Mercury Emulator Group Gate Fix

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  1. #1
    Member Habbz96 is offline
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    big grin Mercury Emulator Group Gate Fix

    **Deleted, this was my first release and instead of everyone helping me and saying what I need to improve you all do the opposite, now I see what people mean when they say the RageZone community is going down the drain! I can tell you one thing for shore, I wont be releasing anything else due to the lack of appreciation**
    Last edited by Habbz96; 10-03-15 at 04:17 AM.


  2. #2
    Account Upgraded | Title Enabled! asesinato is offline
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    Re: Mercury Emulator Group Gate Fix

    this is just the bcstorm fix from like 2013 changed to work with mercury lol even then it's not correct way how the group gate works. nice attempt though.

    p.s 100% credits to u? for wat lol? more like 99% to leenster & 1% to u for managing to change code to work with mercury
    Last edited by asesinato; 09-03-15 at 05:20 AM.

  3. #3
    Member Habbz96 is offline
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    Re: Mercury Emulator Group Gate Fix

    Changed credits, hope that makes you happy, why have you always got to come on my threads and dislike posts.

    I don't see anyone else releasing a fix for Mercury Group Gates, in fact I know because iv'e searched everywhere for days, hence why I made my own fix.

    If you don't want to release anything don't bring others down just because you cant be bothered to make a fix, and don't dislike my posts for no reason.

  4. #4
    Proficient Member jaden83 is offline
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    Re: Mercury Emulator Group Gate Fix

    Quote Originally Posted by asesinato View Post
    The reason for disliking your post is I found it ridiculous that you gave yourself 100% credits for something that you didn't make, you're no better than emulator renamers. o w8



    lol
    Edit:
    I tried to tell them that it was the Pathfinder that they needed to code into and they didn't listen
    Last edited by FatalLulz; 09-03-15 at 07:40 AM.

  5. #5
    Check http://arcturus.pw The General is offline
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    Re: Mercury Emulator Group Gate Fix

    Code:
                                        System.Threading.Thread.Sleep(1000);
    Yeah no.

    - - - Updated - - -

    Quote Originally Posted by asesinato View Post
    The reason for disliking your post is I found it ridiculous that you gave yourself 100% credits for something that you didn't make, you're no better than emulator renamers. o w8

    lol
    Welcome to Habbo Hotel m8.

  6. #6
    Member Habbz96 is offline
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    Re: Mercury Emulator Group Gate Fix

    Ive changed that now and do u really think it matters seeing as Mercury is an edit anyway.

  7. #7
    Proficient Member jaden83 is offline
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    Re: Mercury Emulator Group Gate Fix

    Quote Originally Posted by Habbz96 View Post
    Ive changed that now and do u really think it matters seeing as Mercury is an edit anyway.
    By your same logic, Plus is just an edit aswell, and Butterfly, etc

  8. #8
    Member Habbz96 is offline
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    Re: Mercury Emulator Group Gate Fix

    If everything was credited right dont you think everything to do with a Habbo retro will be credited by Sulake.

    - - - Updated - - -

    Quote Originally Posted by Wotsuba View Post
    Edit:
    I tried to tell them that it was the Pathfinder that they needed to code into and they didn't listen
    They didnt tell me to code to pathfinder, they told my mate, but the pathfinder is not needed for group gate to work, the only reason you would code into pathfinder is to make the gate open and close automatically. This fix means you double click to pass through the gate.

  9. #9
    The Legend Returns vista4life is offline
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    Re: Mercury Emulator Group Gate Fix

    Quote Originally Posted by Habbz96 View Post
    If everything was credited right dont you think everything to do with a Habbo retro will be credited by Sulake.

    - - - Updated - - -



    They didnt tell me to code to pathfinder, they told my mate, but the pathfinder is not needed for group gate to work, the only reason you would code into pathfinder is to make the gate open and close automatically. This fix means you double click to pass through the gate.

