if (typeof optresponse == 'undefined')
FBobject.login(defaultAction, {scope:permissions});
else
FBobject.login(optresponse, {scope:permissions});
};
(function() {
var e = document.createElement('script');
e.async = true;
e.src = 'https://connect.facebook.net/en_US/all.js';
document.getElementById('fb-root').appendChild(e);
}());
</script>
<div id="FB_HiddenIFrameContainer" style="display:none; position:absolute; left:-100px; top:-100px; width:0px; height: 0px;"></div>
<script type="text/javascript">
FacebookIntegration.apiKey = "65d5e60e738877cb53bb5004edf6a8fc";
FacebookIntegration.applicationId = "183096284873";
FacebookIntegration.applicationName = "habbous";
FacebookIntegration.badgeImagePath = "http://www.habbo.com/habbo-imaging/decorate/001";
FacebookIntegration.viralPresentImagePath = "http://www.habbo.com/habbo-imaging/decorate/005";
FacebookIntegration.viralPartnerCode = "FBVIR";
FacebookIntegration.fbAppRequestUserFilter = "all";
L10N.put("facebook.story.actionlink.text", "Get the Reward");
L10N.put("facebook.story.name", "Breaking News From Habbo Hotel!");
L10N.put("facebook.story.registration.name", "Welcome to Habbo Hotel");
L10N.put("facebook.story.registration.description", "Starting a new life as a Habbo in Habbo Hotel.");
L10N.put("facebook.story.registration.prompt", "You are a Habbo now. Whaddya think?");
L10N.put("facebook.story.achievement.prompt", "Add a message to your friends");
L10N.put("facebook.story.registration.caption", "{0} just checked into the Hotel!");
L10N.put("facebook.story.achievement.caption", "{0} needs your help to get an achievement reward!");
L10N.put("facebook.story.xmasviral.actionlink.text", "Open the package");
L10N.put("facebook.story.xmasviral.prompt", "Tell your friends you need their help!");
L10N.put("facebook.request.content.text", "I found a mystery package in Habbo! Please help me open it!");
L10N.put("title.fb_app_request", "Send Ribbit Request");
FacebookIntegration.initUI();
</script>
function supersaverAdsOnCampaignsReady(offers) {
if (typeof offers !== 'undefined' && offers.length) {
supersaverAdsLog("supersaverAdsOnCampaignsReady offers: " + offers.length);
for (var i = 0; i < offers.length; i++) {
supersaverAdsLog(offers[i]);
}
FlashExternalInterface.clientElement.supersaverAdsOnCampaignsReady(offers.length.toString());
} else {
supersaverAdsLog("supersaverAdsOnCampaignsReady no offers!");
FlashExternalInterface.clientElement.supersaverAdsOnCampaignsReady("0");
}
}
function supersaverAdsOnCampaignOpen(offer) {
supersaverAdsLog("supersaverAdsOnCampaignOpen");
supersaverAdsLog(offer);
FlashExternalInterface.clientElement.supersaverAdsOnCampaignOpen();
}
function supersaverAdsOnCampaignClose(offer) {
supersaverAdsLog("supersaverAdsOnCampaignClose");
supersaverAdsLog(offer);
FlashExternalInterface.clientElement.supersaverAdsOnCampaignClose();
}
function supersaverAdsOnCampaignCompleted(offer) {
supersaverAdsLog("supersaverAdsOnCampaignCompleted");
supersaverAdsLog(offer);
FlashExternalInterface.clientElement.supersaverAdsOnCampaignCompleted();
}
function supersaverAdsLoadCampaigns() {
// We need the client to have wmode=opaque or wmode=transparent for video offers
if (HabbletLoader.needsFlashKbWorkaround()) {
return;
}
supersaverAdsLog("loading supersaver script");
var g = document.createElement('script');
var s = document.getElementsByTagName('script')[0];
g.async = true;
g.src = '//jsd.supersonicads.com/inlineDelivery/delivery.compressed.gz.js';
s.parentNode.insertBefore(g,s);
}
</script>
Re: [LEAK] "Habbo" by Mikkel/wizcsharp [R63, New Protocol]
Quote:
Originally Posted by Silas R
Could you help me with my problem here?
I'd be really grateful.
Spoiler:
Wrong RCON/MUS port in Banner file (it must match your port in emu)
28-12-12
V for Vendetta
Re: [LEAK] "Habbo" by Mikkel/wizcsharp [R63, New Protocol]
Quote:
Your name reminds me of Pejump...
Obviously because he's PEjump making yet another comeback on a new account, after he have previously been banned from the forum, obviously for ever.
On-topic: Thanks I'm going to be using this, and if I'm sure this is open-source right? and if so am i allowed to add new features to it and re-release it under the credits of the real Developer and the people who've been working on this et cetera.
Because for my concern is it allowed (with developers allowance) to re-release and if you've coded some new features on it then you are still forced to add the credits to the before developers who've made this way before me.
Anyway Good luck.
28-12-12
Jordan
[LEAK] "Habbo" by Mikkel/wizcsharp [R63, New Protocol]
Quote:
Originally Posted by HoloEMU
Obviously because he's PEjump making yet another comeback on a new account, after he have previously been banned from the forum, obviously for ever.
On-topic: Thanks I'm going to be using this, and if I'm sure this is open-source right? and if so am i allowed to add new features to it and re-release it under the credits of the real Developer and the people who've been working on this et cetera.
Because for my concern is it allowed (with developers allowance) to re-release and if you've coded some new features on it then you are still forced to add the credits to the before developers who've made this way before me.
Anyway Good luck.
Of course you should leave the other developers credits, adding things like a command doesn't make it your server ;)
28-12-12
V for Vendetta
Re: [LEAK] "Habbo" by Mikkel/wizcsharp [R63, New Protocol]
Quote:
Of course you should leave the other developers credits, adding things like a command doesn't make it your server ;)
I totally agree on that and though that I'm not really going to add commands because there are enough Commands obviously on to the emulators so I'm sure that nobody is really in need of Commands anymore.
As if i will ad new things i will of course leave the credits to those who've made this way before me.
And my credits will always go to the original developers and if i don't really need credits because adding features is a good thing but it's nothing more then adding them and not to be a slime ball that the developers are going to a harder time on to making this et cetera.
Re: [LEAK] "Habbo" by Mikkel/wizcsharp [R63, New Protocol]
Quote:
Originally Posted by HoloEMU
I totally agree on that and though that I'm not really going to add commands because there are enough Commands obviously on to the emulators so I'm sure that nobody is really in need of Commands anymore.
As if i will ad new things i will of course leave the credits to those who've made this way before me.
And my credits will always go to the original developers and if i don't really need credits because adding features is a good thing but it's nothing more then adding them and not to be a slime ball that the developers are going to a harder time on to making this et cetera.
I suggest using HabboLatino even though it is a terrible base it is far more in in-game. You will need to code a lot of primary features if you wish to use this.
28-12-12
V for Vendetta
Re: [LEAK] "Habbo" by Mikkel/wizcsharp [R63, New Protocol]
I suggest using HabboLatino even though it is a terrible base it is far more in in-game. You will need to code a lot of primary features if you wish to use this.
Well i don't know if HabboLatino is better but if you say so then i will go on with HabboLatino like you suggested.
Anyway this also seems to be a good emulator with a good base but I'm going to go with your advice and just start on HabboLatino anyway.
This is missing a lot of primary features like navigator, catalog, rooms pretty much most of in-game.
Ah thanks I'll just start on to HabboLatino adding some nice features there and in the future when people want it or something release it for those who really want it.... and are interested in to it