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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
I mean I want some exceptions, what the server gives, when u enter big rooms, i can fix it so..
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
Its Been about a week and a couple of days since we wanted this fixed.
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
Quote:
Originally Posted by
adohotel
I need help !
Error :
PHP Code:
Event occurred : 20:45:24:317
System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet.
à Holo.Managers.rankManager.fuseRights(Byte rankID, Int32 userID) dans C:\Users\Nidalos\Desktop\R10\Source\Managers\rankManager.cs:ligne 91
à Holo.Virtual.Users.virtualUser.processPacket(String currentPacket) dans C:\Users\Nidalos\Desktop\R10\Source\Virtual\Users\virtualUser.cs:ligne 301
à Holo.Source.Socket_servers.ClientSocket.SocketExtension.DataStreamReceived(IAsyncResult pRes) dans C:\Users\Nidalos\Desktop\R10\Source\Socket servers\Game Socketsystem\SocketExtension.cs:ligne 96
I can't connect to the hotel, its give me :
Hello Evry Body, i answer to my question :D
[EN]
For those who arrive not access the hotel (SSO ticket error):
if you use a router when you connect the hotel, HoloCms or Phpretro put in the user table field "Ipadresselast" at places of your local IP address: 127.0.0.1 They put: 1 "!
So, you must change the way your CMS records the ip in the table or during loading of the client while you quickly edit the field "Ipadresselast" with a valid IP address!
[FR]
Pour ceux qui arrivent pas a accédé a l'hôtel ( SSO ticket error ) :
si vous utilisez un routeur, quand vous vous connectez dans l'hôtel, HoloCms ou Phpretro met dans la table user le champ "Ipadresselast" au lieux de votre adresse Ip local : 127.0.0.1 ils met ::1" !
So, vous devez modifier la façon dont votre Cms enregistre l'ip dans la table ou pendant le chargement du client vous modifier tout vite le champ "Ipadresselast" avec une adresse Ip valide !
Sorry for My bad english, its google translator from Frensh to English
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
hello, i will use this server, but it wont connect to my database, and i dont wont to use the database of the server, bicause tan lose i all my users. can somone help me??
srry for my bad english i am dutch
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
This looks good, but, from reading the posts, I get the impression that you did not fix anything, but just simply removed the bits that disconnect upon an error and are planning to actually fix bugs in the next release...?
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
Quote:
Originally Posted by
billinghamj
This looks good, but, from reading the posts, I get the impression that you did not fix anything, but just simply removed the bits that disconnect upon an error and are planning to actually fix bugs in the next release...?
No, we fixed the Socket, which makes it more stablier...
Some D/C Problems, too, and im working at the moment, on the Big Rooms.
And Console, some issues.
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
Well some as far as i can see, its been ages and still looks like this could be a other couple of weeks before it gets fixed.
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
Quote:
Originally Posted by
JabboHotel
No, we fixed the Socket, which makes it more stablier...
Some D/C Problems, too, and im working at the moment, on the Big Rooms.
And Console, some issues.
Ah, right. Cool. We were having a lot of issues with the console. Will you code features such as diving, swimming, rollers, camera, etc... like the features that have never been done properly...? Or just fix the existing code?
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
Quote:
Originally Posted by
billinghamj
Ah, right. Cool. We were having a lot of issues with the console. Will you code features such as diving, swimming, rollers, camera, etc... like the features that have never been done properly...? Or just fix the existing code?
Ive got some pets code & I hope awa will help me, so it will be maybe a Pets Server too...Which is of course more stablier, at the moment the pets server.
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
Hello Dear Members, I have big problems & my Exceptions.log is filled with:
Code:
Event occurred : 21:09:01:963
System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei Holo.Virtual.Rooms.virtualRoom.WallItemManager.containsItem(Int32 itemID) in C:\Dokumente und Einstellungen\Imagician\Desktop\HoloGraph Emulator\Source\Virtual\Rooms\virtualRoom.cs:Zeile 2220.
bei Holo.Virtual.Users.virtualUser.processPacket(String currentPacket) in C:\Dokumente und Einstellungen\Imagician\Desktop\HoloGraph Emulator\Source\Virtual\Users\virtualUser.cs:Zeile 3133.
bei Holo.Source.Socket_servers.ClientSocket.SocketExtension.DataStreamReceived(IAsyncResult pRes) in C:\Dokumente und Einstellungen\Imagician\Desktop\HoloGraph Emulator\Source\Socket servers\Game Socketsystem\SocketExtension.cs:Zeile 96.
Event occurred : 21:09:05:259
System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei Holo.Virtual.Rooms.virtualRoom.WallItemManager.containsItem(Int32 itemID) in C:\Dokumente und Einstellungen\Imagician\Desktop\HoloGraph Emulator\Source\Virtual\Rooms\virtualRoom.cs:Zeile 2220.
bei Holo.Virtual.Users.virtualUser.processPacket(String currentPacket) in C:\Dokumente und Einstellungen\Imagician\Desktop\HoloGraph Emulator\Source\Virtual\Users\virtualUser.cs:Zeile 3133.
bei Holo.Source.Socket_servers.ClientSocket.SocketExtension.DataStreamReceived(IAsyncResult pRes) in C:\Dokumente und Einstellungen\Imagician\Desktop\HoloGraph Emulator\Source\Socket servers\Game Socketsystem\SocketExtension.cs:Zeile 96.