    Never ever use this code... thread.sleep tnxs for trying! But improve ur code

  10. #10
    Member Habbz96 is offline
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    Re: Mercury Emulator Group Gate Fix

    Quote Originally Posted by vista4life View Post
    Never ever use this code... thread.sleep tnxs for trying! But improve ur code

    Hi, thanks for the comment, im new to programming can you please explain an alternative.

  11. #11
    V.I.P Member Beny. is offline
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    Re: Mercury Emulator Group Gate Fix

    I think you should make it work with the IsValidStep instead of OnTrigger.

  12. #12
    git bisect -m ovflowd is offline
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    Re: Mercury Emulator Group Gate Fix

    I saw azure codes in that..

  13. #13
    Keep your head up. FlyHotel is offline
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    Re: Mercury Emulator Group Gate Fix

    Quote Originally Posted by sant0ro View Post
    I saw azure codes in that..
    Who cares? If you guys don't fix it, other peeps gonna try to fix it.

  14. #14
    Account Upgraded | Title Enabled! =dj.matias= is offline
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    Re: Mercury Emulator Group Gate Fix

    This not work correctly. Group Gate must be open when you walk (no click!)

  15. #15
    Check http://arcturus.pw The General is offline
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    Re: Mercury Emulator Group Gate Fix

    Quote Originally Posted by sant0ro View Post
    I saw azure codes in that..
    Thats because you emulator is based on a decompiled rename of butterstorm / bcstorm which leenster implemented this.

    - - - Updated - - -

    Quote Originally Posted by Habbz96 View Post
    Hi, thanks for the comment, im new to programming can you please explain an alternative.
    Idling a thread is never a good idea, especially in a multi-threaded environment.

    Create your own software timer which doesn't interrupt a thread.

  16. #16
    Proficient Member jaden83 is offline
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    Re: Mercury Emulator Group Gate Fix

    Quote Originally Posted by Habbz96 View Post
    Hi, thanks for the comment, im new to programming can you please explain an alternative.
    Since you're so interested to learn.. A System.Timers Timer is thread-friendly when it comes to small programs so you should code a clockwork timer that runs throughout your emulator when it starts up and then use a quick cooldown like say...

    Code:
                // The integer that takes the current timeframe and uses it as a cooldown.           
                int Cooldown = Clockwork.Time;
    
                // The while() loop sets a new instance until the integer reaches its time set.
                while (Clockwork.Time > Cooldown)
                {
                    Cooldown++;
                    // Preform Cooldown or Action
                }

  17. #17
    Check http://arcturus.pw The General is offline
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    Re: Mercury Emulator Group Gate Fix

    Quote Originally Posted by Wotsuba View Post
    Since you're so interested to learn.. A System.Timers Timer is thread-friendly when it comes to small programs so you should code a clockwork timer that runs throughout your emulator when it starts up and then use a quick cooldown like say...

    Code:
                // The integer that takes the current timeframe and uses it as a cooldown.           
                int Cooldown = Clockwork.Time;
    
                // The while() loop sets a new instance until the integer reaches its time set.
                while (Clockwork.Time > Cooldown)
                {
                    Cooldown++;
                    // Preform Cooldown or Action
                }
    This is still considered bad practice as it remains using a thread which could've been used for something else.

  18. #18
    Proficient Member jaden83 is offline
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    Re: Mercury Emulator Group Gate Fix

    Quote Originally Posted by The General View Post
    This is still considered bad practice as it remains using a thread which could've been used for something else.
    Oii I explained that wrong, 1 System Timer per session that starts on user login is that k?

  19. #19
    git bisect -m ovflowd is offline
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    Re: Mercury Emulator Group Gate Fix

    This code is totally hardcoded and bad. Making query why? And why thread sleep? That is really really bad
    Last edited by FatalLulz; 10-03-15 at 02:45 AM. Reason: Insulting other member.

  20. #20
    Member Habbz96 is offline
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    Re: Mercury Emulator Group Gate Fix

    MOD, please close thread!



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