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Marshmallow Emulator & SWF

PR0

Legendary Battlemage
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Mashmellow XDR Edition (FOREIGN EDIT) (Re-release)

Marshmellow XDR Edition ~ FOREIGN EDIT

Info
Home

Good people of RS, was terribly bored and wanted to see what could be done to improve an emulator completely, although this would be a small sample of what will be hMercury.

Features

- Changed to use 2D Arrays Jagged Arrays (much faster)
- Implemented using Linq.
- Optimized code.
- Updated MySQL Connector to the latest version
- Improved compatibility with mysql so strict.
- Removed redundant code .
- Changed classes with static initializers
- Optimized references
- declaramiento international monitoring of variables, functions, etc ...
- Fixed some bugs
- Availability 32 bit and 64 bit
- DB support aXDR 2
+

Credits

- Carlos D.
- by Habbo.swf
- Creators butterfly
- Xdr



Download:

- Winrar 5.0 is REQUIRED for you to unzip this .rar file
- .net Framework 4.5.1 is required to run the emulator


Virus Scan:


* I take no credit for the development of this project. I am only re-releasing this from a foreign forum.
 
Newbie Spellweaver
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My loader for 87% and grab it, and the emulator or receive connection. can someone help me ?
Skype : johnny_id
 

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PR0

Legendary Battlemage
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My loader for 87% and grab it, and the emulator or receive connection. can someone help me ?
Skype : johnny_id

Make sure your external text is working, make sure your habbo.swf is correct. Try a few different SWF packages.

NOTE: This is not a help thread. Post all help related posts/comments here: http://forum.ragezone.com/f333/ - This help section was created to keep threads with more helpful and related comments. Please use it to keep this forum more clean.
 

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Banned
Banned
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Make sure that you're variables are set correctly and make sure that you're accepting incoming connections from your gameport, that should solve the problem. Your SWF appears to be good.
 
Skilled Illusionist
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My loader for 87% and grab it, and the emulator or receive connection. can someone help me ?
Skype : johnny_id

check the auth ticket, in this emu it's different then plus/mercury
 

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Banned
Banned
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I'm sure that it's not the Auth ticket though, I'm pretty sure that it just doesn't allow connections because he did something wrong in the configuration or in the emulator self.
 
Newbie Spellweaver
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- Carnivorous Plant.
- Battle Banzai Puck.
- Snowboard.
- Market.
- The "Ignore" button.
- The button "More Friends".
- Animals fit and do not obey.
- pixel effects.

Bugs as I was told
 
Ragezone Furni Releaser
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Working on cycle system.
It loads now in 5 miliseconds!
 
Last edited:
Ragezone Furni Releaser
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Would you be able to share this? ;D



Does anyone know where to find the RS4 inside of the source?

I am still not sure.
But Marshmallow loads a class that doesn't exist.
If you find that class you van fix it.
 
Master Summoner
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Dec 1, 2013
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Working on an better version.

Let me give you guys my Bugg list.

#1 Rollers are not working good.
#2 Heightmap is not good coded.
#3 Floor Editor needs to be improved.
#4 Camera needs to be coded. (Almost done!)
#5

I have fixed many things so after this it could be an good post shuffle emulator.
I updated wirh my mate some structure and did hold it 21 days on like 30 -> 40 users online. Maybe it can hold now more.

If some of you guys want to help me improve this Butterfly emulator please send me an PM.
 
Initiate Mage
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Excuse me, is there any chance to expand the wired's trigger, effect and condition capacity? From 5 to, lets say: 20 or 15.
 
LETS REACH 666 POSTS?!!!!
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Excuse me, is there any chance to expand the wired's trigger, effect and condition capacity? From 5 to, lets say: 20 or 15.

Go in: FurniInteractor.cs
Search for this part:
class WiredInteractor : FurniInteractor
At every wireds you see like:
message.AppendBoolean(false);message.AppendInt32(5);
You can change that 5 to whatever, even 999.

If you changed it you can recompile it with visual studio
 
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