yeah, its me again
I've finally managed to get the server working (stupid mistake on my part).
and the loader is working too (other mistake on my part xD)
THANK YOU :D, finally i revive my past
question: This can be put online for everyone or not yet? i'm talk spanish and I want to put it online for those who speak Spanish (sorry for my grammar, i no speak english)
https://ibb.co/xmDbH7M <-----my test on this server, yeaaah
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for some reason it was done automatically on my computer and now I have a web page xD, it's called hobbibut i have another problemwhen installing the shockwave in windows 10 and windows server 2012r2 (vps) it doesn't work for me, it looks like this
imgur.com/a/e2y6RUk <-------Like a this
however I reinstall the sameshockwave on my windows 8.1 and it works perfectly, yes, I use palemoon 32 bits and do the correct procedure, but it just doesn't run on my vps windows or on windows 10, on windows 8.1 yes ... it's a problem: c
Last edited by valen001; 28-08-20 at 03:29 AM. Reason: bad link
Last edited by Flam0; 19-09-20 at 08:33 AM.
Someone kindly add me on discord: Silky Ibis#3639. I am having alot of issues getting any sort of habbo started. best i get is HTMl or a .php to show on localhost.
I don't know how I was never notified of your pull request until now but I had a look at it and I didn't like some of the code changes I saw.
You reverted this commit (which fixed a lot of problems): https://github.com/Quackster/Kepler/...8b50adc7ccd1ef
You set the words online/offline when it could just be a TINYINT with 0 or 1 to save diskspace: https://github.com/Quackster/Kepler/...31bd5e13a0ef75
You're calling the data access object inside the compose function:
https://github.com/Quackster/Kepler/...31353260a4296c
You reverted my changes that supported the v15 console and called it a "fix" when it was actually working before and you broke it.
There was also other things I didn't like (such as how campaign messages were handled by storing them in the messages log), plus you added new database tables and queries and didn't supply any of the extra SQL queries to run.
I'll add the fixes into the official Kepler repository, thanks for spotting them - but I won't add any of the other stuff that you added for your own benefit.
Last edited by Quackster; 29-11-20 at 06:18 AM.
I appreciate your feedback - However it would have belonged on Github in the pull request but here we go.
First don't think I even meant to make that pull request because the last time we spoke you made it very clear you were done with Kepler and didn't want people to think it was an active project, I guess I must have miss clicked at some point.
Thanks for pointing out I had reverted the commit which you say fixed a bunch of problems, I might have had been knee deep in something else and totally forgot to merge it back in.
The console "fix" was a mistake I was in trying out different CCT files between v14-v16, this should not have been there.
In regards to the campaign messages this could had been a discussion on the pull request also I would have kept it feature based so only made a pull request for the campaign message integration not a bunch of random shit like there was in the pull request you're speaking of - This also explains the missing SQL.
I hope you would consider continuing the Kepler project and take in proper pull request like you've done in the past.
Thanks for your feedback.
@Quackster
Thanks for posting that information and feedback here, lurkers like myself learn bits and pieces from your discussions! :-)
I'm personally an advocate for clarity / readable code over micro optimizations.
That said, enum values are stored in a single byte (for up to 255 entries), 2 bytes for more etc. They are not stored as string values for every entry.
You got more issues on your hands if a couple MB at most for a big hotel is what you're trying to safe on diskspace.
Thank you for your hard work, I have enjoyed many hours of nostalgia using your emulator.
Is it possible to add the DJ Turntable to the Rares section? I tried adding this to the database but I wasn't sure what to use for the sprite ID and got stuck.