Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]
Where do I find this ip 31.31.88.239 in the swf mercury? I looked everywhere and not found to change. This ip from within the Habbo.swf?
http://prntscr.com/4r9r76
Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]
Quote:
Originally Posted by
guiton
Where do I find this ip 31.31.88.239 in the swf mercury? I looked everywhere and not found to change. This ip from within the Habbo.swf?
http://prntscr.com/4r9r76
its in the external_variables.txt
Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]
Any news about the 2.4 release date ;)?
Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]
not found on this ip or swf or in cms or the db .. I think that is the habbo.swf
http://cammex.net/external_variables.txt
Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]
Quote:
Originally Posted by
guiton
http://prntscr.com/4rb18q
Next time try editing the variables...
Quote:
Originally Posted by
Twan
Any news about the 2.4 release date ;)?
He had said that he's not going to release 2.4 to the public, you can find that statement in his fb acc.
Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]
What? I'm using the swf on localhost = 127.0.0.1.
Stayed the file for viewing only.
Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]
Wow, it keeps disconnecting me? any help.
http://prntscr.com/4rb54e
EDIT: Fixed, thanks for this looks like the hotel can come back...
Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]
Can anyone give me a prognosis on this emu if I were to add all the released fixes onto it? How stable is it and more importantly, how will users react to it's features/bugs that there are?
Thanks :shakehands:
Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]
Quote:
Originally Posted by
PR0
Can anyone give me a prognosis on this emu if I were to add all the released fixes onto it? How stable is it and more importantly, how will users react to it's features/bugs that there are?
Thanks :shakehands:
How users will react, depends on your users and what main build you are currently on. Would suggest you just ask your players like "hey waddaya think of this" lol
Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]
Quote:
Originally Posted by
MattyiNolt
Wow, it keeps disconnecting me? any help.
http://prntscr.com/4rb54e
EDIT: Fixed, thanks for this looks like the hotel can come back...
Providing more information about your problem and how you solved it would help other people experiencing the same problems.
Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]
Quote:
Originally Posted by
MrPudding
Your CMS is not saving SSO tickets in auth_ticket column (in users table)...
Well how do I fix that?
Sometimes it loads till 100% and then redirects me to me.php page,
and sometimes it gets stuck at 87%
Thanks
@MrPudding
Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]
Quote:
Originally Posted by
ProducerMark
How users will react, depends on your users and what main build you are currently on. Would suggest you just ask your players like "hey waddaya think of this" lol
Yeah but I don't want to get into something that looks good on the outside, but when you open it it's a can of worms and a big head ache. I was/am hoping for a prognosis on the bugs and errors.
Thanks though :)
Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]
Quote:
Originally Posted by
PR0
Yeah but I don't want to get into something that looks good on the outside, but when you open it it's a can of worms and a big head ache. I was/am hoping for a prognosis on the bugs and errors.
Thanks though :)
Well it all depends. If you're willing to commit you can fix the bugs easily. Stability wise it will be fine on 2gb RAM server deciding all other specs are decent.
As for bugs, there's a few but nothing game breaking. Ones I've noticed are;
- can't rotate furni with users on it
- Making too big a room in floor plan edit throws a packet error (why not limit the size you can make?)
- teleport command is buggy (there's a thread regarding it in the help section)
- Some wired's aren't coded yet (not a bug, just not done)
- horse saddle is derped out. (you sit behind the horse, not on it)
- You can pets to build up achievements very easily and quickly
That's all I see/have not ironed out yet.
Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]
Quote:
Originally Posted by
FatalLulz
Well it all depends. If you're willing to commit you can fix the bugs easily. Stability wise it will be fine on 2gb RAM server deciding all other specs are decent.
As for bugs, there's a few but nothing game breaking. Ones I've noticed are;
- can't rotate furni with users on it
- Making too big a room in floor plan edit throws a packet error (why not limit the size you can make?)
- teleport command is buggy (there's a thread regarding it in the help section)
- Some wired's aren't coded yet (not a bug, just not done)
- horse saddle is derped out. (you sit behind the horse, not on it)
- You can pets to build up achievements very easily and quickly
That's all I see/have not ironed out yet.
Ah that's perfect. I love this new version so I'm super happy that it can be smoothly played already. I'm going to have fun with this ^.^
Cheers!
Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]
Quote:
Originally Posted by
ProducerMark
Providing more information about your problem and how you solved it would help other people experiencing the same problems.
In the external_variables it leads to another hotel so you need to switch that around and then in your client.php you need to change the var BaseUrl and the /Habbo.swf to Habbo.swf like so
Code:
var BaseUrl = "http://HIDDEN UNTIL OPEN DAY/game/gordon/RELEASE63-201408141029-609065162/";
"base" : BaseUrl + "/",
"allowScriptAccess" : "always",
"menu" : "false"
};
swfobject.embedSWF(BaseUrl + "Habbo.swf", "client", "100%", "100%", "10.0.0", "http://wabbo.co//expressInstall.swf", flashvars, params, null);
What I've done there is removed the "/" that begins at Habbo.swf and added it to the BaseUrl, if you get on the client after changing the external_variables you will see why but this was also the problem because I could connected after adding a slash and not removing it from Habbo.swf allowing SOME to work so really it's a simple fix by adding and removing one slash at the end.