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Re: Mercury Emulator v2.2.5 [Plus][Ultimate versión]
If you are Using revCMS and you keep d/c use this as your client.php
Code:
<!DOCTYPE html>
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>{hotelName} - Client</title>
<link rel="shortcut icon" href="{url}/app/tpl/skins/Habbo/web-gallery/v2/favicon.ico" type="image/vnd.microsoft.icon" />
<link rel="stylesheet" href="{url}/app/tpl/skins/Habbo/web-gallery/static/styles/habboflashclient.css?<?php echo time(); ?>" type="text/css">
<script type="text/javascript" src="{url}/app/tpl/skins/Habbo/web-gallery/static/js/swfobject.js"></script>
<script type="text/javascript">
var BaseUrl = "http://127.0.0.1/game/";
var flashvars =
{
"client.allow.cross.domain" : "0",
"client.notify.cross.domain" : "1",
"connection.info.host" : "127.0.0.1",
"connection.info.port" : "30000",
"site.url" : "http://127.0.0.1",
"url.prefix" : "http://127.0.0.1",
"client.reload.url" : "http://127.0.0.1/client",
"client.fatal.error.url" : "http://127.0.0.1/client_error",
"client.connection.failed.url" : "http://127.0.0.1/client_error",
"logout.url" : "http://127.0.0.1/client_error",
"logout.disconnect.url" : "http://127.0.0.1/client_error",
"external.variables.txt" : "http://127.0.0.1/game/external_variables.txt",
"external.texts.txt" : "http://127.0.0.1/game/external_flash_texts.txt",
"external.figurepartlist.txt" : "http://127.0.0.1/game/figuredata.xml",
"external.override.texts.txt" : "http://127.0.0.1/game/external_flash_override_texts.txt",
"external.override.variables.txt" : "http://127.0.0.1/game/external_override_variables.txt",
"productdata.load.url" : "http://127.0.0.1/game/productdata.txt",
"furnidata.load.url" : "http://127.0.0.1/game/furni.xml",
"sso.ticket" : "{sso}",
"processlog.enabled" : "1",
"account_id" : "6199",
"client.starting" : "Please wait! Buzz is starting up.",
"flash.client.url" : "\//127.0.0.1/game/",
"user.hash" : "57255796e259f7e7865a5c90e24acc986d295c4f",
"has.identity" : "1",
"flash.client.origin" : "popup",
"nux.lobbies.enabled" : "true",
"country_code" : "GB"
};
var params =
{
"base" : BaseUrl + "/",
"allowScriptAccess" : "always",
"menu" : "false"
};
swfobject.embedSWF(BaseUrl + "/Habbo.swf", "client", "100%", "100%", "10.0.0", "{swf_folder}/expressInstall.swf", flashvars, params, null);
</script>
</head>
<body>
<div id="client"></div>
</body>
</html>
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Re: Mercury Emulator v2.2.5 [Plus][Ultimate versión]
This is the first good PlusEmu edit. I have the 2.1 version so thanks for this update!
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Re: Mercury Emulator v2.2.5 [Plus][Ultimate versión]
So, this is a 'edit' of plusemu, which is a edit of butterfly, which is a edit of uberEmulator.