Event occurred : 21:09:38:822
System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei Holo.Virtual.Rooms.virtualRoom.WallItemManager.containsItem(Int32 itemID) in C:\Dokumente und Einstellungen\Imagician\Desktop\HoloGraph Emulator\Source\Virtual\Rooms\virtualRoom.cs:Zeile 2220.
bei Holo.Virtual.Users.virtualUser.processPacket(String currentPacket) in C:\Dokumente und Einstellungen\Imagician\Desktop\HoloGraph Emulator\Source\Virtual\Users\virtualUser.cs:Zeile 3133.
bei Holo.Source.Socket_servers.ClientSocket.SocketExtension.DataStreamReceived(IAsyncResult pRes) in C:\Dokumente und Einstellungen\Imagician\Desktop\HoloGraph Emulator\Source\Socket servers\Game Socketsystem\SocketExtension.cs:Zeile 96.
Can someone help me and tell me how to fix? Sincerely, qurk.
---------- Post added at 09:15 PM ---------- Previous post was at 09:13 PM ----------
Hello Dear Members, I have big problems & my Exceptions.log is filled with:
Code:
Event occurred : 21:09:01:963
System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei Holo.Virtual.Rooms.virtualRoom.WallItemManager.containsItem(Int32 itemID) in C:\Dokumente und Einstellungen\Imagician\Desktop\HoloGraph Emulator\Source\Virtual\Rooms\virtualRoom.cs:Zeile 2220.
bei Holo.Virtual.Users.virtualUser.processPacket(String currentPacket) in C:\Dokumente und Einstellungen\Imagician\Desktop\HoloGraph Emulator\Source\Virtual\Users\virtualUser.cs:Zeile 3133.
bei Holo.Source.Socket_servers.ClientSocket.SocketExtension.DataStreamReceived(IAsyncResult pRes) in C:\Dokumente und Einstellungen\Imagician\Desktop\HoloGraph Emulator\Source\Socket servers\Game Socketsystem\SocketExtension.cs:Zeile 96.
Event occurred : 21:09:05:259
System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei Holo.Virtual.Rooms.virtualRoom.WallItemManager.containsItem(Int32 itemID) in C:\Dokumente und Einstellungen\Imagician\Desktop\HoloGraph Emulator\Source\Virtual\Rooms\virtualRoom.cs:Zeile 2220.
bei Holo.Virtual.Users.virtualUser.processPacket(String currentPacket) in C:\Dokumente und Einstellungen\Imagician\Desktop\HoloGraph Emulator\Source\Virtual\Users\virtualUser.cs:Zeile 3133.
bei Holo.Source.Socket_servers.ClientSocket.SocketExtension.DataStreamReceived(IAsyncResult pRes) in C:\Dokumente und Einstellungen\Imagician\Desktop\HoloGraph Emulator\Source\Socket servers\Game Socketsystem\SocketExtension.cs:Zeile 96.
Event occurred : 21:09:38:822
System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei Holo.Virtual.Rooms.virtualRoom.WallItemManager.containsItem(Int32 itemID) in C:\Dokumente und Einstellungen\Imagician\Desktop\HoloGraph Emulator\Source\Virtual\Rooms\virtualRoom.cs:Zeile 2220.
bei Holo.Virtual.Users.virtualUser.processPacket(String currentPacket) in C:\Dokumente und Einstellungen\Imagician\Desktop\HoloGraph Emulator\Source\Virtual\Users\virtualUser.cs:Zeile 3133.
bei Holo.Source.Socket_servers.ClientSocket.SocketExtension.DataStreamReceived(IAsyncResult pRes) in C:\Dokumente und Einstellungen\Imagician\Desktop\HoloGraph Emulator\Source\Socket servers\Game Socketsystem\SocketExtension.cs:Zeile 96.
Can someone help me and tell me how to fix? Sincerely, qurke.
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
Jabbo or Awa, Are you going to fix the console or not? Please start to fix the console because that's the most important thing now!
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
this emulators awesome all it needs is abit of tweeking
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
Pith, seriously you'll find aload of errors. And how this pr0ject is going you could be waiting months untill theres a Fixed Version.
~ Giggity Giggity
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
Quote:
Originally Posted by
iRetro™
Pith, seriously you'll find aload of errors. And how this pr0ject is going you could be waiting months untill theres a Fixed Version.
~ Giggity Giggity
lol fix it yourself like im doing its not hard:ott1:
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
Hello Dear Members, what's wrong with this thread, no more new updates, nothing. When will the next revision comes out at last, Martinmine & JabboHotel?
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
i think they got greedy or lazy
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
Any mirror available plz?
Both mirrors of frontpage are down...
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
Quote:
Originally Posted by
rambohotel
pleas fix your link
the link works wtf you talking about
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
I seriously think the project is going no where
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
Quote:
Originally Posted by
winterpartys
I seriously think the project is going no where
I am inclined to agree.
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Re: Optimize This Source (New Socket+) - R10 Build 2 ~ 100% Tested - 500 Users Online
Both download links fail.