Last edited by scarface8359; 13-09-14 at 07:13 AM.
I advise everyone to install the new models of rooms is carnage, an avalanche of errors in logs lol
Nice! Its working good for me now :)
Hello everyone, i know i shouldnt post this but i have been looking around alot in the help section and also in the comments here that people have problems with the client, when they load it it loads 100% then they get d/c when they have seen the hotel view. If anyone are sitting on the fix please share otherwise it will just be posted for help alot more in the feature.
I had the same problem, what I've done is: Delete cache & use the SWFS ( game map ) from the Plus Original emulator, then put the Habbo.swf in it and it works :) (don't forget to link the good variables)
This is looking okay, not a fan of the code but it has loads of features :-)
Looks nice man! I am searching for bugs and fixes for it. I will post some fixes soon.
Bugs I've found:
Group items can't be picked up by the user which dropped them.
Jukebox: (Doesn't play the playlist, when reloading hotel jukebox goes back in your inventory)
Groups information disappears from room, after room reload or client reload.
Would be nice to have them fixed ^ if anyone could fix them please share with the community or P.M me if you want a part-time job. (££$$)
This also have the correct present structure in the inventory? Like correct color, ribbon etc?
Well, i love you for releasing this. Hopefull you can fix everything!:) If you do, i will donate you if you like:p
This looks so amazing I have been waiting to go over to r63b but this one is what I think we have all been waiting for.
First up congrats on a great release.
Everything being written here seems easily fixed but how stable is she?
I would say tardis is perfectly fine as it is.
You have a great user base, the players likes your current build. So really, there's no point in upgrading to r63b.
Everyone I've been talking with likes tardis because of the huge catalog. So yeah, no point in changing. But that's just my opinion :).
It's stability is fine. I was testing this with a few mates, 28 online, about 30 bots in one of the rooms all shouting randomness on a 1gb ram simple average Windows server.
It doesn't have any crash bugs. It holds up well with CPU wise and RAM wise from I've seen. You would be safe buying a 2GB ram server as long as it has a decent CPU to hold a few hundred users online easily. As long as everything is configured.
That sounds quite good. Good job on this emulator @MrPudding
Last edited by Diddy; 14-09-14 at 08:59 AM.
I saw that some people have a problem with ':pickall', because it will delay.
Maybe this could solve it:
Go to: /HabboHotel/Rooms/RoomItemHandler.cs and find:
And replace this for loop:Code:internal List<RoomItem> RemoveAllFurniture(GameClient Session)
with:Code:for (int i = 0; i < array.Length; i++)
OR change this in the for loop:Code:for (int i = 0; i < array.Length; i++) { RoomItem roomItem = array[i]; roomItem.Interactor.OnRemove(Session, roomItem); ServerMessage serverMessage = new ServerMessage(Outgoing.PickUpFloorItemMessageComposer); serverMessage.AppendString(roomItem.Id + string.Empty); serverMessage.AppendBoolean(false); serverMessage.AppendUInt(roomItem.UserID); serverMessage.AppendInt32(0); this.room.SendMessage(serverMessage); list.Add(roomItem); }
with:Code:serverMessage.AppendInt32(0); serverMessage.AppendUInt(roomItem.UserID);
ps: sorry for my bad English, I'm Dutch.Code:serverMessage.AppendUInt(roomItem.UserID); serverMessage.AppendInt32(0);
this is a very nice rel, just play around with some stuff and your retro should be perf, once you know what you're doing, great rel bro.![]()
Great rel m8, just trying to fix the loading navigator(publics) and group image