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Re: Mercury Emulator v2.2.5 [Plus][Ultimate versión]
I've been testing it most of the morning and it seems good to me, one or two things tho are the ads coded in this release (dident have time to check) and can you provide some working swf files for the pets as all the ones I have don't seem to work at all other than that the only other thing that needs work is the user settings in game as they don't work but nice release
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Re: Mercury Emulator v2.2.5 [Plus][Ultimate versión]
Quote:
Originally Posted by
YoWesty
If you are Using revCMS and you keep d/c use this as your client.php
Code:
<!DOCTYPE html>
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>{hotelName} - Client</title>
<link rel="shortcut icon" href="http://forum.ragezone.com/{url}/app/tpl/skins/Habbo/web-gallery/v2/favicon.ico" type="image/vnd.microsoft.icon" />
<link rel="stylesheet" href="http://forum.ragezone.com/{url}/app/tpl/skins/Habbo/web-gallery/static/styles/habboflashclient.css<?php echo time(); ?>" type="text/css">
<script type="text/javascript" src="{url}/app/tpl/skins/Habbo/web-gallery/static/js/swfobject.js"></script>
<script type="text/javascript">
var BaseUrl = "http://127.0.0.1/game/";
var flashvars =
{
"client.allow.cross.domain" : "0",
"client.notify.cross.domain" : "1",
"connection.info.host" : "127.0.0.1",
"connection.info.port" : "30000",
"site.url" : "http://127.0.0.1",
"url.prefix" : "http://127.0.0.1",
"client.reload.url" : "http://127.0.0.1/client",
"client.fatal.error.url" : "http://127.0.0.1/client_error",
"client.connection.failed.url" : "http://127.0.0.1/client_error",
"logout.url" : "http://127.0.0.1/client_error",
"logout.disconnect.url" : "http://127.0.0.1/client_error",
"external.variables.txt" : "http://127.0.0.1/game/external_variables.txt",
"external.texts.txt" : "http://127.0.0.1/game/external_flash_texts.txt",
"external.figurepartlist.txt" : "http://127.0.0.1/game/figuredata.xml",
"external.override.texts.txt" : "http://127.0.0.1/game/external_flash_override_texts.txt",
"external.override.variables.txt" : "http://127.0.0.1/game/external_override_variables.txt",
"productdata.load.url" : "http://127.0.0.1/game/productdata.txt",
"furnidata.load.url" : "http://127.0.0.1/game/furni.xml",
"sso.ticket" : "{sso}",
"processlog.enabled" : "1",
"account_id" : "6199",
"client.starting" : "Please wait! Buzz is starting up.",
"flash.client.url" : "\//127.0.0.1/game/",
"user.hash" : "57255796e259f7e7865a5c90e24acc986d295c4f",
"has.identity" : "1",
"flash.client.origin" : "popup",
"nux.lobbies.enabled" : "true",
"country_code" : "GB"
};
var params =
{
"base" : BaseUrl + "/",
"allowScriptAccess" : "always",
"menu" : "false"
};
swfobject.embedSWF(BaseUrl + "/Habbo.swf", "client", "100%", "100%", "10.0.0", "{swf_folder}/expressInstall.swf", flashvars, params, null);
</script>
</head>
<body>
<div id="client"></div>
</body>
</html>
I'm using RevCMS and I don't have a problem with it :)
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Re: Mercury Emulator v2.2.5 [Plus][Ultimate versión]
Could someone upload better swfs the ones that was given out in the thread are kinda fucked
http://i.imgur.com/KYw6o7R.png
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Re: Mercury Emulator v2.2.5 [Plus][Ultimate versión]
Quote:
Originally Posted by
Leans
Just wrong links... It says 404 Not Found so links are wrong
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Re: Mercury Emulator v2.2.5 [Plus][Ultimate versión]
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Re: Mercury Emulator v2.2.5 [Plus][Ultimate versión]
Quote:
Originally Posted by
Leans
Not exactly the link is mine I tried searching for those swfs and I couldnt find them.
It says clientFILENAME, but you meant client/FILENAME if I'm correct :-)
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Re: Mercury Emulator v2.2.5 [Plus][Ultimate versión]
Quote:
Originally Posted by
Leans
Not exactly the link is mine I tried searching for those swfs and I couldnt find them.
THose are swf that works with it and they are not mine : http://www.cubbos.es/game.rar
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Re: Mercury Emulator v2.2.5 [Plus][Ultimate versión]
Quote:
Originally Posted by
Wuzix
Furnidata
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Re: Mercury Emulator v2.2.5 [Plus][Ultimate versión]
Got it working, and got some things fixed. By the way, Group images aren't working because it doesn't use group_items (for images) anymore.
