Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

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  1. #316
    Enthusiast supers200 is offline
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    Jul 2007 Join Date
    26Posts

    Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

    Quote Originally Posted by Jonteh View Post
    SQL injections, about 10 different bugs that we couldn't be fucked hearing about from every user so we just rolled back and downgraded.
    Okay, please tell me the bugs.

  2. #317
    Member smatch is offline
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    Oct 2012 Join Date
    MontrealLocation
    74Posts

    Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

    Quote Originally Posted by Jonteh View Post
    Another exploit found, thanks to AWA:

    Find:

    Code:
    internal void ChangeName()
    Replace that void with:

    Code:
    internal void ChangeName()
    		{
    			string text = this.Request.PopFixedString();
    			string username = this.Session.GetHabbo().Username;
    
    
    			checked
    			{
    				using (IQueryAdapter queryreactor = MercuryEnvironment.GetDatabaseManager().getQueryreactor())
    				{
    					queryreactor.setQuery("SELECT username FROM users WHERE username=@name LIMIT 1");
    					queryreactor.addParameter("name", text);
    					string @String = queryreactor.getString();
    
    
    					if (string.IsNullOrWhiteSpace @String) || username.ToLower() == text.ToLower())
    					{
                            queryreactor.setQuery("UPDATE rooms SET owner = @newowner WHERE owner = @oldowner");
                            queryreactor.addParameter("newowner", text);
                            queryreactor.addParameter("oldowner", Session.GetHabbo().Username);
                            queryreactor.runQuery();
    
    
                            queryreactor.setQuery("UPDATE users SET username = @newname, last_name_change = @timestamp WHERE id = @userid");
                            queryreactor.addParameter("newname", text);
                            queryreactor.addParameter("timestamp", MercuryEnvironment.GetUnixTimestamp() + 43200);
                            queryreactor.addParameter("userid", Session.GetHabbo().Username);
                            queryreactor.runQuery();
    
    
    						this.Session.GetHabbo().LastChange = MercuryEnvironment.GetUnixTimestamp() + 43200;
    						this.Session.GetHabbo().Username = text;
    						this.Response.Init(Outgoing.UpdateUserNameMessageComposer);
    						this.Response.AppendInt32(0);
    						this.Response.AppendString(text);
    						this.Response.AppendInt32(0);
    						this.SendResponse();
    						this.Response.Init(Outgoing.UpdateUserDataMessageComposer);
    						this.Response.AppendInt32(-1);
    						this.Response.AppendString(this.Session.GetHabbo().Look);
    						this.Response.AppendString(this.Session.GetHabbo().Gender.ToLower());
    						this.Response.AppendString(this.Session.GetHabbo().Motto);
    						this.Response.AppendInt32(this.Session.GetHabbo().AchievementPoints);
    						this.SendResponse();
    						this.Session.GetHabbo().CurrentRoom.GetRoomUserManager().UpdateUser(username, text);
    						if (this.Session.GetHabbo().CurrentRoom != null)
    						{
    							this.Response.Init(Outgoing.UserUpdateNameInRoomMessageComposer);
    							this.Response.AppendUInt(this.Session.GetHabbo().Id);
    							this.Response.AppendUInt(this.Session.GetHabbo().CurrentRoom.RoomId);
    							this.Response.AppendString(text);
    						}
    						foreach (RoomData current in this.Session.GetHabbo().UsersRooms)
    						{
    							current.Owner = text;
    							current.SerializeRoomData(this.Response, false, this.Session, true);
    							Room room = MercuryEnvironment.GetGame().GetRoomManager().GetRoom(current.Id);
    							if (room != null)
    							{
    								room.Owner = text;
    							}
    						}
    						foreach (MessengerBuddy current2 in this.Session.GetHabbo().GetMessenger().friends.Values)
    						{
    							if (current2.client != null)
    							{
    								foreach (MessengerBuddy current3 in current2.client.GetHabbo().GetMessenger().friends.Values)
    								{
    									if (current3.mUsername == username)
    									{
    										current3.mUsername = text;
    										current3.Serialize(this.Response, current2.client);
    									}
    								}
    							}
    						}
    					}
    				}
    			}
    		}
    What is this exploit? What did people do?

  3. #318
    Enthusiast akajsmoove is offline
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    Aug 2014 Join Date
    28Posts

    Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

    Quote Originally Posted by smatch View Post
    What is this exploit? What did people do?
    Able to rank themselves up as owner and more.

  4. #319
    Member smatch is offline
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    Oct 2012 Join Date
    MontrealLocation
    74Posts

    Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

    Quote Originally Posted by akajsmoove View Post
    Able to rank themselves up as owner and more.
    Thanks.

