(Fixed when localhost messing around)
GameClient.cs under
Remove:Code:if (userData.user.HasFuse("fuse_mod")) { queuedServerMessage.appendResponse(MercuryEnvironment.GetGame().GetModerationTool().SerializeTool()); }
Add in its place:Code:if (!string.IsNullOrWhiteSpace(MercuryEnvironment.GetDBConfig().DBData["welcome_message"])) { this.SendBroadcastMessage(MercuryEnvironment.GetDBConfig().DBData["welcome_message"]); }
Replace "Welcome Message here" with your message.Code:ServerMessage serverMessageWelcome2 = new ServerMessage(Outgoing.MOTDNotificationMessageComposer); serverMessageWelcome2.AppendInt32(1); serverMessageWelcome2.AppendString("Welcome Message here"); queuedServerMessage.appendResponse(serverMessageWelcome2);



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