Re: [OldSchool][v13/14] Woodpecker - Fully Working with DCR's & Translated CMS
Quote:
Originally Posted by
Ibuprofen
"hh_interface.cct" is located in my dcr map. Does this means that it isn't configured properly in my external_vars.txt?
Make sure that you configured properly your external_variables link and in your loader and in them appears the line "cast.entry.1=hh_interface".
Im not sure that the file that is failing is hh_interface,but you can view inspecting element with your navigator and viewing on "Network" what file it can't be able to load your navigator,and find why.
Re: [OldSchool][v13/14] Woodpecker - Fully Working with DCR's & Translated CMS
I will try that.
Edit
Ok, I checked the requests in the navigator, and all the .cct files were found.
So the paths are correct. What else could be the cause?
Re: [OldSchool][v13/14] Woodpecker - Fully Working with DCR's & Translated CMS
Dayum! I got dem credz. Nice release dude. Hope it will help some peeps to start programming! Woodpecker is nice!
Re: [OldSchool][v13/14] Woodpecker - Fully Working with DCR's & Translated CMS
Quote:
Originally Posted by
Near
Dayum! I got dem credz. Nice release dude. Hope it will help some peeps to start programming! Woodpecker is nice!
To start programming, it's better to learn C#. Newbies in coding would NEVER understand this (not saying they're stupid, but it's too advanced for them).
But I think people who can't work from scratch but got a little bit of experience can use this as a good base.
Ontopic
Good release, I wanted the CMS. But I already had Emulator, so thanks for releasing tha CMS.
Re: [OldSchool][v13/14] Woodpecker - Fully Working with DCR's & Translated CMS
Quote:
Originally Posted by
Tha
To start programming, it's better to learn C#. Newbies in coding would NEVER understand this (not saying they're stupid, but it's too advanced for them).
But I think people who can't work from scratch but got a little bit of experience can use this as a good base.
Ontopic
Good release, I wanted the CMS. But I already had Emulator, so thanks for releasing tha CMS.
I'm actually a C# nooby myself and I learned a shitload from it. Actually all I can do now have I learned from playing with Woodpecker. Did it for a month or 2.
Re: [OldSchool][v13/14] Woodpecker - Fully Working with DCR's & Translated CMS
thanks, i like oldschool :)
Re: [OldSchool][v13/14] Woodpecker - Fully Working with DCR's & Translated CMS
Thanks for all the good comments guys :)
Can anyone share a fix for the call for help?
Will
Re: [OldSchool][v13/14] Woodpecker - Fully Working with DCR's & Translated CMS
Quote:
Originally Posted by
WJJ
Thanks for all the good comments guys :)
Can anyone share a fix for the call for help?
Will
I will try when I get the open source version to work.
Re: [OldSchool][v13/14] Woodpecker - Fully Working with DCR's & Translated CMS
Aww, Woodpecker. Does this one have :spawnitem [id] or whatever I called it? It would make an item drop down from the sky. Or :voice (voiceSpeak, you'd hear voice in the room), or :ufos that would send a wave of flying pet nets and flashing lights over the room? And does the item editor work too? Good old Woodpecker! :love: Enjoy.
Re: [OldSchool][v13/14] Woodpecker - Fully Working with DCR's & Translated CMS
Quote:
Originally Posted by
Nillus
Aww, Woodpecker. Does this one have :spawnitem [id] or whatever I called it? It would make an item drop down from the sky. Or :voice (voiceSpeak, you'd hear voice in the room), or :ufos that would send a wave of flying pet nets and flashing lights over the room? And does the item editor work too? Good old Woodpecker! :love: Enjoy.
Sadly not, the code is all there but the :ufos doesnt work nor does :voice? :( Im not very good with coding so im sure its simple to fix but ive no clue lol :)
Re: [OldSchool][v13/14] Woodpecker - Fully Working with DCR's & Translated CMS
Quote:
Originally Posted by
Nillus
Aww, Woodpecker. Does this one have :spawnitem [id] or whatever I called it? It would make an item drop down from the sky. Or :voice (voiceSpeak, you'd hear voice in the room), or :ufos that would send a wave of flying pet nets and flashing lights over the room? And does the item editor work too? Good old Woodpecker! :love: Enjoy.
:ufos does work a bit, it just says something about ufos, ufos, ufos.
:voice (message) does work too :)
Re: [OldSchool][v13/14] Woodpecker - Fully Working with DCR's & Translated CMS
There is a bug with laying down on beds as well, you won't lay in the middle. It's a bit messed up.
By the way:
http://cdn.memegenerator.net/instanc...x/29224524.jpg
Re: [OldSchool][v13/14] Woodpecker - Fully Working with DCR's & Translated CMS
Quote:
/// <summary>
/// 147 - "BS"
/// </summary>
public void VALIDATE_PARENT_EMAIL()
{
Response.Initialize(139); // "BK"
Response.Append("Oops, something went wrong!\rWoodpecker doesn't support mom 'n dad stuff, please re-start the registration!");
sendResponse();
}
Aww yeah. :love:
Try :descenditem 1337 btw, where 1337 is the ID of the item to use it on. (you can see item ID's as an administrator)
Or this.