    I'm having trouble with this error.

    This line:
    if (string.IsNullOrWhiteSpace @String) || username.ToLower() == text.ToLower())

  5. #320
    Member Alex Be is offline
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    Nov 2013 Join Date
    AustraliaLocation
    68Posts

    Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

    Quote Originally Posted by smatch View Post
    Thanks.

    I'm having trouble with this error.

    This line:
    Replace
    Code:
    if (string.IsNullOrWhiteSpace @String) || username.ToLower() == text.ToLower())
    With this
    Code:
    if (string.IsNullOrWhiteSpace (@String) || username.ToLower() == text.ToLower())

  6. #321
    Member smatch is offline
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    Oct 2012 Join Date
    MontrealLocation
    74Posts

    Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

    Quote Originally Posted by Alex Be View Post
    Replace
    Code:
    if (string.IsNullOrWhiteSpace @String) || username.ToLower() == text.ToLower())
    With this
    Code:
    if (string.IsNullOrWhiteSpace (@String) || username.ToLower() == text.ToLower())
    Thank you! work fine!

    @TOPIC
    Automatic_chat = FIXED
    changeName. = FIXED
    Has over some other flaw that I no saw?
    And I have another problem ...
    Do not know how, but they can give ADM badge for everyone. O_o

  7. #322
    Member Alex Be is offline
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    Nov 2013 Join Date
    AustraliaLocation
    68Posts

    Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

    Quote Originally Posted by smatch View Post

    @TOPIC
    Automatic_chat = FIXED
    changeName. = FIXED
    Has over some other flaw that I no saw?
    And I have another problem ...
    Do not know how, but they can give ADM badge for everyone. O_o
    Check Fuse_cmds in your database. and make sure Roombadge, MassBadge and Givebadge in rank column is high enough.

  8. #323
    Member smatch is offline
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    Oct 2012 Join Date
    MontrealLocation
    74Posts

    Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

    Quote Originally Posted by Alex Be View Post
    Check Fuse_cmds in your database. and make sure Roombadge, MassBadge and Givebadge in rank column is high enough.
    The rank is 6, is correct, yes?
    I still do not know how they get badges.

  9. #324
    Not so spooky... MrSpooks is offline
    MemberRank
    May 2010 Join Date
    Under a rockLocation
    1,068Posts

    Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

    Quote Originally Posted by smatch View Post
    The rank is 6, is correct, yes?
    I still do not know how they get badges.
    In this case I'm guessing there is still another exploit that will allow them to do this kind of thing, make sure that user still dose not have a rank I'll take a look later to see if there is any more that anyone is not telling is about, guessing it's people that want to feel they are pro hackers lol

  10. #325
    Proficient Member retrostudios is offline
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    Apr 2013 Join Date
    158Posts

    Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

    Where iz da RS4 how do I fix it? I need the php file ;)

  11. #326
    Member smatch is offline
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    Oct 2012 Join Date
    MontrealLocation
    74Posts

    Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

    Quote Originally Posted by MrSpooks View Post
    In this case I'm guessing there is still another exploit that will allow them to do this kind of thing, make sure that user still dose not have a rank I'll take a look later to see if there is any more that anyone is not telling is about, guessing it's people that want to feel they are pro hackers lol
    Yes, you're right.
    Well, I've tried to find some fault in source, and I not found.
    You can help me with this, and maybe we can fix.
    Good luck.

  12. #327
    Member Alex Be is offline
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    Nov 2013 Join Date
    AustraliaLocation
    68Posts

    Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

    Quote Originally Posted by smatch View Post
    Yes, you're right.
    Well, I've tried to find some fault in source, and I not found.
    You can help me with this, and maybe we can fix.
    Good luck.
    Go To Catalog pages in your database. Search for the page called "Super Wired". Check Min_rank column and see if that is set to rank 6.
    If that page is set on rank 1. You got users with give_reward wired.

  13. #328
    Proficient Member retrostudios is offline
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    Apr 2013 Join Date
    158Posts

    Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

    can i have rs4 for dis

  14. #329
    Proficient Member ProducerMark is offline
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    Jul 2010 Join Date
    Middle EarthLocation
    176Posts

    Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

    Quote Originally Posted by retrostudios View Post
    can i have rs4 for dis
    Search this thread for your answer, and you shall find. This has been asked before

  15. #330
    Proficient Member retrostudios is offline
    MemberRank
    Apr 2013 Join Date
    158Posts

    Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

    Can't find it looked though the whole thing



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