well your right MDK, but am just saying SOME peoples fixed that stuff, yh ik for sure ork from habbz can fix it ares can and donjam xD, well i code c# i released a few simple fixes but i have to wait for admin to see if thread is good or w.e, not for bugs etc thou, am still trying to fix them in my emu (am not currently using it for a hotel, just for development)
---------- Post added at 03:33 PM ---------- Previous post was at 03:30 PM ----------

Originally Posted by
MDK
There is a much more stable version (actually, a few much more stable versions edited by several people) but in no way to I claim to have done any of it on my own.
Lots of clever peoples have been submitting their own code to help make Uber better. I'm sure they'd appreciate me keeping it private until they give the heads up that it can be released, or they release it themselves...
This thread is just to release the official source that was leaked a while back.
here's some fixes so far i found 
The thread will be most of my little snippet fixes for UberEmu. I say little because I'm not fixing the big stuff. ^.^
Code 1:
PHP Code:
Room Alert - Sending Message Adding to Caution Count Fix <3 Shorty
Search for "public void RoomAlert("
Find
using (DatabaseClient dbClient = UberEnvironment.GetDatabase().GetClient())
{
dbClient.ExecuteQuery("UPDATE user_info SET cautions = cautions + 1 WHERE " + QueryBuilder.ToString() + " LIMIT " + j);
}
Replace with:
if (Caution)
{
using (DatabaseClient dbClient = UberEnvironment.GetDatabase().GetClient())
{
dbClient.ExecuteQuery("UPDATE user_info SET cautions = cautions + 1 WHERE " + QueryBuilder.ToString() + " LIMIT " + j);
}
}
Code 2:
PHP Code:
Drink Machines - Giving out drinks if you double click at the side of them.
Search for: case "vendingmachine":
Find:
case "vendingmachine":
if (this.ExtraData == "1")
{
User = GetRoom().GetRoomUserByHabbo(InteractingUser);
if (User != null)
{
User.UnlockWalking();
int randomDrink = GetBaseItem().VendingIds[UberEnvironment.GetRandomNumber(0, (GetBaseItem().VendingIds.Count - 1))];
User.CarryItem(randomDrink);
}
this.InteractingUser = 0;
this.ExtraData = "0";
UpdateState(false, true);
break;
Replace with:
case "vendingmachine":
if (this.ExtraData == "1")
{
User = GetRoom().GetRoomUserByHabbo(InteractingUser);
if (User != null && User.Coordinate == SquareInFront)
{
int randomDrink = GetBaseItem().VendingIds[UberEnvironment.GetRandomNumber(0, (GetBaseItem().VendingIds.Count - 1))];
User.CarryItem(randomDrink);
}
this.InteractingUser = 0;
this.ExtraData = "0";
User.UnlockWalking();
UpdateState(false, true);
}
break;
Code 3:
PHP Code:
Teleport - Teleport moves you out if it isn't linked.
Find "// This tele is not linked, so let's gtfo."
Replace:
// This tele is not linked, so let's gtfo.
User.UnlockWalking();
InteractingUser = 0;
Replace with:
// This tele is not linked, so let's gtfo.
// Open the door
keepDoorOpen = true;
User.UnlockWalking();
InteractingUser = 0;
// Move out of the tele
User.MoveTo(SquareInFront);
I hope you find this very useful as I will be releasing more simple fixes soon 
credits shorty from otaku..