Holy thread of packets! (useful for R63B Development)

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  1. #101
    Eye Eye Capt'n Spheral is offline
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    Re: Holy thread of packets! (useful for R63B Development)

    My Work on Incoming Packets (login)

    Quote Originally Posted by JohnHearfield View Post
    Hey there, today I'm going to share with you something I started last night in development of learning headers and updating.

    It is an Excel file for development.

    =======================================================
    Details
    =======================================================
    The top part

    I was trying to work on the 15th Feb release, so i looked at all the headers that were not working, and compared with the latest release and some with BcStorm release (the one i was updating from).
    Some headers i have not yet added but i found the header id's and the swf structure around it.


    The bottom pat

    I have a packetlog of the latest release and i got all the ToServer[PACKETID] and worked through them, and compared with the release i was trying to update to, and found that BcStorm was missing alot, so i need to find the header id's for BcStorm and to add the new header names inside.

    =======================================================
    Credits
    =======================================================
    I would like to thank for following people:
    Mr Leon, for working with me on the updating.
    Mikkel, for cracking and helping.
    Forax, for some cracks and stuff.
    Quackster, for making the tools to split incoming and outgoing packets
    Vista4life, for the swf x]
    Habbo for their swfs x]
    Me for the As3 scripts x]

    =======================================================
    Download
    =======================================================
    Here is an un-editiable version (read only) cause ill update it with a working one with BcStorm ids.
    http://dl.dropbox.com/u/74840249/Inc...evelopment.xls

  2. #102
    Proficient Member prodigy007 is offline
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    Re: Holy thread of packets! (useful for R63B Development)

    Quote Originally Posted by JohnHearfield View Post
    Need to start updating this more.
    How did you get 3987 from your packet log on secretkey?

  3. #103
    Eye Eye Capt'n Spheral is offline
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    Re: Holy thread of packets! (useful for R63B Development)

    Quote Originally Posted by prodigy007 View Post
    How did you get 3987 from your packet log on secretkey?
    Uh, i probably compared it with bcStorms one, im not too sure right now.

  4. #104
    Eye Eye Capt'n Spheral is offline
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    Re: Holy thread of packets! (useful for R63B Development)


    Working on updating all the headers (800 odd) to the latest by comparing the as3 scripts.

  5. #105
    C# | C++ Emerica is offline
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    Re: Holy thread of packets! (useful for R63B Development)

    Quote Originally Posted by JohnHearfield View Post

    Working on updating all the headers (800 odd) to the latest by comparing the as3 scripts.
    Working on a tool for getting packet structurs on a easy way:

  6. #106
    Alpha Member Emily is offline
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    Re: Holy thread of packets! (useful for R63B Development)

    Quote Originally Posted by Emerica View Post
    Working on a tool for getting packet structurs on a easy way:
    Looks good, Droppy made a similar program. Still waiting for him to pass it over to me or release it.
    Love to see people still trying to make usable tools.

  7. #107
    C# | C++ Emerica is offline
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    Re: Holy thread of packets! (useful for R63B Development)

    Quote Originally Posted by Tha View Post
    Looks good, Droppy made a similar program. Still waiting for him to pass it over to me or release it.
    Love to see people still trying to make usable tools.
    I'll release since i stoped developing snowwar (to many classes -> less time (school :D))
    Just a few bugs in it..

  8. #108
    Eye Eye Capt'n Spheral is offline
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    Re: Holy thread of packets! (useful for R63B Development)

    Im not even getting structures? Im just getting the updated headers manually.

  9. #109
    Enthusiast Durex is offline
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    Re: Holy thread of packets! (useful for R63B Development)

    already have the room poll (infobus) packets for RELEASE63-201211141113-913728051?

  10. #110
    Eye Eye Capt'n Spheral is offline
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    Re: Holy thread of packets! (useful for R63B Development)

    Quote Originally Posted by Durex View Post
    already have the room poll (infobus) packets for RELEASE63-201211141113-913728051?
    Search on the forums for the infobus questions and then update the packet id. This isnt a help thread.

  11. #111
    Ask me about Daoism FullmetalPride is offline
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    Re: Holy thread of packets! (useful for R63B Development)

    Quote Originally Posted by Spheral View Post
    Search on the forums for the infobus questions and then update the packet id. This isnt a help thread.
    Kinda hard since a certain someone hasn't logged or posted logs since 2012. Thread's purpose is to provide updated logs, but these are 5+ months old.

    >inb4 Packetlog yourself..

    If you have a thread that has the specific purpose of providing logs to people, you shouldn't tell them to do it themselves if you haven't, either.

    It's the same way, with telling someone to design an updated emulator if you stopped doing so a month ago. Nobody has anything to work off of.

  12. #112
    Alpha Member Emily is offline
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    Re: Holy thread of packets! (useful for R63B Development)

    Quote Originally Posted by FullmetalPride View Post
    Kinda hard since a certain someone hasn't logged or posted logs since 2012. Thread's purpose is to provide updated logs, but these are 5+ months old.

    >inb4 Packetlog yourself..

    If you have a thread that has the specific purpose of providing logs to people, you shouldn't tell them to do it themselves if you haven't, either.

    It's the same way, with telling someone to design an updated emulator if you stopped doing so a month ago. Nobody has anything to work off of.
    You don't even NEED to packetlog to get all headers, still waiting for somebody to do a Habbo Emulator without usage of logs, would be cool to see.

  13. #113
    Eye Eye Capt'n Spheral is offline
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    Re: Holy thread of packets! (useful for R63B Development)

    Quote Originally Posted by FullmetalPride View Post
    Kinda hard since a certain someone hasn't logged or posted logs since 2012. Thread's purpose is to provide updated logs, but these are 5+ months old.

    >inb4 Packetlog yourself..

    If you have a thread that has the specific purpose of providing logs to people, you shouldn't tell them to do it themselves if you haven't, either.

    It's the same way, with telling someone to design an updated emulator if you stopped doing so a month ago. Nobody has anything to work off of.
    You can use the As3 sorcerer scripts from the habbo.swf

    Im gonna ask for this thread to be closed until i ask for it to be opened again.

  14. #114
    Infraction Banned HabMoon is offline
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    thumbs up Re: Holy thread of packets! (useful for R63B Development)

    Thread closed, requested by thread starter.
    PM me if you need it to be reopened.



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