Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

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  1. #241
    Novice Jack Hotel is offline
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    Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

    Well. everybody is asking :: are there any exploits? leaks or hardcore bugs. Why are you not responding? i'm sure there is a big exploit in it...

  2. #242
    Proficient Member MrPudding is offline
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    Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

    Quote Originally Posted by Jack Hotel View Post
    Well. everybody is asking :: are there any exploits? leaks or hardcore bugs. Why are you not responding? i'm sure there is a big exploit in it...
    No, there isn't any exploit. I promise, lol.

  3. #243
    Alpha Member Twan is offline
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    Jun 2010 Join Date
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    Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

    Is there any date you think ur gonna release it?

  4. #244
    son, i am disappointed Squashing is offline
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    Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

    Quote Originally Posted by Twan View Post
    Is there any date you think ur gonna release it?
    Just wait? You will see it if he releases it. /fp

  5. #245
    Novice Jack Hotel is offline
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    Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

    memory leaks? and where are you from btw xD

  6. #246
    Legend donszeh is offline
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    Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

    Quote Originally Posted by Jack Hotel View Post
    Well. everybody is asking :: are there any exploits? leaks or hardcore bugs. Why are you not responding? i'm sure there is a big exploit in it...

    I think it there where any exploits, i think mrpudding would fix it.

  7. #247
    En Français? Bjork is offline
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    Apr 2007 Join Date
    854Posts

    Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

    To bad, you didn't focus on missing stuff on the previous swf revision like the group gate, overflow bugs on Heightmap but good job I guess :)

  8. #248
    Member smatch is offline
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    Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

    Quote Originally Posted by MrPudding View Post
    I don't think if you guys were expecting it, but I'm already developing Mercury v2.4
    I hope some of these new features may convince you this isn't just a simple rename :)

    1. Build 3310 (or RELEASE63-201409161433-700837580)
    So yeah, I (once again, this is like the 9th time I do it) managed to update headers to one of the latest builds. :)

    2. Ambassadors and new commands
    You may already know, but there is an "Ambassador" system running in habbo.fr
    Mercury'll also be getting ambassadors! See this GIF: http://i.imgur.com/0KzL3qL.gif
    I also made a very simple :faceless command from scratch without any SQL queries :P. http://i.imgur.com/nRbMQQr.gif

    3. Bug fixes, code cleaning and stability
    ~Many thanks for your reports, guys! I will improve Mercury a lot and I also fixed a lot of bugs and also lag issues! :)
    ~About code cleaning, yeah it's kind of ugly most of the deobfuscated Plus code :/ So I will do it, at least 50%. I promise!

    4.
    (And maybe one of the most important ones) Clientside RC4 encryption
    A second instance of RC4 class is called if you set a boolean true in the public key packet.
    This is for encrypting S2C messages, so why not? More security, ;)
    So, now that retro packetlogger everyone is using will log everything scrambled from Mercury :)

    5. Credits to everyone who made this project possible
    So yeah, because I'm a nice person I added all the names of the ones who made this possible :)
    Spoiler:





    And more coming soon!
    Wait for this version! :)
    Hi,
    I managed to compile and is already working.
    Everything is correctly.
    What day you will release version 2.4?
    Please send us a SWF Pack Compatible! :)
    Thanks you, nice work.

  9. #249
    Proficient Member Kristophers is offline
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    Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

    Quote Originally Posted by smatch View Post
    Hi,
    I managed to compile and is already working.
    Everything is correctly.
    What day you will release version 2.4?
    Please send us a SWF Pack Compatible! :)
    Thanks you, nice work.
    @tweeney made plus for habplus

  10. #250
    Account Upgraded | Title Enabled! AWA is offline
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    Feb 2008 Join Date
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    Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

    Is there any demo hotels for this emu?

  11. #251
    I use to love it more! Jmandupree is offline
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    Oct 2009 Join Date
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    996Posts

    Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

    @MrPudding mind doing it in english?!

  12. #252
    Alpha Member Twan is offline
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    Jun 2010 Join Date
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    Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

    Quote Originally Posted by Squashing View Post
    Just wait? You will see it if he releases it. /fp
    Easy, it was just a question lol

  13. #253
    Enthusiast Saywaves is offline
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    Feb 2014 Join Date
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    25Posts

    Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

    this.Session.SendNotif("Go To Fuck Off You Stupid Damn AssHOLE ! Fuck You !!");

    (??)

    internal void GetRoomData2() {
    try
    {
    QueuedServerMessage queuedServerMessage = new QueuedServerMessage(this.Session.GetConnection());
    if (this.Session.GetHabbo().LoadingRoom > 0u && this.CurrentLoadingRoom != null)
    {
    RoomData roomData = this.CurrentLoadingRoom.RoomData;
    if (roomData != null)
    {
    if (roomData.Model == null)
    {
    this.Session.SendNotif("Go To Fuck Off You Stupid Damn AssHOLE ! Fuck You !!");
    this.Session.SendMessage(new ServerMessage(Outgoing.OutOfRoomMessageComposer));
    this.ClearRoomLoading();
    }
    else
    {
    queuedServerMessage.appendResponse(this.CurrentLoadingRoom.GetGameMap().GetNewHeightmap());
    queuedServerMessage.appendResponse(this.CurrentLoadingRoom.GetGameMap().Model.GetHeightmap());
    queuedServerMessage.sendResponse();
    this.GetRoomData3();
    }
    }
    }
    }
    catch (Exception ex)
    {
    Logging.LogException(string.Concat(new object[]
    {
    "Unable to load room ID [",
    this.Session.GetHabbo().LoadingRoom,
    "] ",
    ex.ToString()
    }));
    }
    }

  14. #254
    Enthusiast XPlayeur Retro is offline
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    Feb 2013 Join Date
    37Posts

    Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

    Quote Originally Posted by 13rad View Post
    Find this in RoomItem.cs

    Code:
        
    if (this.GetBaseItem().InteractionType == InteractionType.roombg)
    Paste this below the ending of the if

    Code:
        else if (this.GetBaseItem().Name == "ads_mpu_720" || this.GetBaseItem().Name == "ads_background" || this.GetBaseItem().Name == "ads_mpu_300" || this.GetBaseItem().Name == "ads_mpu_160")                {
     
                        Message.AppendInt32(0);
                        Message.AppendInt32(1);
                        if (ExtraData != "")
                        {
                            Message.AppendInt32(ExtraData.Split(Convert.ToChar(9)).Length / 2);
     
                            for (int i = 0; i <= ExtraData.Split(Convert.ToChar(9)).Length - 1; i++)
                            {
                                Message.AppendString(ExtraData.Split(Convert.ToChar(9))[i]);
                            }
                        }
                        else
                        {
                            Message.AppendInt32(0);
                        }
     
                    }
    Credits to
    Jeanzinh0 for the fix
    Sorry but don't work :/

  15. #255
    Apprentice LeoHP is offline
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    Dec 2013 Join Date
    13Posts

    Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

    Error buy mobi



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