Quote:
case "ufos":
{
if (!Session.User.hasFuseRight("fuse_funchatcommands"))
return false;
// Hide windows?
bool hideWindows = (Body == "1");
if (hideWindows)
Session.roomInstance.getRoomUser(Session.ID).addStatus("lingo", "cri", "hideWindows()", 1, null, 0, 0);
Random rnd = new Random(DateTime.Now.Millisecond * DateTime.Now.Second);
int ufoAmount = 50 + rnd.Next(0, 45);
Woodpecker.Net.Game.Messages.serverMessage Message = new Woodpecker.Net.Game.Messages.serverMessage();
// Send voice
Message = FunUtils.CreateVoiceSpeakMessage("Help, unknown flying objects! The aliens! There's a swarm of " + ufoAmount + " ufos coming this way! UFOS! Help! The hotel is attacked! Zap zap zap... Houston, we have a problem! Aliens! soi soi soi soi soi. The aliens are coming! We didn't listen! The end of the world! Aargh! Help, Aliens everywhere! I see ufos! I dream about cheese! I mean, beep beep beep! Meep meep meep! Code Red! Code Red! Area 51! Marihuana! Cape Canaveral! Aaron is a fag! Ufos! " + ufoAmount + " of them! I see them everywhere! Oh and I see dead people! UFOS! UFOs from Mars! Or from the Moon! Fuck knows! Whatever! Oh my god! They look like fucking weirdos! Space monsters! They look even worse than Rick Astley! UFOs! It's the end of the world! Ufos! Ufos! Ufos!");
Session.roomInstance.sendMessage(Message);
for (int ufoID = 0; ufoID < ufoAmount; ufoID++)
{
rnd.Next(); rnd.Next();
// Create ufo
Woodpecker.Game.Items.floorItem pUfo = new Woodpecker.Game.Items.floorItem();
pUfo.ID = Int32.MinValue - (ufoID + 1);
pUfo.Definition = new Items.itemDefinition();
pUfo.Definition.Sprite = "nest";
pUfo.Definition.Length = 1;
pUfo.Definition.Width = 1;
pUfo.Definition.Color = "0,0,0";
pUfo.X = (byte)rnd.Next(0, 45);
pUfo.Y = (byte)rnd.Next(0, 45);
pUfo.Z = rnd.Next(-3, 10);
int destX = rnd.Next(-(20 + (pUfo.X * 2)), 20 + (pUfo.Y * 2));
int destY = rnd.Next(-(20 + (pUfo.Y * 2)), 20 + (pUfo.X * 2)) + rnd.Next(-10, -20);
float destZ = rnd.Next(-9, 10);
// Send ufo
Message.Initialize(93); // "A]"
Message.Append(pUfo.ToString());
Session.roomInstance.sendMessage(Message);
// Move ufo
Message.Initialize(230);
Message.appendWired(destX);
Message.appendWired(destY);
Message.appendWired(pUfo.X);
Message.appendWired(pUfo.Y);
Message.appendWired(true);
Message.appendWired(pUfo.ID);
Message.appendClosedValue(Woodpecker.Specialized.Text.stringFunctions.formatFloatForClient(destZ));
Message.appendClosedValue(Woodpecker.Specialized.Text.stringFunctions.formatFloatForClient(pUfo.Z));
Message.appendWired(rnd.Next(0, 100000));
Session.roomInstance.sendMessage(Message);
System.Threading.Thread.Sleep(10);
Core.Logging.Log("Ufo " + pUfo.ID + ": [" + pUfo.X + "," + pUfo.Y + "] >> [" + destX + "," + destY + "];", Woodpecker.Core.Logging.logType.debugEvent);
}
}
break;
Best command ever. Love the Aaron bit. Ugh my code was so ugly back then!
The Lingo injections probably don't work in newer browsers or something. But back then, it would make Microsoft Sam (or similar) speak the message for you. Good times!
Re: [OldSchool][v13/14] Woodpecker - Fully Working with DCR's & Translated CMS
Quote:
Originally Posted by
Nillus
The Lingo injections probably don't work in newer browsers or something. But back then, it would make Microsoft Sam (or similar) speak the message for you. Good times!
They don't work anymore indeed. Sadly enough.. Oldschool is just great and that's the reason I'm reviving it using your source. I've implemented Wobble Squabble, Diving, Swimming, Infobus, fixed al LOT of things and now I even have a workaround for the camera... which works! (It uses an external camera app to take photos and displays them with node.js and socket.io). Well, it would never have come to this without you. So thanks Nillus. Geweldig ;)
Re: [OldSchool][v13/14] Woodpecker - Fully Working with DCR's & Translated CMS
Quote:
Originally Posted by
Nillus
Aww yeah. :love:
Try :descenditem 1337 btw, where 1337 is the ID of the item to use it on. (you can see item ID's as an administrator)
Or this.
Best command ever. Love the Aaron bit. Ugh my code was so ugly back then!
The Lingo injections probably don't work in newer browsers or something. But back then, it would make Microsoft Sam (or similar) speak the message for you. Good times!
The Rick Astley reference is my favorite bit, back in 2007-2008 everyone was being rick roll'd on here :-)
Great release, thanks!