Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

Page 8 of 36 FirstFirst 1234567891011121314151618 ... LastLast
Results 106 to 120 of 538
  1. #106
    Enthusiast AreFlame is offline
    MemberRank
    May 2014 Join Date
    26Posts

    Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

    Quote Originally Posted by Leans View Post
    Take your debug folder from your x64 or x86 and put it in bin like this and it should work

    IT ISNT THAT EASY POOP, TRY URSELF! Sry, jetlag

    - - - Updated - - -

    One simple question though, if you download furni swfs from Habbo, do they work for r63b when you have removed the <graphics> or don't you have to remove the graphics?

  2. #107
    Proficient Member MrPudding is offline
    MemberRank
    Jul 2013 Join Date
    GermanyLocation
    174Posts

    Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

    Quote Originally Posted by 13rad View Post
    Find this in RoomItem.cs

    Code:
        
    if (this.GetBaseItem().InteractionType == InteractionType.roombg)
    Paste this below the ending of the if

    Code:
        else if (this.GetBaseItem().Name == "ads_mpu_720" || this.GetBaseItem().Name == "ads_background" || this.GetBaseItem().Name == "ads_mpu_300" || this.GetBaseItem().Name == "ads_mpu_160")                {
     
                        Message.AppendInt32(0);
                        Message.AppendInt32(1);
                        if (ExtraData != "")
                        {
                            Message.AppendInt32(ExtraData.Split(Convert.ToChar(9)).Length / 2);
     
                            for (int i = 0; i <= ExtraData.Split(Convert.ToChar(9)).Length - 1; i++)
                            {
                                Message.AppendString(ExtraData.Split(Convert.ToChar(9))[i]);
                            }
                        }
                        else
                        {
                            Message.AppendInt32(0);
                        }
     
                    }
    Credits to
    Jeanzinh0 for the fix
    Already included in the emulator? You only need to add interaction type "background" to the ads_mpu_x and ads_background furniture.

  3. #108
    Account Upgraded | Title Enabled! KyleeIsProzZ is offline
    MemberRank
    Oct 2012 Join Date
    C:Location
    548Posts

    Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

    I knew this was coming!
    @MrPudding Kudos to you my friend. :)

  4. #109
    Member Leans is offline
    MemberRank
    Jul 2014 Join Date
    94Posts

    Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

    Quote Originally Posted by AreFlame View Post
    Packet error: I believe it is idle packet which is not good, but i dont know for sure. It happens when im idle for a while.
    Try to add:

    Code:
    if (Session.GetHabbo().Talents.ContainsKey(Talent.Id))
    {
    return;
    }
    after

    Code:
    if (Session == null || Session.GetHabbo() == null || Session.GetHabbo().CurrentTalentLevel < Talent.Level)
    {
    return;
    }
    In CompleteUserTalent function on the page TalentManager.cs

    Credits @Bjork for the fix


    - - - Updated - - -

    Quote Originally Posted by AreFlame View Post
    IT ISNT THAT EASY POOP, TRY URSELF! Sry, jetlag

    - - - Updated - - -

    One simple question though, if you download furni swfs from Habbo, do they work for r63b when you have removed the <graphics> or don't you have to remove the graphics?
    Lol works fine when u do that. I've tried it myself Close the source move the debug there and then reopen the source and try not that hard.

  5. #110
    Member Leans is offline
    MemberRank
    Jul 2014 Join Date
    94Posts

    Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

    Quote Originally Posted by AreFlame View Post
    I would've try the fix if i had a debuggable emulator, but it dosen't work just move the Debug folder for me. Can you upload you're emu with that debug error fixed?
    Only takes 2 seconds to fix lol but here http://uploadir.com/uploads/dvfnq145/downloads/new

  6. #111
    Account Upgraded | Title Enabled! TardisHotel is offline
    MemberRank
    Mar 2013 Join Date
    404Posts

    Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

    Best release ever.. Jonteh sat up all night converting Tardis over and the users are loving it.. few small issues that we will iron out but OMG it;'s great..cheers for releasing this xo

  7. #112
    Member xJayJay is offline
    MemberRank
    Oct 2012 Join Date
    PittsburghLocation
    90Posts

    Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

    nice thanks
    Last edited by xJayJay; 16-09-14 at 05:07 AM.

  8. #113
    Proficient Member MrPudding is offline
    MemberRank
    Jul 2013 Join Date
    GermanyLocation
    174Posts

    Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

    Quote Originally Posted by xJayJay View Post
    wheres the full swf?
    Getting kinda sick of all these people who can't actually read >_<
    Quote Originally Posted by MrPudding View Post

  9. #114
    Member xJayJay is offline
    MemberRank
    Oct 2012 Join Date
    PittsburghLocation
    90Posts

    Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

    Quote Originally Posted by MrPudding View Post
    Getting kinda sick of all these people who can't actually read >_<
    Im talking about the other part that goes to that swf link me please
    also im having a problem everytime i load client it goes "87%" then d/c

  10. #115
    Proficient Member MrPudding is offline
    MemberRank
    Jul 2013 Join Date
    GermanyLocation
    174Posts

    Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

    Quote Originally Posted by FatalLulz View Post
    Got a request here, can someone build it for x86 on a 32BIT Windows 7 system? I've tried everything on version 2.3 and it keeps telling me it's not compatible with my system. Using VS2012.

