Dutch demo: http://5.135.26.113/
The only problem it laggs
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Don't think the specs are to low? Only 4 users are online
Dutch demo: http://5.135.26.113/
The only problem it laggs
![]()
Don't think the specs are to low? Only 4 users are online
Another Dutch demo, 24/7, 8GB RAM VPS, no lagg, +- 10 online, fun demo, I have edited the emu a lot tho. But feel free to try out whatever you want.
There isn't any lagg? I have a VPS of 2GB RAM with 50/60 online without any problems?
Does it work on 64bits?
As on the emu when I run it, it just remains as loading then times out and closes.
Last edited by ThisBoss; 20-11-14 at 02:02 AM.
I got this to right now.. It was faster for me. But now i need to hope its starts
Emulator is offline...-.
The emulator is not offline?.
What you can try is this:
Step 1: Open Mercury.cs
Step 2: CTRL + F and search in ExtraSettings.cs for
internal static string FIGUREDATA_URL =
Step 3: There is some link to
Change this to"http://holobox.com/game/gamedata/figuredata.xml";
"http://HOTELNAME.nl/game/gamedata/figuredata.xml";
Step 4: Debug your emulator and i hope its gefixed for you.!
I keep getting this when I load the client:
Code:errorCode = Error in update receiver "com.sulake.bootstrap::CoreCommunicationManagerBootstrap": Error: Decrypt error - padding function returned null! habboflashclient.js:1
Download - down!