-12
Spheral
Re: Holy thread of packets! (useful for R63B Development)
Finally got pet breeding packets. Updated my website for you all.
21-12-12
madsi
Re: Holy thread of packets! (useful for R63B Development)
Could anyone hit me up with packet structure for GetPublicRoomsMessageEvent?
23-12-12
Orbz
Re: Holy thread of packets! (useful for R63B Development)
Is there a way you can reverse engineer the SWF to spit out the packets + structures?
23-12-12
Spheral
Re: Holy thread of packets! (useful for R63B Development)
Quote:
Originally Posted by Orbz
Is there a way you can reverse engineer the SWF to spit out the packets + structures?
Some guy made a programme, but its private development. And download the latest AS3 Sorcerer scripts, and search for 4000 (should be in HabboMessages or something)
24-12-12
Orbz
Re: Holy thread of packets! (useful for R63B Development)
Quote:
Originally Posted by JohnHearfield
Some guy made a programme, but its private development. And download the latest AS3 Sorcerer scripts, and search for 4000 (should be in HabboMessages or something)
Oh I know that. :P
Although, it'd be less time consuming to find a way to spit it out w/ structures.. I think it was done with Lemon.
29-12-12
dominic
Re: Holy thread of packets! (useful for R63B Development)