public WiredItemType Type
{
get
{
return this.mType;
}
}
public RoomItem Item
{
get
{
return this.mItem;
}
set
{
this.mItem = value;
}
}
public Room Room
{
get
{
return this.mRoom;
}
}
public List<RoomItem> Items
{
get
{
return this.mItems;
}
set
{
this.mItems = value;
}
}
public string OtherString
{
get
{
return mString;
}
set
{
mString = value;
}
}
public string OtherExtraString
{
get
{
return mExtra;
}
set
{
mExtra = value;
}
}
public string OtherExtraString2
{
get
{
return mExtra2;
}
set
{
mExtra2 = value;
}
}
public bool OtherBool
{
get
{
return true;
}
set
{
}
}
public WiredItemType Type
{
get
{
return this.mType;
}
}
public RoomItem Item
{
get
{
return this.mItem;
}
set
{
this.mItem = value;
}
}
public Room Room
{
get
{
return this.mRoom;
}
}
public List<RoomItem> Items
{
get
{
return this.mItems;
}
set
{
this.mItems = value;
}
}
public string OtherString
{
get
{
return mString;
}
set
{
mString = value;
}
}
public string OtherExtraString
{
get
{
return mExtra;
}
set
{
mExtra = value;
}
}
public string OtherExtraString2
{
get
{
return mExtra2;
}
set
{
mExtra2 = value;
}
}
public bool OtherBool
{
get
{
return true;
}
set
{
}
}
public WiredItemType Type
{
get
{
return this.mType;
}
}
public RoomItem Item
{
get
{
return this.mItem;
}
set
{
this.mItem = value;
}
}
public Room Room
{
get
{
return this.mRoom;
}
}
public List<RoomItem> Items
{
get
{
return this.mItems;
}
set
{
this.mItems = value;
}
}
public string OtherString
{
get
{
return mString;
}
set
{
mString = value;
}
}
public string OtherExtraString
{
get
{
return mExtra;
}
set
{
mExtra = value;
}
}
public string OtherExtraString2
{
get
{
return mExtra2;
}
set
{
mExtra2 = value;
}
}
public bool OtherBool
{
get
{
return true;
}
set
{
}
}
ServerMessage serverMessage2 = new ServerMessage(Outgoing.PickUpFloorItemMessageComposer);
serverMessage2.AppendString(Item.Id + string.Empty);
serverMessage2.AppendBoolean(false);
if (WasPicked)
{
serverMessage2.AppendUInt(Item.UserID);
}
else
{
serverMessage2.AppendInt32(-1);
}
serverMessage2.AppendInt32(0);
This will fix the pick up delay issues aswell as adding the pickup animation (the one where the item goes to your inventory) :)
11-10-14
Gaby
Re: [Mercury Emulator] Fixes & Edits [Topic] [Post Your Bugs and Fixes]
I'm working on some wireds atm and found something which I think is actually a bug by the habbo.swf, but I'm not sure.
When you set a start and end date/time for the 'Viking wired' (wf_cnd_date_rng_active) (interactiontype: conditiondaterangeactive) like 2014/10/11 23:56, the timestamp gets saved the right way, but when you reopen the wired screen, it shows 2014/10/11 11:56
I'm almost certain that it's because of the am/pm thing, but when I save the displayed date/time once again, the timestamp will get overwritten with the actual 2014/10/11 11:56 timestamp.
12-10-14
Bullies
Re: [Mercury Emulator] Fixes & Edits [Topic] [Post Your Bugs and Fixes]