    I've gone through google and various forums but have yet to find a reason. If someone can that'd be delicious!
    Maybe you don't have .NET Framework 4.0?

    Do you have a screenshot of your problem? =)

  11. #116
    R.I.P Millercent FatalLulz is offline
    MemberRank
    Nov 2012 Join Date
    AustraliaLocation
    2,248Posts

    Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

    Quote Originally Posted by MrPudding View Post
    Maybe you don't have .NET Framework 4.0?

    Do you have a screenshot of your problem? =)
    It was just saying it was incompatible with my machine. Fixed it though.

  12. #117
    R.I.P Millercent FatalLulz is offline
    MemberRank
    Nov 2012 Join Date
    AustraliaLocation
    2,248Posts

    Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

    Decided to steal the habbopages. Download link;

    https://www.mediafire.com/?nn72cm2g20smfyp

    .htaccess code;

    Code:
    RewriteRule ^game/habbopages/chat/commands(|/)$ game/habbopages/chat/commands.php
    RewriteRule ^game/habbopages/builders-club/info(|/)$ game/habbopages/builders-club/info.php
    RewriteRule ^game/habbopages/forums(|/)$ game/habbopages/forums.php
    RewriteRule ^game/habbopages/forums/formatting(|/)$ game/habbopages/forums/formatting.php
    RewriteRule ^game/habbopages/help/pets/training(|/)$ game/habbopages/training.php
    Simply place in game/ on your server/localhost and add the rules above (unless you use web.config then make your own) and kaboom. Done. If I missed some, find them yourselves Not that hard ;)

  13. #118
    Not so spooky... MrSpooks is offline
    MemberRank
    May 2010 Join Date
    Under a rockLocation
    1,068Posts

    Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

    Quote Originally Posted by FatalLulz View Post
    Decided to steal the habbopages. Download link;

    https://www.mediafire.com/?nn72cm2g20smfyp

    .htaccess code;

    Code:
    RewriteRule ^game/habbopages/chat/commands(|/)$ game/habbopages/chat/commands.php
    RewriteRule ^game/habbopages/builders-club/info(|/)$ game/habbopages/builders-club/info.php
    RewriteRule ^game/habbopages/forums(|/)$ game/habbopages/forums.php
    RewriteRule ^game/habbopages/forums/formatting(|/)$ game/habbopages/forums/formatting.php
    RewriteRule ^game/habbopages/help/pets/training(|/)$ game/habbopages/training.php
    Simply place in game/ on your server/localhost and add the rules above (unless you use web.config then make your own) and kaboom. Done. If I missed some, find them yourselves Not that hard ;)

    Code:
    <rule name="rule 1e">
    	<match url="^game/habbopages/chat/commands(|/)$"  />
    	<action type="Rewrite" url="/game/habbopages/chat/commands.php"  />
    </rule>
    <rule name="rule 2e">
    	<match url="^game/habbopages/builders-club/info(|/)$"  />
    	<action type="Rewrite" url="/game/habbopages/builders-club/info.php"  />
    </rule>
    <rule name="rule 3e">
    	<match url="^game/habbopages/forums(|/)$"  />
    	<action type="Rewrite" url="/game/habbopages/forums.php"  />
    </rule>
    <rule name="rule 4e">
    	<match url="^game/habbopages/forums/formatting(|/)$"  />
    	<action type="Rewrite" url="/game/habbopages/forums/formatting.php"  />
    </rule>
    <rule name="rule 5e">
    	<match url="^game/habbopages/help/pets/training(|/)$"  />
    	<action type="Rewrite" url="/game/habbopages/training.php"  />
    </rule>

    Should be good for web.config :)


    Oh yeah Thanks @FatalLulz x)

  14. #119
    Novice Grandhotel is offline
    MemberRank
    Sep 2014 Join Date
    4Posts

    Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

    Quote Originally Posted by xJayJay View Post
    Im talking about the other part that goes to that swf link me please
    also im having a problem everytime i load client it goes "87%" then d/c
    Make sure you're external_variable's are good, if it's stuck on 87% it can't connect to the emulator.

    I'm running it and got no problems at all
    Last edited by Grandhotel; 16-09-14 at 10:44 AM. Reason: Forgotting to quote...

  15. #120
    Gamma Spamma Liam is offline
    MemberRank
    Dec 2011 Join Date
    Down UnderLocation
    2,946Posts

    Re: Mercury Emulator V2.3 [Plus] [New RSA] [Love Locks] [Group Forums] [ETC]

    Quote Originally Posted by Leans View Post
    Try to add:

    Code:
    if (Session.GetHabbo().Talents.ContainsKey(Talent.Id))
    {
    return;
    }


    after

    Code:
    if (Session == null || Session.GetHabbo() == null || Session.GetHabbo().CurrentTalentLevel < Talent.Level)
    {
    return;
    }

    In CompleteUserTalent function on the page TalentManager.cs

    Credits @Bjork for the fix
    Correct me if I'm wrong, anyone, but I believe this would be better practice:

    Code:
    if (Session == null || Session.GetHabbo() == null || Session.GetHabbo().CurrentTalentLevel < Talent.Level || Session.GetHabbo().Talents.ContainsKey(Talent.Id))
    {
    return;
    }
    Only because the statement is if xx OR xx



Advertisement