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Re: Mercury Emulator v2.2.5 [Plus][Ultimate versión]
Quote:
Originally Posted by
Squashing
Got it working, and got some things fixed. By the way, Group images aren't working because it doesn't use group_items (for images) anymore.
for the group items you have to import this in you'r database
http://pastebin.com/YTm7pJhw
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Re: Mercury Emulator v2.2.5 [Plus][Ultimate versión]
Quote:
Originally Posted by
M4L0UK4
Thanks mate! It works!
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Re: Mercury Emulator v2.2.5 [Plus][Ultimate versión]
Can someone tell me how to get youtube tvs to work properly,,,
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Re: Mercury Emulator v2.2.5 [Plus][Ultimate versión]
Quote:
Originally Posted by
Glee
Can someone tell me how to get youtube tvs to work properly,,,
What do you mean with properly? Just add some playlists in the DB! :)
And about the video thumbnails, I'm going to release a fix later.
Hint: did you know that you can use the command :setvideo YOUTUBEURL to set a custom video in all the room TVs? ;)
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Re: Mercury Emulator v2.2.5 [Plus][Ultimate versión]
Quote:
Originally Posted by
MrPudding
What do you mean with properly? Just add some playlists in the DB! :)
And about the video thumbnails, I'm going to release a fix later.
Hint: did you know that you can use the command :setvideo YOUTUBEURL to set a custom video in all the room TVs? ;)
I have a Playlist but they are not playing....
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Re: Mercury Emulator v2.2.5 [Plus][Ultimate versión]
ffs....
PHP Code:
Bug during user login: Specified cast is not valid.
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Re: Mercury Emulator v2.2.5 [Plus][Ultimate versión]
Quote:
Originally Posted by
jmandupree
ffs....
PHP Code:
Bug during user login: Specified cast is not valid.
Just a database incompatibility error... Check table 'users' structure.
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Re: Mercury Emulator v2.2.5 [Plus][Ultimate versión]
Quote:
Originally Posted by
MrPudding
Just a database incompatibility error... Check table 'users' structure.
Ok, what am i checking for in it..
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Re: Mercury Emulator v2.2.5 [Plus][Ultimate versión]
If you want to test out the server you can join my dev site (people need to learn not to DDoS) for the purpose of development....
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Re: Mercury Emulator v2.2.5 [Plus][Ultimate versión]
Quote:
Originally Posted by
Glee
Hey friend! :) I think I found your error. You can't put videos like that in the database.
I made YouTube TVs in Mercury to work just like Habbo. You shall input playlists only
That means single videos are not supported. Use the < and > arrows to switch videos in the playlist.
Now in the database, for example, this playlist:
http://www.youtube.com/playlist?list=PL412740FE69DAFE28
In playlist_id you will input PL412740FE69DAFE28, in name probably "Katy Perry" and whatever you want in description.
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Re: Mercury Emulator v2.2.5 [Plus][Ultimate versión]
Quote:
Originally Posted by
jmandupree
ffs....
PHP Code:
Bug during user login: Specified cast is not valid.
Go to ur db > Users table > design > Change account_created from varchar or w.e to double.
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Re: Mercury Emulator v2.2.5 [Plus][Ultimate versión]
Any mod that would allow me to re-release my emulator in a better explained and prettier way? :) (with fixes included)
This guy "K1r4mc" is really dumb.
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Re: Mercury Emulator v2.2.5 [Plus][Ultimate versión]
Quote:
Originally Posted by
13rad
Go to ur db > Users table > design > Change account_created from varchar or w.e to double.
I alrdy had it like that still broke!!!
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Quote:
Originally Posted by
MrPudding
Any mod that would allow me to re-release my emulator in a better explained and prettier way? :) (with fixes included)
This guy "K1r4mc" is really dumb.
Just release it and in the thread tell them why you remade it!!