Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

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  1. #91
    Member Leans is offline
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    Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

    Using this emu now just looking to add some fixes

  2. #92
    Account Upgraded | Title Enabled! UartigZone is offline
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    Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

    Does anyone know if theese wired are working?

    I can't get them working. If not they are working, can we get them to it?

  3. #93
    Proficient Member MrPudding is offline
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    Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

    Quote Originally Posted by UartigZone View Post
    Does anyone know if theese wired are working?

    I can't get them working. If not they are working, can we get them to it?
    Nope, I didn't knew like the 90% of those wired. Seems Sulake has introduced a lot of things...

    What does the yellow wired do?

  4. #94
    Account Upgraded | Title Enabled! UartigZone is offline
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    Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

    Quote Originally Posted by MrPudding View Post
    Nope, I didn't knew like the 90% of those wired. Seems Sulake has introduced a lot of things...

    What does the yellow wired do?
    What to do then? Some other hotels have them working?

    - Top chart for users and alot other... Top stats, and more

    And YOUR DB has this wired :s

  5. #95
    Proficient Member MrPudding is offline
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    Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

    Quote Originally Posted by UartigZone View Post
    What to do then? Some other hotels have them working?

    - Top chart for users and alot other... Top stats, and more

    And YOUR DB has this wired :s
    Yes, but it's not coded in the emulator. You must code them or wait for someone to do it.

  6. #96
    Valued Member Genex is offline
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    Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

    Quote Originally Posted by MrPudding View Post
    Yes, but it's not coded in the emulator. You must code them or wait for someone to do it.
    Ads backgrounds fix ?

  7. #97
    Member Notex is offline
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    Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

    Quote Originally Posted by Marvik122222 View Post
    Why is the tv not working?
    Are you kidding me?

    Quote Originally Posted by HabMoon View Post
    The last Mercury Emulator release thread was full of help posts and was closed. a release thread isn't the right place to ask about your problems. I've posted this in the last PlusEMU edit thread, and again over here; please keep in mind that this is not a help thread. Create a thread in the help section if you are in need of assistance, but search for a solution first.

    A quick reminder.


    Review the Habbo Hotel release section rules here: http://forum.ragezone.com/f353/rules...ection-241414/

  8. #98
    Proficient Member 13rad is offline
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    Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

    Quote Originally Posted by Genex View Post
    Ads backgrounds fix ?
    Find this in RoomItem.cs

    Code:
        
    if (this.GetBaseItem().InteractionType == InteractionType.roombg)
    Paste this below the ending of the if

    Code:
        else if (this.GetBaseItem().Name == "ads_mpu_720" || this.GetBaseItem().Name == "ads_background" || this.GetBaseItem().Name == "ads_mpu_300" || this.GetBaseItem().Name == "ads_mpu_160")                {
     
                        Message.AppendInt32(0);
                        Message.AppendInt32(1);
                        if (ExtraData != "")
                        {
                            Message.AppendInt32(ExtraData.Split(Convert.ToChar(9)).Length / 2);
     
                            for (int i = 0; i <= ExtraData.Split(Convert.ToChar(9)).Length - 1; i++)
                            {
                                Message.AppendString(ExtraData.Split(Convert.ToChar(9))[i]);
                            }
                        }
                        else
                        {
                            Message.AppendInt32(0);
                        }
     
                    }
    Credits to
    Jeanzinh0 for the fix

  9. #99
    Enthusiast AreFlame is offline
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    Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

    Quote Originally Posted by 13rad View Post
    Find this in RoomItem.cs

    Code:
        
    if (this.GetBaseItem().InteractionType == InteractionType.roombg)
    Paste this below the ending of the if

    Code:
        else if (this.GetBaseItem().Name == "ads_mpu_720" || this.GetBaseItem().Name == "ads_background" || this.GetBaseItem().Name == "ads_mpu_300" || this.GetBaseItem().Name == "ads_mpu_160")                {
     
                        Message.AppendInt32(0);
                        Message.AppendInt32(1);
                        if (ExtraData != "")
                        {
                            Message.AppendInt32(ExtraData.Split(Convert.ToChar(9)).Length / 2);
     
                            for (int i = 0; i <= ExtraData.Split(Convert.ToChar(9)).Length - 1; i++)
                            {
                                Message.AppendString(ExtraData.Split(Convert.ToChar(9))[i]);
                            }
                        }
                        else
                        {
                            Message.AppendInt32(0);
                        }
     
                    }
    Credits to
    Jeanzinh0 for the fix

    Thanks for posting the fix :-)
    Btw, does anyone know how to fix the score which you can view under badges in your hand? For me it only says %score% which bothers me.

    - - - Updated - - -

    Btw, does anyone have a fixed emu that is able to be debugged, since whenever i try to debug the emu i get errors that it is wrong location, then i change the correct location but ten i get aStar.dll cant be found shit.....

  10. #100
    Valued Member Genex is offline
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    Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

    Quote Originally Posted by 13rad View Post
    Find this in RoomItem.cs

    Code:
        
    if (this.GetBaseItem().InteractionType == InteractionType.roombg)
    Paste this below the ending of the if

    Code:
        else if (this.GetBaseItem().Name == "ads_mpu_720" || this.GetBaseItem().Name == "ads_background" || this.GetBaseItem().Name == "ads_mpu_300" || this.GetBaseItem().Name == "ads_mpu_160")                {
     
                        Message.AppendInt32(0);
                        Message.AppendInt32(1);
                        if (ExtraData != "")
                        {
                            Message.AppendInt32(ExtraData.Split(Convert.ToChar(9)).Length / 2);
     
                            for (int i = 0; i <= ExtraData.Split(Convert.ToChar(9)).Length - 1; i++)
                            {
                                Message.AppendString(ExtraData.Split(Convert.ToChar(9))[i]);
                            }
                        }
                        else
                        {
                            Message.AppendInt32(0);
                        }
     
                    }
    Credits to
    Jeanzinh0 for the fix
    I know, this is a release post not a help section but i have too this shit problem : the location of Astar.dll i believe (bad english )

  11. #101
    Enthusiast AreFlame is offline
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    May 2014 Join Date
    26Posts

    Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

    I will soon post bugs, but for now we need a debugable emulator for once -.-

  12. #102
    Account Upgraded | Title Enabled! UartigZone is offline
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    Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

    Quote Originally Posted by MrPudding View Post
    Yes, but it's not coded in the emulator. You must code them or wait for someone to do it.
    Can we take all the wired from Plus Emulator and set it into this emulator or?

  13. #103
    son, i am disappointed Squashing is offline
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    683Posts

    Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

    Quote Originally Posted by UartigZone View Post
    Can we take all the wired from Plus Emulator and set it into this emulator or?
    This emu has better and working Wired-coded if you compare it with Plus >.<

  14. #104
    Enthusiast xInfection is offline
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    Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

    Quote Originally Posted by smatch View Post
    Why when I connect, the client automatically disconnect me?

    Uncaught ReferenceError: ClientMessageHandler is not defined (IN CONSOLE BROWSER)
    _____________________________________________________________________________________

    Post your problem not here, but open a thread in the Habbo Help category

    Thanks!

    Greetings xInfection

  15. #105
    Member Leans is offline
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    Jul 2014 Join Date
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    Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

    Quote Originally Posted by Genex View Post
    I know, this is a release post not a help section but i have too this shit problem : the location of Astar.dll i believe (bad english )
    Take your debug folder from your x64 or x86 and put it in bin like this and it should work




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