Re: [Mercury Emulator] Fixes & Edits [Topic] [Post Your Bugs and Fixes]
Can anybody point me in the right direction of updating the SWF version?
Re: [Mercury Emulator] Fixes & Edits [Topic] [Post Your Bugs and Fixes]
Important bug: When you go into a teleporter and click one square at the back of the teleporter you got :tele :o
Re: [Mercury Emulator] Fixes & Edits [Topic] [Post Your Bugs and Fixes]
BUG: some people disconnect when they click their inventory, after emptying its fine, anybody know a fix?
Re: [Mercury Emulator] Fixes & Edits [Topic] [Post Your Bugs and Fixes]
Quote:
Originally Posted by
Danbo
Can anybody point me in the right direction of updating the SWF version?
You'd need to update each packet ID. Most likely in Outgoing.cs and also Incoming.cs, and also crack the SWF.
Quote:
Originally Posted by
Danbo
BUG: some people disconnect when they click their inventory, after emptying its fine, anybody know a fix?
Most likely due to too many items, there is a short that needs to be icnreased in the EvaWireFormat.class.asam file.
Re: [Mercury Emulator] Fixes & Edits [Topic] [Post Your Bugs and Fixes]
Quote:
Originally Posted by
Sledmore
Most likely due to too many items, there is a short that needs to be icnreased in the EvaWireFormat.class.asam file.
Yup, it seems like an "Invalid message length" error...
But seriously guys, how can you overfill your inventories..? I mean like, 3000 or even 5000 items. I know it's all free, but that's insane o_O
Re: [Mercury Emulator] Fixes & Edits [Topic] [Post Your Bugs and Fixes]
Quote:
Originally Posted by
MrPudding
Yup, it seems like an "Invalid message length" error...
But seriously guys, how can you overfill your inventories..? I mean like, 3000 or even 5000 items. I know it's all free, but that's insane o_O
Yeah, people tend to buy a lot of furni and let it stack up haha.
Here is the fix:
Decompile the SWF w/ RABCDAsm, find "EvaWireFormat.class.asasm" scroll to the very bottom and find the 128 short, and change it to 2048.
Picture: http://d.sledmore.net/1l3J1
Recompile and it should be fine. :P
Re: [Mercury Emulator] Fixes & Edits [Topic] [Post Your Bugs and Fixes]
Quote:
Originally Posted by
Sledmore
Yeah, people tend to buy a lot of furni and let it stack up haha.
Here is the fix:
Decompile the SWF w/ RABCDAsm, find "EvaWireFormat.class.asasm" scroll to the very bottom and find the 128 short, and change it to 2048.
Picture:
http://d.sledmore.net/1l3J1
Recompile and it should be fine. :P
Whats a good program to decompile a SWF file? :)
Re: [Mercury Emulator] Fixes & Edits [Topic] [Post Your Bugs and Fixes]
Quote:
Originally Posted by
Diddy8000
Whats a good program to decompile a SWF file? :)
use RABCDAsm like he said
- - - Updated - - -
Quote:
Originally Posted by
Sledmore
Yeah, people tend to buy a lot of furni and let it stack up haha.
Here is the fix:
Decompile the SWF w/ RABCDAsm, find "EvaWireFormat.class.asasm" scroll to the very bottom and find the 128 short, and change it to 2048.
Picture:
http://d.sledmore.net/1l3J1
Recompile and it should be fine. :P
thanks for this!
Re: [Mercury Emulator] Fixes & Edits [Topic] [Post Your Bugs and Fixes]
Does someone have the fully fixed with the exploit fixes and the bugfixes from @BaasHotel and other people that posted a fix.
-----
Gaby wil je zo lief zijn om die DL te geven :)?
Re: [Mercury Emulator] Fixes & Edits [Topic] [Post Your Bugs and Fixes]
Quote:
Originally Posted by
Mustache
I need it before tomorrow :/!
This emulator takes a lot of time to edit to a point which is usable for a retro.
Re: [Mercury Emulator] Fixes & Edits [Topic] [Post Your Bugs and Fixes]
Just wondering guys, is there a hotel with over 100 online using this emulator? If yes, please message me the link.
Re: [Mercury Emulator] Fixes & Edits [Topic] [Post Your Bugs and Fixes]
Bugs:
- The bots and the pets override this furnis.
- An appartment with every furni take time for loaded (VPS).
- Impossible added the furni custom on the catalog.
Re: [Mercury Emulator] Fixes & Edits [Topic] [Post Your Bugs and Fixes]
Fix for bots? @Leans
- - - Updated - - -
[BUG]
http://prntscr.com/4vfrnw
Do anybody have fix for it?
Re: [Mercury Emulator] Fixes & Edits [Topic] [Post Your Bugs and Fixes]
Quote:
Originally Posted by
Sledmore
You'd need to update each packet ID. Most likely in Outgoing.cs and also Incoming.cs, and also crack the SWF.
Most likely due to too many items, there is a short that needs to be icnreased in the EvaWireFormat.class.asam file.
Thank you, so i would only need to do incoming, outgoing, and the SWF, no other SWF changes/updates?
Re: [Mercury Emulator] Fixes & Edits [Topic] [Post Your Bugs and Fixes]
Quote:
Originally Posted by
BaasHotel
This emulator takes a lot of time to edit to a point which is usable for a retro.
Well yeah... that's a good point. Can I get the emulator you use on the BETA of Baas? Please? :P